diff --git a/translations/mudlet.ts b/translations/mudlet.ts index bbdcc25a49e..6f7f6ccf23d 100644 --- a/translations/mudlet.ts +++ b/translations/mudlet.ts @@ -4,7 +4,7 @@ Discord - + via Mudlet @@ -50,66 +50,78 @@ Host - + Text to send to the game - + + Failed to open xml file "%1" inside module %2 to update it. Error message was: "%3". + This error message will appear when the xml file inside the module zip cannot be updated for some reason. + + + + + Failed to save "%1" to module "%2". Error message was: "%3". + This error message will appear when a module is saved as package but cannot be done for some reason. + + + + [ OK ] - %1 Thanks a lot for using the Public Test Build! %1 will be a random happy emoji - + [ OK ] - %1 Help us make Mudlet better by reporting any problems. %1 will be a random happy emoji - + Unpacking module: "%1" please wait... - + Unpacking package: "%1" please wait... - + Unpacking - + Playing %1 - - + + %1 at %2:%3 %1 is the game name and %2:%3 is game server address like: mudlet.org:23 - - + + Map - %1 - + Pre-Map loading(3) report - + Loading map(3) at %1 report @@ -525,6 +537,29 @@ please wait... + + RoomIdLineEditDelegate + + + + Entered number is invalid. If left like this, this exit will be deleted when <tt>save</tt> is clicked. + + + + + + + + Set the number of the room that this special exit goes to. + + + + + + A positive roomID of the room that this special exit leads to is expected here. If left like this, this exit will be deleted when <tt>save</tt> is clicked. + + + T2DMap @@ -1244,27 +1279,27 @@ rooms: - + Save profile? - + Do you want to save the profile %1? - + Couldn't save profile - + Sorry, couldn't save your profile - got the following error: %1 - + System Message: %1 @@ -1309,18 +1344,18 @@ rooms: - + Replay recording has started. File: %1 - + Replay recording has been stopped. File: %1 - - + + No search results, sorry! @@ -1361,7 +1396,7 @@ rooms: - + Some functions may not be available. @@ -1388,70 +1423,70 @@ rooms: - + Probably will not be able to access Mudlet Lua code. - + Database support will not be available. - + utf8.* Lua functions won't be available. - + yajl.* Lua functions won't be available. - + No error message available from Lua. - + Lua error: %1. - + [ ERROR ] - Cannot load code formatter, indenting functionality won't be available. - + %1 (doesn't exist) This file doesn't exist - + %1 (isn't a file or symlink to a file) - + %1 (isn't a readable file or symlink to a readable file) - + %1 (couldn't read file) This file could not be read for some reason (for example, no permission) - + [ OK ] - Mudlet-lua API & Geyser Layout manager loaded. - + [ ERROR ] - Couldn't find, load and successfully run LuaGlobal.lua - your Mudlet is broken! Tried these locations: %1 @@ -1610,119 +1645,119 @@ Tried these locations: TMap - + RoomID=%1 does not exist, can not set AreaID=%2 for non-existing room! - + AreaID=%2 does not exist, can not set RoomID=%1 to non-existing area! - + [ INFO ] - CONVERTING: old style label, areaID:%1 labelID:%2. - + [ INFO ] - Converting old style label id: %1. - + [ WARN ] - CONVERTING: cannot convert old style label in area with id: %1, label id is: %2. - + [ WARN ] - CONVERTING: cannot convert old style label with id: %1. - + [ OK ] - Auditing of map completed (%1s). Enjoy your game... - + [ OK ] - Map loaded successfully (%1s). - + n This translation converts the direction that DIR_NORTH codes for to a direction string that the game server will accept! - + ne This translation converts the direction that DIR_NORTHEAST codes for to a direction string that the game server will accept! - + e This translation converts the direction that DIR_EAST codes for to a direction string that the game server will accept! - + se This translation converts the direction that DIR_SOUTHEAST codes for to a direction string that the game server will accept! - + s This translation converts the direction that DIR_SOUTH codes for to a direction string that the game server will accept! - + sw This translation converts the direction that DIR_SOUTHWEST codes for to a direction string that the game server will accept! - + w This translation converts the direction that DIR_WEST codes for to a direction string that the game server will accept! - + nw This translation converts the direction that DIR_NORTHWEST codes for to a direction string that the game server will accept! - + up This translation converts the direction that DIR_UP codes for to a direction string that the game server will accept! - + down This translation converts the direction that DIR_DOWN codes for to a direction string that the game server will accept! - + in This translation converts the direction that DIR_IN codes for to a direction string that the game server will accept! - + out This translation converts the direction that DIR_OUT codes for to a direction string that the game server will accept! - + [MAP ERROR:]%1 @@ -1738,98 +1773,98 @@ Tried these locations: - + [ INFO ] - Map audit starting... - + [ INFO ] - You might wish to donate THIS map file to the Mudlet Museum! There is so much data that it DOES NOT have that you could be better off starting again... - + [ ALERT ] - Failed to load a Mudlet JSON Map file, reason: %1; the file is: "%2". - + [ INFO ] - Ignoring this map file. - + [ INFO ] - Default (reset) area (for rooms that have not been assigned to an area) not found, adding reserved -1 id. - + [ INFO ] - Successfully read the map file (%1s), checking some consistency details... - + No map found. Would you like to download the map or start your own? - + Download the map - + Start my own - + Map issues - + Area issues - + Area id: %1 "%2" - + Area id: %1 - + Room issues - + Room id: %1 "%2" - + Room id: %1 - + End of report - + [ ALERT ] - At least one thing was detected during that last map operation that it is recommended that you review the most recent report in the file: @@ -1839,7 +1874,7 @@ the file: - + [ INFO ] - The equivalent to the above information about that last map operation has been saved for review as the most recent report in the file: @@ -1849,7 +1884,7 @@ the file: - + [ ERROR ] - Unable to use or create directory to store map. Please check that you have permissions/access to: "%1" @@ -1857,241 +1892,241 @@ and there is enough space. The download operation has failed. - + [ INFO ] - Map download initiated, please wait... - + Map download This is a title of a progress window. - + Map import This is a title of a progress dialog. - - + + Exporting JSON map data from %1 Areas: %2 of: %3 Rooms: %4 of: %5 Labels: %6 of: %7... - + Map JSON export This is a title of a progress window. - + Exporting JSON map file from %1 - writing data to file: %2 ... - + import or export already in progress - + could not open file - + could not parse file, reason: "%1" at offset %2 - + empty Json file, no map data detected - + invalid format version "%1" detected - + no format version detected - + no areas detected - + Map JSON import This is a title of a progress window. - + aborted by user - - + + Importing JSON map data to %1 Areas: %2 of: %3 Rooms: %4 of: %5 Labels: %6 of: %7... - + [ ERROR ] - The format version "%1" you are trying to save the map with is too new for this version of Mudlet. Supported are only formats up to version %2. - + [ ALERT ] - Saving map in format version "%1" that is different than "%2" which it was loaded as. This may be an issue if you want to share the resulting map with others relying on the original format. - + [ WARN ] - Saving map in format version "%1" different from the recommended map version %2 for this version of Mudlet. - - + + [ ERROR ] - Unable to open map file for reading: "%1"! - + [ ALERT ] - File does not seem to be a Mudlet Map file. The part that indicates its format version seems to be "%1" and that doesn't make sense. The file is: "%2". - + [ ALERT ] - Map file is too new. Its format version "%1" is higher than this version of Mudlet can handle (%2)! The file is: "%3". - + [ INFO ] - You will need to update your Mudlet to read the map file. - + [ ALERT ] - Map file is really old. Its format version "%1" is so ancient that this