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(Platform) Coops & Dragons: role play the board game #52

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mozfest-bot opened this Issue Jun 15, 2017 · 12 comments

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mozfest-bot commented Jun 15, 2017

[ UUID ] d398771c-6637-47f0-bf42-9b2e5ed09e2d

[ Submitter's Name ] Pietro Polsinelli
[ Submitter's Affiliated Organisation ] Open Lab Games
[ Submitter's Github ] https://github.com/ppolsinelli/

[ Additional facilitators ]

What will happen in your session?

We will play a role and deck building game.

The game is played in groups, from 4 to 6 players, provided with several small deck of cards, aided by an app for mobile. One master player is the “pulse”, one other is “silicon”, representing privately owned networks, all other players are “local coop”. Each player pays and receives coins to pulse, and can enact production and initiatives forming card decks. Local coops can collaborate trying to establish a special “network” deck that can be crucial to compete with “silicon”.

The combinatorial space of the cards is quite large and many different outcomes are possible.
More information of the EU project and the game design mechanics is available on request.

What is the goal or outcome of your session?

I have recently worked on a EU project on evolving digital services for platform coops (references: Uberworked and Underpaid: How Workers Are Disrupting the Digital Economy by Trebor Scholz, https://platform.coop/). As a consequence of this experience, I have designed a board game that mixes role playing, card deck building, collaborative gameplay and transformative narrative aimed at exploring platform coops and their integration.

I am an experienced game designer of applied games (see https://designagame.eu/), and the game would be first played in public at MozFest. Through gameplay I hope to stimulate learning about the problems and opportunities concerning platform coops, their networking and how they can face the strong competition of privately owned networks – and maybe start thinking about possible solutions.

If your session requires additional materials or electronic equipment, please outline your needs.

I need tables (not just row of chairs) where the players can lay out their card decks and see other’s.

My session being a guided game play session, it could be repeated more than once during the festival without it being exactly the same thing :-)

Time needed

90 mins

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timcowlishaw Jul 17, 2017

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Hi there Pietro,

This sounds absolutely excellent for the decentralisation space to me! Tagging @cubicgarden for his thoughts too!

Thanks,

Tim

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timcowlishaw commented Jul 17, 2017

Hi there Pietro,

This sounds absolutely excellent for the decentralisation space to me! Tagging @cubicgarden for his thoughts too!

Thanks,

Tim

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jontutcher Jul 27, 2017

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Hey Pietro,

Nice proposal - I'm sure it's a compelling game without having to see all of the mechanics. How flexible is it with regards to timings - is it the kind of thing that could be repeated in multiple short sessions with differing groups of people, or is it a definite 90 mins per session?

I like the idea of having this around to contrast some of the very technical sessions that we'll inevitably also have and get people thinking about a different set of ideas!

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jontutcher commented Jul 27, 2017

Hey Pietro,

Nice proposal - I'm sure it's a compelling game without having to see all of the mechanics. How flexible is it with regards to timings - is it the kind of thing that could be repeated in multiple short sessions with differing groups of people, or is it a definite 90 mins per session?

I like the idea of having this around to contrast some of the very technical sessions that we'll inevitably also have and get people thinking about a different set of ideas!

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bunnybooboo Aug 8, 2017

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Bit of a dragon underworld going on in the proposals this year. If we were to accept #592 we'd have to make sure we didn't have a clash with this one, or we might cause a rip in time & space (or something)

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bunnybooboo commented Aug 8, 2017

Bit of a dragon underworld going on in the proposals this year. If we were to accept #592 we'd have to make sure we didn't have a clash with this one, or we might cause a rip in time & space (or something)

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cubicgarden commented Aug 10, 2017

Oh @bunnybooboo :)

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ppolsinelli Aug 14, 2017

@timcowlishaw Thanks.

@cubicgarden A game play will involve: learning the rules, picking roles, distributing cards, game flow (you don't know exactly when it will end as there is a feedback loop so balance may fluctuate - but I may put an expiry moment if none of the sides gets a clear win), group discussions - I doubt that it can be compressed much, maybe 60 mins? It would be nice if say someone from the first set of players would become "game master" for a new group. But more tables needed in that case.

@bunnybooboo :-)

ppolsinelli commented Aug 14, 2017

@timcowlishaw Thanks.

@cubicgarden A game play will involve: learning the rules, picking roles, distributing cards, game flow (you don't know exactly when it will end as there is a feedback loop so balance may fluctuate - but I may put an expiry moment if none of the sides gets a clear win), group discussions - I doubt that it can be compressed much, maybe 60 mins? It would be nice if say someone from the first set of players would become "game master" for a new group. But more tables needed in that case.

@bunnybooboo :-)

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dvigneshwer Aug 14, 2017

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Hi @ppolsinelli

Thanks for the proposal. Love the gamification aspect and I am super curious about the kind of conversation about power, money etc that the game will be driving among participants.

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dvigneshwer commented Aug 14, 2017

Hi @ppolsinelli

Thanks for the proposal. Love the gamification aspect and I am super curious about the kind of conversation about power, money etc that the game will be driving among participants.

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ppolsinelli Aug 14, 2017

@vigneshwerd Yes the point is in the conversation that the social mechanics as represented (and simplified) in the game mechanics can elicit. Its the point of the whole thing. Like the card "fair work certification" has its own game mechanical consequences. But what is meant by that? What are the criteria? How are they represented in game, and more importantly, in the real world? And so on.

ppolsinelli commented Aug 14, 2017

@vigneshwerd Yes the point is in the conversation that the social mechanics as represented (and simplified) in the game mechanics can elicit. Its the point of the whole thing. Like the card "fair work certification" has its own game mechanical consequences. But what is meant by that? What are the criteria? How are they represented in game, and more importantly, in the real world? And so on.

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ppolsinelli Sep 7, 2017

Here is the GitHub CoopsAndDragons where the game will be published; you can already find the design of the full card deck and player deck boards.

ppolsinelli commented Sep 7, 2017

Here is the GitHub CoopsAndDragons where the game will be published; you can already find the design of the full card deck and player deck boards.

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ppolsinelli Sep 15, 2017

GitHub CoopsAndDragons updated with version 2 and rules draft.

ppolsinelli commented Sep 15, 2017

GitHub CoopsAndDragons updated with version 2 and rules draft.

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ppolsinelli Oct 5, 2017

Committed version 3 in full colour and loads of improvements! https://github.com/ppolsinelli/CoopsAndDragons

megacorp1

ppolsinelli commented Oct 5, 2017

Committed version 3 in full colour and loads of improvements! https://github.com/ppolsinelli/CoopsAndDragons

megacorp1

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maboa Oct 5, 2017

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Looking good Pietro! :)

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maboa commented Oct 5, 2017

Looking good Pietro! :)

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ppolsinelli Oct 11, 2017

Now has a logo :-)

coops-and-dragons_240

ppolsinelli commented Oct 11, 2017

Now has a logo :-)

coops-and-dragons_240

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