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  • Change in title screen to indicate seed number, flags, and randomizer version number.
  • Couple small bug fixes with the program.
638aa05
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  • Fixed bug where update check wasn't working properly
  • Temporarily disabled option to randomize portraits with the MSX-style map (you can still choose one or the other, but as of right now portrait randomization with MSX-Style maps causes graphical glitches in parts of the game).
638aa05
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Small update here. No major changes except for the following:

  • Randomizer is now a standalone .exe. No need for installation anymore! Just unzip and go.
  • Added a feature to automatically check for updates.
5a54ceb
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  • Fixed bug where Xemn was always getting invulnerability during shuffle of invulnerability.
  • Fixed bug where Crossbow had at chance of showing up in two chests and Glove not showing up at all (happened in about every 1 in 6 roms randomized).
20b4740
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  • Fixed Rom randomization so that the original doesn't have to be selected every time
  • Added Batch Rom Generation
  • Added Infinite Magic option
  • Added Invulnerability and Rapid-Fire Randomization
  • Added Portrait Teleport Shuffle
  • Added Worzen-family sprite changes to Link's Awakening Spriteset
  • Fixed Colors on White Mage for Final Fantasy spriteset
0a0c69b
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  • Redesigned UI, simplified it for easier loading and ease of access.
  • Added Mode Presets
  • Added Movement Speed Slider
  • Added Final Fantasy Light Warriors Character Sprites
  • Fixed major issue that forced Randomizer to close on completion (users can now create multiple randomized roms without having to re-open the program)
a7305a8
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  • Fixed bug where the Shop at G-1 wasn't randomizing
  • Fixed bug where treasures were not randomizing properly
  • Upped the multiplier on enemy speed randomization
  • Re-added the Enemy Sprite randomization
cdd6b94
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  • Added Pochi God-Mode Option
  • Added Key Items Only treasure option
  • Added Crystal Shops shop option
  • Added Safe Stat Randomization
  • Clarified Spoiler Locations
cfc867d
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  • Fixed bug where enemy damage randomization was randomizing beyond the limits given.
  • Fixed bug where enemy death animations were glitched when randomizing enemy stats.
4c49c31
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  • Fixed a bug where choosing the NES Legend of Zelda sprites caused the game to crash upon starting the game.