version of Mudlet may not gain enough information from it but it will try! The file is: "%2". - + [ INFO ] - Reading map. Format version: %1. File: "%2", please wait... - + [ INFO ] - Reading map. Format version: %1. File: "%2". - + [ INFO ] - Checking map file "%1", format version "%2". - - - + + + Abort - + Downloading map file for use in %1... %1 is the name of the current Mudlet profile - + [ INFO ] - Ignoring this unlikely map file. - + loadMap: unable to perform request, a map is already being downloaded or imported at user request. - + Importing XML map file for use in %1... - + loadMap: failure to import XML map file, further information may be available in main console! - + [ ALERT ] - Map download was canceled, on user's request. - + [ ERROR ] - Map download encountered an error: %1. - + [ ALERT ] - Map download failed, error reported was: %1. - + [ ALERT ] - Map download failed, unable to open destination file: %1. - + [ ALERT ] - Map download failed, unable to write destination file: %1. - - + + [ INFO ] - ... map downloaded and stored, now parsing it... - - + + [ ERROR ] - Map download problem, failure in parsing destination file: %1. - + [ ERROR ] - Map download problem, unable to read destination file: %1. @@ -2702,586 +2737,597 @@ area) not found, adding "%1" against the reserved -1 id. TTextEdit - + Copy - + Copy HTML - + Copy as image - + Select All - + Search on %1 - + Analyse characters - + <p>Hover on this item to display the Unicode codepoints in the selection <i>(only the first line!)</i></p> - + restore Main menu - + Use this to restore the Main menu to get access to controls. - + restore Main Toolbar - + Use this to restore the Main Toolbar to get access to controls. - + + Clear console + + + + + *** starting new session *** + + + + + Mudlet, debug console extract - + Mudlet, %1 mini-console extract from %2 profile - + Mudlet, %1 user window extract from %2 profile - + Mudlet, main console extract from %1 profile - + {tab} Unicode U+0009 codepoint. - + {line-feed} Unicode U+000A codepoint. Not likely to be seen as it gets filtered out. - + {carriage-return} Unicode U+000D codepoint. Not likely to be seen as it gets filtered out. - + {space} Unicode U+0020 codepoint. - + {non-breaking space} Unicode U+00A0 codepoint. - + {soft hyphen} Unicode U+00AD codepoint. - + {combining grapheme joiner} Unicode U+034F codepoint (badly named apparently - see Wikipedia!) - + {ogham space mark} Unicode U+1680 codepoint. - + {'n' quad} Unicode U+2000 codepoint. - + {'m' quad} Unicode U+2001 codepoint. - + {'n' space} Unicode U+2002 codepoint - En ('n') wide space. - + {'m' space} Unicode U+2003 codepoint - Em ('m') wide space. - + {3-per-em space} Unicode U+2004 codepoint - three-per-em ('m') wide (thick) space. - + {4-per-em space} Unicode U+2005 codepoint - four-per-em ('m') wide (Middle) space. - + {6-per-em space} Unicode U+2006 codepoint - six-per-em ('m') wide (Sometimes the same as a Thin) space. - + {digit space} Unicode U+2007 codepoint - figure (digit) wide space. - + {punctuation wide space} Unicode U+2008 codepoint. - + {5-per-em space} Unicode U+2009 codepoint - five-per-em ('m') wide space. - + {hair width space} Unicode U+200A codepoint - thinnest space. - + {zero width space} Unicode U+200B codepoint. - + {Zero width non-joiner} Unicode U+200C codepoint. - + {zero width joiner} Unicode U+200D codepoint. - + {left-to-right mark} Unicode U+200E codepoint. - + {right-to-left mark} Unicode U+200F codepoint. - + {line separator} Unicode 0x2028 codepoint. - + {paragraph separator} Unicode U+2029 codepoint. - + {Left-to-right embedding} Unicode U+202A codepoint. - + {right-to-left embedding} Unicode U+202B codepoint. - + {pop directional formatting} Unicode U+202C codepoint - pop (undo last) directional formatting. - + {Left-to-right override} Unicode U+202D codepoint. - + {right-to-left override} Unicode U+202E codepoint. - + {narrow width no-break space} Unicode U+202F codepoint. - + {medium width mathematical space} Unicode U+205F codepoint. - + {zero width non-breaking space} Unicode U+2060 codepoint. - + {function application} Unicode U+2061 codepoint - function application (whatever that means!) - + {invisible times} Unicode U+2062 codepoint. - + {invisible separator} Unicode U+2063 codepoint - invisible separator or comma. - + {invisible plus} Unicode U+2064 codepoint. - + {left-to-right isolate} Unicode U+2066 codepoint. - + {right-to-left isolate} Unicode U+2067 codepoint. - + {first strong isolate} Unicode U+2068 codepoint. - + {pop directional isolate} Unicode U+2069 codepoint - pop (undo last) directional isolate. - + {inhibit symmetrical swapping} Unicode U+206A codepoint. - + {activate symmetrical swapping} Unicode U+206B codepoint. - + {inhibit arabic form-shaping} Unicode U+206C codepoint. - + {activate arabic form-shaping} Unicode U+206D codepoint. - + {national digit shapes} Unicode U+206E codepoint. - + {nominal Digit shapes} Unicode U+206F codepoint. - + {ideographic space} Unicode U+3000 codepoint - ideographic (CJK Wide) space - + {variation selector 1} Unicode U+FE00 codepoint. - + {variation selector 2} Unicode U+FE01 codepoint. - + {variation selector 3} Unicode U+FE02 codepoint. - + {variation selector 4} Unicode U+FE03 codepoint. - + {variation selector 5} Unicode U+FE04 codepoint. - + {variation selector 6} Unicode U+FE05 codepoint. - + {variation selector 7} Unicode U+FE06 codepoint. - + {variation selector 8} Unicode U+FE07 codepoint. - + {variation selector 9} Unicode U+FE08 codepoint. - + {variation selector 10} Unicode U+FE09 codepoint. - + {variation selector 11} Unicode U+FE0A codepoint. - + {variation selector 12} Unicode U+FE0B codepoint. - + {variation selector 13} Unicode U+FE0C codepoint. - + {variation selector 14} Unicode U+FE0D codepoint. - + {variation selector 15} Unicode U+FE0E codepoint - after an Emoji codepoint forces the textual (black & white) rendition. - + {variation selector 16} Unicode U+FE0F codepoint - after an Emoji codepoint forces the proper coloured 'Emoji' rendition. - + {zero width no-break space} Unicode U+FEFF codepoint - also known as the Byte-order-mark at start of text!). - + {interlinear annotation anchor} Unicode U+FFF9 codepoint. - + {interlinear annotation separator} Unicode U+FFFA codepoint. - + {interlinear annotation terminator} Unicode U+FFFB codepoint. - + {object replacement character} Unicode U+FFFC codepoint. - + {noncharacter} Unicode codepoint in range U+FFD0 to U+FDEF - not a character. - + {noncharacter} Unicode codepoint in range U+FFFx - not a character. - + {FitzPatrick modifier 1 or 2} Unicode codepoint U+0001F3FB - FitzPatrick modifier (Emoji Human skin-tone) 1-2. - + {FitzPatrick modifier 3} Unicode codepoint U+0001F3FC - FitzPatrick modifier (Emoji Human skin-tone) 3. - + {FitzPatrick modifier 4} Unicode codepoint U+0001F3FD - FitzPatrick modifier (Emoji Human skin-tone) 4. - + {FitzPatrick modifier 5} Unicode codepoint U+0001F3FE - FitzPatrick modifier (Emoji Human skin-tone) 5. - + {FitzPatrick modifier 6} Unicode codepoint U+0001F3FF - FitzPatrick modifier (Emoji Human skin-tone) 6. - + {noncharacter} Unicode codepoint is U+00xxFFFE or U+00xxFFFF - not a character. - - + + Index (UTF-16) 1st Row heading for Text analyser output, table item is the count into the QChars/TChars that make up the text {this translation used 2 times} - - + + U+<i>####</i> Unicode Code-point <i>(High:Low Surrogates)</i> 2nd Row heading for Text analyser output, table item is the unicode code point (will be between 000001 and 10FFFF in hexadecimal) {this translation used 2 times} - - + + Visual 3rd Row heading for Text analyser output, table item is a visual representation of the character/part of the character or a '{'...'