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Tweak the default staging delays
On the theory that these date back to KSP 0.23 era, tweak these
delays down a bit.

The pre-delay doesn't make any sense to me since if you've drained
a tank or flamed out an engine -- what are you waiting for?  Get
rid of it.

The post-delay can probably be tightened up a bit, people should
also consider using sep motors to get rid of burned out stages.

Its tweakable anyway.

Signed-off-by: Lamont Granquist <lamont@scriptkiddie.org>
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lamont-granquist committed May 29, 2021
1 parent 47e1953 commit 3c78413
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions MechJeb2/MechJebModuleStagingController.cs
Expand Up @@ -17,9 +17,9 @@ public MechJebModuleStagingController(MechJebCore core)

//adjustable parameters:
[Persistent(pass = (int)(Pass.Type | Pass.Global))]
public EditableDouble autostagePreDelay = 0.5;
public EditableDouble autostagePreDelay = 0.0;
[Persistent(pass = (int)(Pass.Type | Pass.Global))]
public EditableDouble autostagePostDelay = 1.0;
public EditableDouble autostagePostDelay = 0.5;
[Persistent(pass = (int)(Pass.Type | Pass.Global))]
public EditableInt autostageLimit = 0;
[Persistent(pass = (int)(Pass.Type | Pass.Global))]
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