diff --git a/src/components/Home/Index.jsx b/src/components/Home/Index.jsx index 2824aed3..b15b40c9 100644 --- a/src/components/Home/Index.jsx +++ b/src/components/Home/Index.jsx @@ -1,7 +1,7 @@ import React from "react"; -import { Row, Col } from "reactstrap"; +import { Row, Col, Button } from "reactstrap"; import { Link, graphql, useStaticQuery, withPrefix } from "gatsby"; -import { FaRegArrowAltCircleRight } from "react-icons/fa"; +import { FaRegArrowAltCircleRight, FaDiscord } from "react-icons/fa"; import Section from "../Section"; import PostListing from "../PostListing/PostListing"; import HighlightBox from "./HighlightBox"; @@ -65,23 +65,28 @@ function Index() {
An open source voxel world - imagine the possibilities!
-+
The Terasology project was born from a Minecraft-inspired tech demo - and is becoming a stable platform for various types of gameplay - settings in a voxel world. The creators and maintainers are a - diverse mix of software developers, designers, game testers, graphic - artists, and musicians. We encourage others to join! + in 2011. Over the years it has been a playground for different kinds + of technical experiments and proof of concepts. The community + strives to make Terasology a stable platform for various types of + gameplay settings in a voxel world.
-
- Founded in 2011 by {`Benjamin "Begla" Glatzel`} while
- researching procedural terrain generation and effective
- rendering techniques, He succeded in creating a minecraft like
- demo From the ground up, Terasology was built to be a super
- hackable and modular game. We host a large number of modules
- under the Terasology organization and many more which are
- maintained by individual enthusiasts. We welcome new ideas, both
- crazy and well thought-out for modules and game extensions from
- anyone and everyone, so feel free to talk to us on our{" "}
-
+
+ We are always on the lookout for contributors with expertise in
+ rendering, networking and concurrency, as well as in-game
+ physics and AI technology.
+
+ If you are interested in game engine development, come check out
+ our{" "}
+
- Discord
-
- {`Terasology's`} engine uses a whitelisting approach to expose - an API for modules using two primary methods and a rarely needed - third one: + From the ground up, Terasology was built to be very modular and + support different kinds of gameplay ideas. We still host a large + number of modules under the {`"Terasology" `}GitHub organization + providing basic and advanced gameplay content as well as world + generation options and technical libraries. +
++ Combining these modules allows to create very different kinds of + gameplay in our voxel worlds. The possibilities are manifold and + range from crafting- or trading-oriented survival over + capture-the-flag to puzzle-style experiences and tower defenses. +
++ We especially appreciate expertise or interest in UI/UX, world + generation or well-thought out gameplay mechanics, but also + always have an open ear for crazy ideas for existing or new + modules and gameplay content. +
++ If you are interested in gameplay development, come check out + our{" "} + + Terasology Engine & Module Land + + .
-
- The creators and maintainers are a diverse mix of software
+ The Terasology community is a diverse mix of software
developers, designers, game testers, graphic artists, musicians
- and open source loving high schoolers. We encourage and
- appreciate contributions from everybody, and try to be as warm
- and welcoming as possible to newcomers. If you have any
- questions or if you just want to chat use this invite link for
- our{" "}
-
+
+ We encourage and appreciate contributions from everybody, and
+ try to accept constructive criticism even by newcomers as
+ gracefully and warmly as possible. and welcoming as possible to
+ newcomers.
+
+ If you want to talk to us or be the next in our group of Gooeys,
+ come join us on our{" "}
+
- Discord
-
All beginnings are difficult, but the below mentioned learning resources for{" "} - + Workspace Setup {` and `} @@ -35,7 +35,7 @@ function GettingStarted() {
-@@ -125,11 +125,7 @@ function GettingStarted() {