}' wrapped letter code if the character is whitespace or otherwise unshowable {this translation used 2 times} - - + + Index (UTF-8) 4th Row heading for Text analyser output, table item is the count into the bytes that make up the UTF-8 form of the text that the Lua system uses {this translation used 2 times} - - + + Byte 5th Row heading for Text analyser output, table item is the unsigned 8-bit integer for the particular byte in the UTF-8 form of the text that the Lua system uses {this translation used 2 times} - - + + Lua character or code 6th Row heading for Text analyser output, table item is either the ASCII character or the numeric code for the byte in the row about this item in the table, as displayed the thing shown can be used in a Lua string entry to reproduce this byte {this translation used 2 times} @@ -3713,34 +3759,34 @@ or your nameservers are not working properly. - - + + [ INFO ] - The server wants to upgrade the GUI to new version '%1'. Uninstalling old version '%2'. - - + + [ OK ] - Package is already installed. - - + + downloading game GUI from server - - + + Cancel Cancel download of GUI package from Server - - + + [ INFO ] - Server offers downloadable GUI (url='%1') (package='%2'). @@ -3786,71 +3832,71 @@ changed. - + ERROR Keep the capisalisation, the translated text at 7 letters max so it aligns nicely - + LUA Keep the capisalisation, the translated text at 7 letters max so it aligns nicely - + WARN Keep the capisalisation, the translated text at 7 letters max so it aligns nicely - + ALERT Keep the capisalisation, the translated text at 7 letters max so it aligns nicely - + INFO Keep the capisalisation, the translated text at 7 letters max so it aligns nicely - + OK Keep the capisalisation, the translated text at 7 letters max so it aligns nicely - + [ INFO ] - Loading replay file: "%1". - + Cannot perform replay, another one may already be in progress. Try again when it has finished. - + [ WARN ] - Cannot perform replay, another one may already be in progress. Try again when it has finished. - + Cannot read file "%1", error message was: "%2". - + [ ERROR ] - Cannot read file "%1", error message was: "%2". - + [ OK ] - The replay has ended. @@ -4466,145 +4512,145 @@ Count directions - + north Entering this direction will move the player in the game - + n Entering this direction will move the player in the game - + east Entering this direction will move the player in the game - + e Entering this direction will move the player in the game - + south Entering this direction will move the player in the game - + s Entering this direction will move the player in the game - + west Entering this direction will move the player in the game - + w Entering this direction will move the player in the game - + northeast Entering this direction will move the player in the game - + ne Entering this direction will move the player in the game - + southeast Entering this direction will move the player in the game - + se Entering this direction will move the player in the game - + southwest Entering this direction will move the player in the game - + sw Entering this direction will move the player in the game - + northwest Entering this direction will move the player in the game - + nw Entering this direction will move the player in the game - + in Entering this direction will move the player in the game - + i Entering this direction will move the player in the game - + out Entering this direction will move the player in the game - + o Entering this direction will move the player in the game - + up Entering this direction will move the player in the game - + u Entering this direction will move the player in the game - + down Entering this direction will move the player in the game - + d Entering this direction will move the player in the game @@ -4868,29 +4914,34 @@ Count - + + <h2><u>singleshot_connect.h - part of KDToolBox</u><br>(https://github.com/KDAB/KDToolBox).</h2><h3>Copyright © 2020-2021 Klarälvdalens Datakonsult AB, a KDAB Group company, &lt;info@kdab.comF&gt;.</h3> + + + + These formidable folks will be fondly remembered forever<br>for their generous financial support on <a href="https://www.patreon.com/mudlet">Mudlet's patreon</a>: - + Technical information: - + Version - + OS - + CPU @@ -5393,27 +5444,22 @@ Count - + Checking this box will cause the module to be saved and <i>resynchronised</i> across all sessions that share it when the <i>Save Profile</i> button is clicked in the Editor or if it is saved at the end of the session. - - <b>Note:</b> <i>.zip</i> and <i>.mpackage</i> modules are currently unable to be synced<br> only <i>.xml</i> packages are able to be synchronized across profiles at the moment. - - - - + Load Mudlet Module - + Load Mudlet Module: - + Cannot read file %1: %2. @@ -5748,23 +5794,28 @@ Count dlgProfilePreferences - + <p>Location which will be used to store log files - matching logs will be appended to.</p> - + logfile Must be a valid default filename for a log-file and is used if the user does not enter any other value (Ensure all instances have the same translation {1 of 2}). - + + <p>This will bring up a display showing all the symbols used in the current map and whether they can be drawn using just the specified font, any other font, or not at all. It also shows the sequence of Unicode <i>code-points</i> that make up that symbol, so that they can be identified even if they cannot be displayed; also, up to the first thirty two rooms that are using that symbol are listed, which may help to identify any unexpected or odd cases.</p> + + + + <p>Select the only or the primary font used (depending on <i>Only use symbols (glyphs) from chosen font</i> setting) to produce the 2D mapper room symbols.</p> - + <p>Some East Asian MUDs may use glyphs (characters) that Unicode classifies as being of <i>Ambiguous</i> width when drawn in a font with a so-called <i>fixed</i> pitch; in fact such text is <i>duo-spaced</i> when not using a proportional font. These symbols can be drawn using either a half or the whole space of a full character. By default Mudlet tries to chose the right width automatically but you can override the setting for each profile.</p><p>This control has three settings:<ul><li><b>Unchecked</b> '<i>narrow</i>' = Draw ambiguous width characters in a single 'space'.</li><li><b>Checked</b> '<i>wide</i>' = Draw ambiguous width characters two 'spaces' wide.</li><li><b>Partly checked</b> <i>(Default) 'auto'</i> = Use 'wide' setting for MUD Server encodings of <b>Big5</b>, <b>GBK</b> or <b>GBK18030</b> and 'narrow' for all others.</li></ul></p><p><i>This is a temporary arrangement and will probably change when Mudlet gains full support for languages other than English.</i></p> @@ -5775,166 +5826,157 @@ Count - + Migrated all passwords to secure storage. - + Migrated %1... This notifies the user that progress is being made on profile migration by saying what profile was just migrated to store passwords securely - + Migrated all passwords to profile storage. - + yyyy-MM-dd#HH-mm-ss (e.g., 1970-01-01#00-00-00%1) - + yyyy-MM-ddTHH-mm-ss (e.g., 1970-01-01T00-00-00%1) - + yyyy-MM-dd (concatenate daily logs in, e.g. 1970-01-01%1) - + yyyy-MM (concatenate month logs in, e.g. 1970-01%1) - + Named file (concatenate logs in one file) - + Other profiles to Map to: - + %1 {Default, recommended} - + %1 {Upgraded, experimental/testing, NOT recommended} - + %1 {Downgraded, for sharing with older version users, NOT recommended} - + 2D Map Room Symbol scaling factor: - + Show "%1" in the map area selection - + %1 (*Error, report to Mudlet Makers*) The encoder code name is not in the mudlet class mEncodingNamesMap when it should be and the Mudlet Makers need to fix it! - - + + Profile preferences - %1 - + Profile preferences - + Load Mudlet map - - Importing map - please wait... - - - - - Imported map from %1. - - - - - Could not import map from %1. - - - - + Loading map - please wait... - + Loaded map from %1. - + Could not load map from %1. - + Save Mudlet map - - Mudlet map (*.dat) + + Mudlet map (*.dat *.json);;Xml map data (*.xml);;Any file (*) + Do not change extensions (in braces) as they are used programmatically + + + + + Mudlet map (*.dat *.json);; Do not change the extension text (in braces) - it is needed programmatically! - + Saving map - please wait... - + Saved map to %1. - + Could not save map to %1. - + Migrating passwords to secure storage... - + Migrating passwords to profiles... - + [ ERROR ] - Unable to use or create directory to store map for other profile "%1". Please check that you have permissions/access to: "%2" @@ -5942,607 +5984,606 @@ and there is enough space. The copying operation has failed. - + Creating a destination directory failed... - + Backing up current map - please wait... - + Could not backup the map - saving it failed. - + Could not copy the map - failed to work out which map file we just saved the map as! - + Copying over map to %1 - please wait... - + Could not copy the map to %1 - unable to copy the new map file over. - + Map copied successfully to other profile %1. - + Map copied, now signalling other profiles to reload it. - + Where should Mudlet save log files? - + %1 selected - press to change - + Press to pick destination(s) - + Could not update themes: %1 - + Updating themes from colorsublime.github.io... - + {missing, possibly recently deleted trigger item} - + {missing, possibly recently deleted alias item} - + {missing, possibly recently deleted script item} - + {missing, possibly recently deleted timer item} - + {missing, possibly recently deleted key item} - + {missing, possibly recently deleted button item} - + <p>The room symbol will appear like this if only symbols (glyphs) from the specific font are used.