Join GitHub today
GitHub is home to over 28 million developers working together to host and review code, manage projects, and build software together.Sign up
(Platform) Coops & Dragons: role play the board game #52
[ UUID ] d398771c-6637-47f0-bf42-9b2e5ed09e2d
[ Submitter's Name ] Pietro Polsinelli
[ Additional facilitators ]
What will happen in your session?
We will play a role and deck building game.
The game is played in groups, from 4 to 6 players, provided with several small deck of cards, aided by an app for mobile. One master player is the “pulse”, one other is “silicon”, representing privately owned networks, all other players are “local coop”. Each player pays and receives coins to pulse, and can enact production and initiatives forming card decks. Local coops can collaborate trying to establish a special “network” deck that can be crucial to compete with “silicon”.
The combinatorial space of the cards is quite large and many different outcomes are possible.
What is the goal or outcome of your session?
I have recently worked on a EU project on evolving digital services for platform coops (references: Uberworked and Underpaid: How Workers Are Disrupting the Digital Economy by Trebor Scholz, https://platform.coop/). As a consequence of this experience, I have designed a board game that mixes role playing, card deck building, collaborative gameplay and transformative narrative aimed at exploring platform coops and their integration.
I am an experienced game designer of applied games (see https://designagame.eu/), and the game would be first played in public at MozFest. Through gameplay I hope to stimulate learning about the problems and opportunities concerning platform coops, their networking and how they can face the strong competition of privately owned networks – and maybe start thinking about possible solutions.
If your session requires additional materials or electronic equipment, please outline your needs.
I need tables (not just row of chairs) where the players can lay out their card decks and see other’s.
My session being a guided game play session, it could be repeated more than once during the festival without it being exactly the same thing :-)
Nice proposal - I'm sure it's a compelling game without having to see all of the mechanics. How flexible is it with regards to timings - is it the kind of thing that could be repeated in multiple short sessions with differing groups of people, or is it a definite 90 mins per session?
I like the idea of having this around to contrast some of the very technical sessions that we'll inevitably also have and get people thinking about a different set of ideas!
@cubicgarden A game play will involve: learning the rules, picking roles, distributing cards, game flow (you don't know exactly when it will end as there is a feedback loop so balance may fluctuate - but I may put an expiry moment if none of the sides gets a clear win), group discussions - I doubt that it can be compressed much, maybe 60 mins? It would be nice if say someone from the first set of players would become "game master" for a new group. But more tables needed in that case.
@vigneshwerd Yes the point is in the conversation that the social mechanics as represented (and simplified) in the game mechanics can elicit. Its the point of the whole thing. Like the card "fair work certification" has its own game mechanical consequences. But what is meant by that? What are the criteria? How are they represented in game, and more importantly, in the real world? And so on.