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@Mpstark Mpstark released this Jun 4, 2019 · 1 commit to master since this release

  • 1.6 compatibility
  • Added several options, see readme for full list
Assets 3

@Mpstark Mpstark released this Feb 2, 2019 · 5 commits to master since this release

Linked against 1.4

Assets 3

@Mpstark Mpstark released this Jan 10, 2019 · 9 commits to master since this release

  • Check provided pilotIDs and mechIDs for existence to avoid NRE
  • Introduce some amount of logging (logs into game log, FYLS highly recommended)
  • Major code organization pass

Linked against BattleTech 1.3.2

Assets 3

@Mpstark Mpstark released this Dec 27, 2018 · 11 commits to master since this release

For BattleTech 1.3

  • Added RerollRoninStats, which will reroll stats/abilities on Ronin, base true
  • Added PilotPlanetDifficulty, which sets the base planet difficulty to generate pilots from, base 0
Assets 3

@Mpstark Mpstark released this Jun 21, 2018 · 13 commits to master since this release

Minor Release

  • Compiled/Linked against BattleTech 1.1
Assets 3

@Mpstark Mpstark released this Jun 2, 2018 · 15 commits to master since this release

  • Add Heavy/Assault starting mech possibilities (thanks @Cydonia07!), defaults to no heavies/assaults
  • Additional mechs past the starting bay size will now go into storage (thanks @Cydonia07!)
  • Add all possible mechs in each of the weight class possibilities, customize these if you'd like before starting your new campaign
  • Add StartingRonin field to settings, defaults to nobody
  • Some code cleanup
Assets 3

@Mpstark Mpstark released this May 15, 2018 · 22 commits to master since this release

First release. Check mod.json for settings.

Assets 3
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