</p> - + Set outer color of player room mark. - + Set inner color of player room mark. - + <p>Using a single font is likely to produce a more consistent style but may cause the <i>font replacement character</i> '<b>�</b>' to show if the font does not have a needed glyph (a font's individual character/symbol) to represent the grapheme (what is to be represented). Clearing this checkbox will allow the best alternative glyph from another font to be used to draw that grapheme.</p> - + <p>Select a directory where logs will be saved.</p> - + <p>Reset the directory so that logs are saved to the profile's <i>log</i> directory.</p> - + <p>This option sets the format of the log name.</p><p>If <i>Named file</i> is selected, you can set a custom file name. (Logs are appended if a log file of the same name already exists.)</p> - + <p>Set a custom name for your log. (New logs are appended if a log file of the same name already exists).</p> - + <p>Automatic updates are disabled in development builds to prevent an update from overwriting your Mudlet.</p> - + <p>A timer with a short interval will quickly fill up the <i>Central Debug Console</i> windows with messages that it ran correctly on <i>each</i> occasion it is called. This (per profile) control adjusts a threshold that will hide those messages in just that window for those timers which run <b>correctly</b> when the timer's interval is less than this setting.</p><p><u>Any timer script that has errors will still have its error messages reported whatever the setting.</u></p> - - <p>This will bring up a display showing all the symbols used in the current map and whether they can be drawn using just the specified font, any other font, or not at all. It also shows the sequence of Unicode <i>code-points</i> that make up that symbol, so that they can be identified even if they cannot be displayed; also, up to the first thirty two rooms that are using that symbol are listed, which may help to identify any unexpected or odd cases.<p> - - - - + <p>If <b>not</b> checked Mudlet will only react to the first matching keybinding (combination of key and modifiers) even if more than one of them is set to be active. This means that a temporary keybinding (not visible in the Editor) created by a script or package may be used in preference to a permanent one that is shown and is set to be active. If checked then all matching keybindings will be run.</p><p><i>It is recommended to not enable this option if you need to maintain compatibility with scripts or packages for Mudlet versions prior to <b>3.9.0</b>.</i></p> - + <p>Enable a context (right click) menu action on any console/user window that, when the mouse cursor is hovered over it, will display the UTF-16 and UTF-8 items that make up each Unicode codepoint on the <b>first</b> line of any selection.</p><p>This utility feature is intended to help the user identify any grapheme (visual equivalent to a <i>character</i>) that a Game server may send even if it is composed of multiple bytes as any non-ASCII character will be in the Lua sub-system which uses the UTF-8 encoding system.<p> - + <p>Some Desktop Environments tell Qt applications like Mudlet whether they should shown icons on menus, others, however do not. This control allows the user to override the setting, if needed, as follows:<ul><li><b>Unchecked</b> '<i>off</i>' = Prevent menus from being drawn with icons.</li><li><b>Checked</b> '<i>on</i>' = Allow menus to be drawn with icons.</li><li><b>Partly checked</b> <i>(Default) 'auto'</i> = Use the setting that the system provides.</li></ul></p><p><i>This setting is only processed when individual menus are created and changes may not propagate everywhere until Mudlet is restarted.</i></p> - + Mudlet dictionaries: On Windows and MacOs, we have to bundle our own dictionaries with our application - and we also use them on *nix systems where we do not find the system ones. - + System dictionaries: On *nix systems where we find the system ones we use them. - + <p>From the dictionary file <tt>%1.dic</tt> (and its companion affix <tt>.aff</tt> file).</p> - + %1 - not recognised - + <p>Mudlet does not recognise the code "%1", please report it to the Mudlet developers so we can describe it properly in future Mudlet versions!</p><p>The file <tt>%2.dic</tt> (and its companion affix <tt>.aff</tt> file) is still usable.</p> - + No Hunspell dictionary files found, spell-checking will not be available. - - Mudlet map (*.dat);;Xml map data (*.xml);;Any file (*) - Do not change extensions (in braces) as they are used programmatically - - - - + <p>The room symbol will appear like this if symbols (glyphs) from any font can be used.</p> - + <p>These are the sequence of hexadecimal numbers that are used by the Unicode consortium to identify the graphemes needed to create the symbol. These numbers can be utilised to determine precisely what is to be drawn even if some fonts have glyphs that are the same for different codepoints or combination of codepoints.</p><p>Character entry utilities such as <i>charmap.exe</i> on <i>Windows</i> or <i>gucharmap</i> on many Unix type operating systems will also use these numbers which cover everything from U+0020 {Space} to U+10FFFD the last usable number in the <i>Private Use Plane 16</i> via most of the written marks that humanity has ever made.</p> - + <p>How many rooms in the whole map have this symbol. - + more - not shown... - + <p>The rooms with this symbol, up to a maximum of thirty-two, if there are more than this, it is indicated but they are not shown.</p> - + <p>The symbol can be made entirely from glyphs in the specified font.</p> - + <p>The symbol cannot be made entirely from glyphs in the specified font, but, using other fonts in the system, it can. Either un-check the <i>Only use symbols (glyphs) from chosen font</i> option or try and choose another font that does have the needed glyphs.</p><p><i>You need not close this table to try another font, changing it on the main preferences dialogue will update this table after a slight delay.</i></p> - + <p>The symbol cannot be drawn using any of the fonts in the system, either an invalid string was entered as the symbol for the indicated rooms or the map was created on a different systems with a different set of fonts available to use. You may be able to correct this by installing an additional font using whatever method is appropriate for this system or by editing the map to use a different symbol. It may be possible to do the latter via a lua script using the <i>getRoomChar</i> and <i>setRoomChar</i> functions.</p> - + Large icon Discord Rich Presence large icon - + Detail Discord Rich Presence detail - + Small icon Discord Rich Presence small icon - + State Discord Rich Presence state - + Party size Discord Rich Presence party size - + Party max Discord Rich Presence maximum party size - + Time Discord Rich Presence time until or time elapsed - + Map symbol usage - %1 - + yyyy-MM-dd#HH-mm-ss (e.g., 1970-01-01#00-00-00.html) - + yyyy-MM-ddTHH-mm-ss (e.g., 1970-01-01T00-00-00.html) - + yyyy-MM-dd (concatenate daily logs in, e.g. 1970-01-01.html) - + yyyy-MM (concatenate month logs in, e.g. 1970-01.html) - + yyyy-MM-dd#HH-mm-ss (e.g., 1970-01-01#00-00-00.txt) - + yyyy-MM-ddTHH-mm-ss (e.g., 1970-01-01T00-00-00.txt) - + yyyy-MM-dd (concatenate daily logs in, e.g. 1970-01-01.txt) - + yyyy-MM (concatenate month logs in, e.g. 1970-01.txt) + + + Deleting map - please wait... + + + + + Deleted map. + + dlgRoomExits - - - - - - - - + + + + <b>Room</b> Weight of destination: %1. Bold HTML tags are used to emphasis that the value is destination room's weight whether overridden by a non-zero exit weight here or not. - - - Exit to unnamed room is valid + + (roomID) + Placeholder, if no roomID is set for an exit. - - Entered number is invalid, set the number of the room that this special exit leads to, will turn blue for a valid number; if left like this, this exit will be deleted when &lt;i&gt;save&lt;/i&gt; is clicked. + + (command or Lua script) + Placeholder, if a special exit has no name/script set. - - Set the number of the room that this special exit leads to, will turn blue for a valid number; if left like this, this exit will be deleted when &lt;i&gt;save&lt;/i&gt; is clicked. + + + + Set the number of the room that this special exit goes to. - - + + Prevent a route being created via this exit, equivalent to an infinite exit weight. - - + + Set to a positive value to override the default (Room) Weight for using this Exit route, zero value assigns the default. - - + + No door symbol is drawn on 2D Map for this exit (only functional choice currently). - - + + Green (Open) door symbol would be drawn on a custom exit line for this exit on 2D Map (but not currently). - - + + Orange (Closed) door symbol would be drawn on a custom exit line for this exit on 2D Map (but not currently). - - + + Red (Locked) door symbol would be drawn on a custom exit line for this exit on 2D Map (but not currently). - + + Entered number is invalid. If left like this, this exit will be deleted when <tt>save</tt> is clicked. + + + + + Set the number of the room that this special exit leads to. + + + + + A positive roomID of the room that this special exit leads to is expected here. If left like this, this exit will be deleted when <tt>save</tt> is clicked. + + + + + No command or Lua script entered, if left like this, this exit will be deleted when <tt>save</tt> is clicked. + + + + + (Lua scripts for those profiles using the <tt>mudlet-mapper</tt> package need to be prefixed with "script:"). + + + + Exit to "%1" in area: "%2". - + Exit to unnamed room in area: "%1", is valid. - + Exit to unnamed room is valid. - + Entered number is invalid, set the number of the room northwest of this one. - - - + + + Set the number of the room northwest of this one. - + Entered number is invalid, set the number of the room north of this one. - - - + + + Set the number of the room north of this one. - + Entered number is invalid, set the number of the room northeast of this one. - - - + + + Set the number of the room northeast of this one. - + Entered number is invalid, set the number of the room up from this one. - - - + + + Set the number of the room up from this one. - + Entered number is invalid, set the number of the room west of this one. - - - + + + Set the number of the room west of this one. - + Entered number is invalid, set the number of the room east of this one. - - + + Set the number of the room east of this one. - + Entered number is invalid, set the number of the room down from this one. - - - + + + Set the number of the room down from this one. - + Entered number is invalid, set the number of the room southwest of this one. - - - + + + Set the number of the room southwest of this one. - + Entered number is invalid, set the number of the room south of this one. - - - + + + Set the number of the room south of this one. - + Entered number is invalid, set the number of the room southeast of this one. - - - + + + Set the number of the room southeast of this one. - + Entered number is invalid, set the number of the room in from this one. - - - + + + Set the number of the room in from this one. - + Entered number is invalid, set the number of the room out from this one. - - - + + + Set the number of the room out from this one. - - - (room ID) - Placeholder, if no room ID is set for an exit, yet. This string is used in 2 places, ensure they match! + + Exit to "%1". - - - - - - (command or Lua script) - Placeholder, if a special exit has no code given, yet. This string is also used programmatically - ensure all five instances are the same - - - - - - - Exit to "%1". - - - - - + + Clear the stub exit for this exit to enter an exit roomID. - + Exits for room: "%1" [*] - + Exits for room Id: %1 [*] - - - Room Id is invalid, set the number of the room that this special exit leads to, will turn blue for a valid number. - - dlgRoomSymbol @@ -6605,8 +6646,8 @@ for all of the %n selected room(s): - - + + Triggers @@ -6618,8 +6659,8 @@ for all of the %n selected room(s): - - + + Buttons @@ -6631,7 +6672,7 @@ for all of the %n selected room(s): - + Aliases @@ -6643,8 +6684,8 @@ for all of the %n selected room(s): - - + + Timers @@ -6656,8 +6697,8 @@ for all of the %n selected room(s): - - + + Scripts @@ -6669,7 +6710,7 @@ for all of the %n selected room(s): - + Keys @@ -6681,8 +6722,8 @@ for all of the %n selected room(s): - - + + Variables @@ -6735,12 +6776,12 @@ for all of the %n selected room(s): - + Save Item - + Ctrl+S @@ -6757,8 +6798,8 @@ It will not save to disk, so changes will be lost in case of a computer/program - - + + Copy @@ -6770,8 +6811,8 @@ It will not save to disk, so changes will be lost in case of a computer/program - - + + Paste @@ -6793,13 +6834,13 @@ It will not save to disk, so changes will be lost in case of a computer/program - - + + Save Profile - + Ctrl+Shift+S @@ -6820,7 +6861,7 @@ It will not save to disk, so changes will be lost in case of a computer/program - + Statistics @@ -6841,320 +6882,320 @@ It will not save to disk, so changes will be lost in case of a computer/program - + Debug - - + + Search Options - + Case sensitive - + Type Heading for the first column of the search results - + Name Heading for the second column of the search results - + Where Heading for the third column of the search results - + What Heading for the fourth column of the search results - + start of line - + Text to find (trigger pattern) - + Trying to activate a trigger group, filter or trigger or the part of a module "<tt>%1</tt>" that contains them <em>succeeded</em>. - + Trying to deactivate a trigger group, filter or trigger or the part of a module "<tt>%1</tt>" that contains them <em>succeeded</em>. - + <b>Unable to activate a filter or trigger or the part of a module "<tt>%1</tt>" that contains them; reason: %2.</b></p> <p><i>You will need to reactivate this after the problem has been corrected.</i></p> - + Trying to activate a timer group, offset timer, timer or the part of a module "<tt>%1</tt>" that contains them <em>succeeded</em>. - + Trying to deactivate a timer group, offset timer, timer or the part of a module "<tt>%1</tt>" that contains them <em>succeeded</em>. - + <p><b>Unable to activate an offset timer or timer or the part of a module "<tt>%1</tt>" that contains them; reason: %2.</b></p> <p><i>You will need to reactivate this after the problem has been corrected.</i></p> - + Trying to activate an alias group, alias or the part of a module "<tt>%1</tt>" that contains them <em>succeeded</em>. - + Trying to deactivate an alias group, alias or the part of a module "<tt>%1</tt>" that contains them <em>succeeded</em>. - + <p><b>Unable to activate an alias or the part of a module "<tt>%1</tt>" that contains them; reason: %2.</b></p> <p><i>You will need to reactivate this after the problem has been corrected.</i></p> - + Trying to activate a script group, script or the part of a module "<tt>%1</tt>" that contains them <em>succeeded</em>. - + Trying to deactivate a script group, script or the part of a module "<tt>%1</tt>" that contains them <em>succeeded</em>. - + <p><b>Unable to activate a script group or script or the part of a module "<tt>%1</tt>" that contains them; reason: %2.</b></p> <p><i>You will need to reactivate this after the problem has been corrected.</i></p> - + Trying to activate a button/menu/toolbar or the part of a module "<tt>%1</tt>" that contains them <em>succeeded</em>. - + Trying to deactivate a button/menu/toolbar or the part of a module "<tt>%1</tt>" that contains them <em>succeeded</em>. - + <p><b>Unable to activate a button/menu/toolbar or the part of a module "<tt>%1</tt>" that contains them; reason: %2.</b></p> <p><i>You will need to reactivate this after the problem has been corrected.</i></p> - - + + New trigger group - - + + New trigger - + New timer group - + New timer - + Table name... - + Variable name... - + New table name - + New variable name - + New key group - - + + New key - + New alias group - - - + + + New alias - + New menu - + New button - + New toolbar - - + + New script group - - + + New script - + Alias <em>%1</em> has an infinite loop - substitution matches its own pattern. Please fix it - this alias isn't good as it'll call itself forever. - + Checked variables will be saved and loaded with your profile. - + match on the prompt line - + match on the prompt line (disabled) - + A Go-Ahead (GA) signal from the game is required to make this feature work - - - + + + Foreground color ignored Color trigger ignored foreground color button, ensure all three instances have the same text - - - + + + Default foreground color Color trigger default foreground color button, ensure all three instances have the same text - - - + + + Foreground color [ANSI %1] Color trigger ANSI foreground color button, ensure all three instances have the same text - - - + + + Background color ignored Color trigger ignored background color button, ensure all three instances have the same text - - - + + + Default background color Color trigger default background color button, ensure all three instances have the same text - - - + + + Background color [ANSI %1] Color trigger ANSI background color button, ensure all three instances have the same text - - + + fault - - - - - - + + + + + + keep Keep the existing colour on matches to highlight. Use shortest word possible so it fits on the button - + Command: @@ -7174,217 +7215,217 @@ It will not save to disk, so changes will be lost in case of a computer/program - + Aliases - Input Triggers - + Key Bindings - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + Export Package: - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + You have to choose an item for export first. Please select a tree item and then click on export again. - - - - - - + + + + + + Package %1 saved - - - - - - + + + + + + Copied %1 to clipboard - + Mudlet packages (*.xml) - + Export Item - + export package: - + Cannot write file %1: %2. - + Import Mudlet Package - + Couldn't save profile - + Sorry, couldn't save your profile - got the following error: %1 - + Backup Profile - + trigger files (*.trigger *.xml) - + Ctrl+0 - + Images (*.png *.xpm *.jpg) - + Select Icon - + Command (down): - + Select foreground color to apply to matches - + Select background color to apply to matches - + Choose sound file - + Audio files(*.aac *.mp3 *.mp4a *.oga *.ogg *.pcm *.wav *.wma);;Advanced Audio Coding-stream(*.aac);;MPEG-2 Audio Layer 3(*.mp3);;MPEG-4 Audio(*.mp4a);;Ogg Vorbis(*.oga *.ogg);;PCM Audio(*.pcm);;Wave(*.wav);;Windows Media Audio(*.wma);;All files(*.*) This the list of file extensions that are considered for sounds from triggers, the terms inside of the '('...')' and the ";;" are used programmatically and should not be changed. - + Select foreground trigger color for item %1 - + Select background trigger color for item %1 - + Saving… - + Format All - - + + Cut - - + + Select All - + <p>Sound file to play when the trigger fires.</p> - + substring @@ -7421,49 +7462,49 @@ It will not save to disk, so changes will be lost in case of a computer/program - + Ctrl+1 - + Ctrl+2 - + Ctrl+3 - + Ctrl+4 - + Ctrl+5 - + Ctrl+6 - + Ctrl+7 - + Errors @@ -7479,7 +7520,7 @@ It will not save to disk, so changes will be lost in case of a computer/program - + Ctrl+8 @@ -7495,7 +7536,7 @@ It will not save to disk, so changes will be lost in case of a computer/program - + Ctrl+9 @@ -7522,248 +7563,248 @@ It will not save to disk, so changes will be lost in case of a computer/program - + Match case precisely - + Include variables - + Search variables (slower) - + perl regex - + exact match - + lua function - + line spacer - + color trigger - + prompt - - - - - - - - + + + + + + + + Trigger - - - - - - - - - - - - - + + + + + + + + + + + + + Name - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + Command - - - - + + + + Pattern {%1} - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + Lua code (%1:%2) - - - - - - - - + + + + + + + + Alias - - - - + + + + Pattern - - - - - - + + + + + + Script - - - - + + + + Event Handler - - - - - - - - + + + + + + + + Button - - - - + + + + Command {Down} - - - - + + + + Command {Up} - - + + Action - - - - + + + + Stylesheet {L: %1 C: %2} - - - - - - + + + + + + Timer - - - - - - + + + + + + Key - - + + Variable - - + + Value @@ -8401,23 +8442,22 @@ There is NO WARRANTY, to the extent permitted by law. <p>Modules are loaded in ascending priority (1 will get loaded before 2 and so on), modules with the same priority will be loaded in alphabetical order.</p> <p>Modules with negative priority will be loaded before script packages.</p> <p>The <b><i>Sync</i></b> option, if it is enabled, will, when the module in <b>this profile</b> is saved <b>to disk</b>, cause it to be then reloaded into all profiles which also are using the same file that contains the module. To make several profiles use the same module, install it in each profile through this module manager (which should be opened when the particular profile is the one currently in the foreground).</p><p> -<i>Note: <b>.zip</b> and <b>.mpackage</b> modules are currently unable to be synced, only <b>.xml</b> packages are able to be synchronized across profiles at the moment.</i></p> <p>For each save operation, modules are backed up to a directory, <i>moduleBackups</i>, within your Mudlet profile directory.</p> </body></html> - + Uninstall - + Install - + Module Help @@ -8425,1846 +8465,1846 @@ There is NO WARRANTY, to the extent permitted by law. mudlet - + Afrikaans In the translation source texts the language is the leading term, with, generally, the (primary) country(ies) in the brackets, with a trailing language disabiguation after a '-' Chinese is an exception! - + Afrikaans (South Africa) - + Aragonese - + Aragonese (Spain) - + Arabic - + Arabic (United Arab Emirates) - + Arabic (Bahrain) - + Arabic (Algeria) - + Arabic (India) - + Arabic (Iraq) - + Arabic (Jordan) - + Arabic (Kuwait) - + Arabic (Lebanon) - + Arabic (Libya) - + Arabic (Morocco) - + Arabic (Oman) - + Arabic (Qatar) - + Arabic (Saudi Arabia) - + Arabic (Sudan) - + Arabic (Syria) - + Arabic (Tunisia) - + Arabic (Yemen) - + Belarusian - + Belarusian (Belarus) - + Belarusian (Russia) - + Bulgarian - + Bulgarian (Bulgaria) - + Bangla - + Bangla (Bangladesh) - + Bangla (India) - + Tibetan - + Tibetan (China) - + Tibetan (India) - + Breton - + Breton (France) - + Bosnian - + Bosnian (Bosnia/Herzegovina) - + Bosnian (Bosnia/Herzegovina - Cyrillic alphabet) - + Catalan - + Catalan (Spain) - + Catalan (Spain - Valencian) - + Central Kurdish - + Central Kurdish (Iraq) - + Czech - + Czech (Czechia) - + Danish - + Danish (Denmark) - + German - + German (Austria) - + German (Austria, revised by F M Baumann) - + German (Belgium) - + German (Switzerland) - + German (Switzerland, revised by F M Baumann) - + German (Germany/Belgium/Luxemburg) - + German (Germany/Belgium/Luxemburg, revised by F M Baumann) - + German (Liechtenstein) - + German (Luxembourg) - + Greek - + Greek (Greece) - + English - + English (Antigua/Barbuda) - + English (Australia) - + English (Bahamas) - + English (Botswana) - + English (Belize) - + Arabic (Egypt) - + Mudlet chat - + Open a link to the Mudlet server on Discord - + Packages (exp.) - + Package Manager (experimental) - + Packages (exp.) exp. stands for experimental; shortened so it doesn't make buttons huge in the main interface - + <p>Splits the Mudlet screen to show multiple profiles at once; disabled when less than two are loaded.</p> Same text is used in 2 places. - + Report issue - + Dzongkha - + Dzongkha (Bhutan) - + English (Australia, Large) This dictionary contains larger vocabulary. - + English (Canada) - + English (Canada, Large) This dictionary contains larger vocabulary. - + English (Denmark) - + English (United Kingdom) - + English (United Kingdom, Large) This dictionary contains larger vocabulary. - + English (United Kingdom - 'ise' not 'ize') This dictionary prefers the British 'ise' form over the American 'ize' one. - + English (Ghana) - + English (Hong Kong SAR China) - + English (Ireland) - + English (India) - + English (Jamaica) - + English (Namibia) - + English (Nigeria) - + English (New Zealand) - + English (Philippines) - + English (Singapore) - + English (Trinidad/Tobago) - + English (United States) - + English (United States, Large) This dictionary contains larger vocabulary. - + English (South Africa) - + English (Zimbabwe) - + Spanish - + Spanish (Argentina) - + Spanish (Bolivia) - + Spanish (Chile) - + Spanish (Colombia) - + Spanish (Costa Rica) - + Spanish (Cuba) - + Spanish (Dominican Republic) - + Spanish (Ecuador) - + Spanish (Spain) - + Spanish (Guatemala) - + Spanish (Honduras) - + Spanish (Mexico) - + Spanish (Nicaragua) - + Spanish (Panama) - + Spanish (Peru) - + Spanish (Puerto Rico) - + Spanish (Paraguay) - + Spanish (El Savador) - + Spanish (United States) - + Spanish (Uruguay) - + Spanish (Venezuela) - + Estonian - + Estonian (Estonia) - + Basque - + Basque (Spain) - + Basque (France) - - + + Finnish - + French - + French (Belgium) - + French (Catalan) - + French (Switzerland) - + French (France) - + French (Luxemburg) - + French (Monaco) - + Gaelic - + Gaelic (United Kingdom {Scots}) - + Galician - + Galician (Spain) - - + + Guarani - - + + Guarani (Paraguay) - + Gujarati - + Gujarati (India) - + Hebrew - + Hebrew (Israel) - + Hindi - + Hindi (India) - + Croatian - + Croatian (Croatia) - + Hungarian - + Hungarian (Hungary) - + Armenian - + Armenian (Armenia) - + Indonesian - + Indonesian (Indonesia) - + Interlingue formerly known as Occidental, and not to be mistaken for Interlingua - + Icelandic - + Icelandic (Iceland) - + Italian - + Italian (Switzerland) - + Italian (Italy) - + Kazakh - + Kazakh (Kazakhstan) - + Kurmanji - + Kurmanji {Latin-alphabet Kurdish} - + Korean - + Korean (South Korea) - + Kurdish - + Kurdish (Syria) - + Kurdish (Turkey) - + Lao - + Lao (Laos) - + Lithuanian - + Lithuanian (Lithuania) - + Latvian - + Latvian (Latvia) - + Malayalam - + Malayalam (India) - + Norwegian Bokmål - + Norwegian Bokmål (Norway) - + Nepali - + Nepali (Nepal) - + Dutch - + Dutch (Netherlands Antilles) - + Dutch (Aruba) - + Dutch (Belgium) - + Dutch (Netherlands) - + Dutch (Suriname) - + Norwegian Nynorsk - + Norwegian Nynorsk (Norway) - + Occitan - + Occitan (France) - + Polish - + Polish (Poland) - + Portuguese - + Portuguese (Brazil) - + Portuguese (Portugal) - + Romanian - + Romanian (Romania) - + Russian - + Russian (Russia) - + Northern Sami - + Northern Sami (Finland) - + Northern Sami (Norway) - + Northern Sami (Sweden) - + Shtokavian This code seems to be the identifier for the prestige dialect for several languages used in the region of the former Yugoslavia state without a state indication - + Shtokavian (former state of Yugoslavia) This code seems to be the identifier for the prestige dialect for several languages used in the region of the former Yugoslavia state with a (withdrawn from ISO 3166) state indication - + Sinhala - + Sinhala (Sri Lanka) - + Slovak - + Slovak (Slovakia) - + Slovenian - + Slovenian (Slovenia) - + Somali - + Somali (Somalia) - + Albanian - + Albanian (Albania) - + Serbian - + Serbian (Montenegro) - + Serbian (Serbia) - + Serbian (Serbia - Latin-alphabet) - + Serbian (former state of Yugoslavia) - + Swati - + Swati (Swaziland) - + Swati (South Africa) - + Swedish - + Swedish (Sweden) - + Swedish (Finland) - + Swahili - + Swahili (Kenya) - + Swahili (Tanzania) - + Turkish - + Telugu - + Telugu (India) - + Thai - + Thai (Thailand) - + Tigrinya - + Tigrinya (Eritrea) - + Tigrinya (Ethiopia) - + Turkmen - + Turkmen (Turkmenistan) - + Tswana - + Tswana (Botswana) - + Tswana (South Africa) - + Tsonga - + Tsonga (South Africa) - + Ukrainian - + Ukrainian (Ukraine) - + Uzbek - + Uzbek (Uzbekistan) - + Venda - + Vietnamese - + Vietnamese (Vietnam) - + Walloon - + Xhosa - + Yiddish - + Chinese - + Chinese (China - simplified) - + Chinese (Taiwan - traditional) - + Zulu - + Hide tray icon - + Quit Mudlet - + hh:mm:ss Formatting string for elapsed time display in replay playback - see QDateTime::toString(const QString&) for the gory details...! - + Main Toolbar - - - + + + Connect - + Disconnect - + Open Discord - + Open IRC - + Triggers - + Show and edit triggers - + Aliases - + Show and edit aliases - + Timers - + Show and edit timers - + Buttons - + Show and edit easy buttons - + Scripts - + Show and edit scripts - + Keys - + Show and edit keys - + Variables - + Show and edit Lua variables - + Map - + Show/hide the map - + Manual - + Browse reference material and documentation - + Settings - + See and edit profile preferences - + Notepad - + Open a notepad that you can store your notes in - + Module Manager - + Package Exporter - + Replay - + Reconnect - + Disconnects you from the game and connects once again - + MultiView - - + + About - - + + <p>Inform yourself about this version of Mudlet, the people who made it and the licence under which you can share it.</p> Tooltip for About Mudlet sub-menu item and main toolbar button (or menu item if an update has changed that control to have a popup menu instead) (Used in 3 places - please ensure all have the same translation). - + Turkish (Turkey) - + Vietnamese (DauCu variant - old-style diacritics) - + Vietnamese (DauMoi variant - new-style diacritics) - + ASCII (Basic) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + UTF-8 (Recommended) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + ISO 8859-1 (Western European) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + ISO 8859-2 (Central European) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + ISO 8859-3 (South European) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + ISO 8859-4 (Baltic) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + ISO 8859-5 (Cyrillic) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + ISO 8859-6 (Arabic) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + ISO 8859-7 (Greek) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + ISO 8859-8 (Hebrew Visual) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + ISO 8859-9 (Turkish) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + ISO 8859-10 (Nordic) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + ISO 8859-11 (Latin/Thai) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + ISO 8859-13 (Baltic) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + ISO 8859-14 (Celtic) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + ISO 8859-15 (Western) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + ISO 8859-16 (Romanian) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - - + + CP437 (OEM Font) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - - + + CP667 (Mazovia) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - - + + CP737 (DOS Greek) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + CP850 (Western Europe) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + CP866 (Cyrillic/Russian) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - - + + CP869 (DOS Greek 2) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + CP1161 (Latin/Thai) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + KOI8-R (Cyrillic) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + KOI8-U (Cyrillic/Ukrainian) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + MACINTOSH Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + WINDOWS-1250 (Central European) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + WINDOWS-1251 (Cyrillic) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + WINDOWS-1252 (Western) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + WINDOWS-1253 (Greek) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + WINDOWS-1254 (Turkish) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + WINDOWS-1255 (Hebrew) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + WINDOWS-1256 (Arabic) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + WINDOWS-1257 (Baltic) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + WINDOWS-1258 (Vietnamese) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + Central Debug Console - - + + Toggle Full Screen View - + The public test build gets newer features to you quicker, and you help us find issues in them quicker. Spotted something odd? Let us know asap! - + GBK (Chinese) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + GB18030 (Chinese) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + Big5-ETen (Taiwan) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + Big5-HKSCS (Hong Kong) Keep the English translation intact, so if a user accidentally changes to a language they don't understand, they can change back e.g. ISO 8859-2 (Центральная Европа/Central European) - + <p>Load a Mudlet replay.</p><p><i>Disabled until a profile is loaded.</i></p> - - + + <p>Load a Mudlet replay.</p> - + %1 - notes - + Select Replay - + *.dat - + [ OK ] - Profile "%1" loaded in offline mode. - + <p>Cannot load a replay as one is already in progress in this or another profile.</p> - + Faster - + <p>Replay each step with a shorter time interval between steps.</p> - + Slower - + <p>Replay each step with a longer time interval between steps.</p> - - - + + + Speed: X%1 - - + + Time: %1 - + <p>About Mudlet</p><p><i>%n update(s) is/are now available!</i><p> This is the tooltip text for the 'About' Mudlet main toolbar button when it has been changed by adding a menu which now contains the original 'About Mudlet' action and a new one to access the manual update process @@ -10272,7 +10312,7 @@ There is NO WARRANTY, to the extent permitted by law. - + Review %n update(s)... Review update(s) menu item, %n is the count of how many updates are available @@ -10280,7 +10320,7 @@ There is NO WARRANTY, to the extent permitted by law. - + <p>Review the update(s) available...</p> Tool-tip for review update(s) menu item, given that the count of how many updates are available is already shown in the menu, the %n parameter that is that number need not be used here @@ -10288,12 +10328,12 @@ There is NO WARRANTY, to the extent permitted by law. - + Update installed - restart to apply - + [ WARN ] - Cannot perform replay, another one may already be in progress, try again when it has finished. @@ -10381,93 +10421,93 @@ try again when it has finished. - + Allow server to install script packages - + Game protocols - - + + Please reconnect to your game for the change to take effect - + Log options - + Save log files in HTML format instead of plain text - + Add timestamps at the beginning of log lines - + Save log files in: - + Browse... - + Reset - + Log format: - + Log name: - + .txt - + Input line - + Input - + use strict UNIX line endings on commands for old UNIX servers that can't handle windows line endings correctly - + Strict UNIX line endings - + Show the text you sent - + Auto clear the input line after you sent text @@ -10477,223 +10517,223 @@ try again when it has finished. - + <p>Enables MSP - provides Mud Sound Protocol messages during game play for supported games</p> - + <p>When checked will cause the date-stamp named log file to be HTML (file extension '.html') which can convey color, font and other formatting information rather than a plain text (file extension '.txt') format. If changed while logging is already in progress it is necessary to stop and restart logging for this setting to take effect in a new log file.</p> - + React to all keybindings on the same key - + Command separator: - + Enter text to separate commands with or leave blank to disable - + Command line minimum height in pixels: - + Main display - + Font - + Font: - + Size: - + Use anti aliasing on fonts. Smoothes fonts if you have a high screen resolution and you can use larger fonts. Note that on low resolutions and small font sizes, the font gets blurry. - + Enable anti-aliasing - + Display Border - + Top border height: - + Left border width: - + Bottom border height: - + Right border width: - + Word wrapping - + Wrap lines at: - - + + characters - + Indent wrapped lines by: - + Double-click - + Stop selecting a word on these characters: - + '" - + Display options - + Fix unnecessary linebreaks on GA servers - + Show Spaces/Tabs - + Use Mudlet on a netbook with a small screen - + Show Line/Paragraphs - + Echo Lua errors to the main console - + Make 'Ambiguous' E. Asian width characters wide - + Editor - + Theme - + Updating themes from colorsublime.github.io... - + Color view - + Select your color preferences - + Foreground: - + Background: - + Command line foreground: - + Command line background: - + Command foreground: - + Command background: - + <p>Enables GMCP - note that if you have MSDP enabled as well, some servers will prefer one over the other</p> - + <p>Enables MSDP - note that if you have GMCP enabled as well, some servers will prefer one over the other</p> @@ -10723,748 +10763,793 @@ try again when it has finished. - + Enable GMCP (Generic Mud Communication Protocol) - + Enable MSDP (Mud Server Data Protocol) - + <p>Enables MSSP - provides Mud Server Status Protocol information upon connection for supported games</p> - + Enable MSSP (Mud Server Status Protocol) - + <p>Echo the text you send in the display box.</p><p><i>This can be disabled by the game server if it negotiates to use the telnet ECHO option</i></p> - + <p>Check all Key-bindings against key-presses.</p><p><i>Versions of Mudlet prior to <b>3.9.0</b> would stop checking after the first matching combination of</i> KeyCode <i>and</i> KeyModifier <i>was found and then send the command and/or run the script of that Key-binding only. This</i> per-profile <i>option tells Mudlet to check and run the remaining matches; but, to retain compatibility with previous versions, defaults to the <b>un</b>-checked state.</i></p> - + Spell checking - + <p>This option controls spell-checking on the command line in the main console for this profile.</p> - + System/Mudlet dictionary: - + <p>Select one dictionary which will be available on the command line and in the lua sub-system.</p> - + User dictionary: - + <p>A user dictionary specific to this profile will be available. This will be on the command line (words which are in it will appear with a dashed cyan underline) and in the lua sub-system.</p> - + Profile - + <p>A user dictionary that is shared between all profiles (which have this option selected) will be available. This will be on the command line (words which are in it will appear with a dashed cyan underline) and in the lua sub-system.</p> - + Shared - + The selected font doesn't work with Mudlet, please pick another - - + + <p>Extra space to have before text on top - can be set to negative to move text up beyond the screen</p> - - + + <p>Extra space to have before text on the left - can be set to negative to move text left beyond the screen</p> - - + + <p>Extra space to have before text on the bottom - can be set to negative to allow text to go down beyond the screen</p> - - + + <p>Extra space to have before text on the right - can be set to negative to move text right beyond the screen</p> - + <p>Enter the characters you'd like double-clicking to stop selecting text on here. If you don't enter any, double-clicking on a word will only stop at a space, and will include characters like a double or a single quote. For example, double-clicking on the word <span style=" font-style:italic;">Hello</span> in the following will select <span style=" font-style:italic;">&quot;</span><span style=" font-style:italic;">Hello!&quot;</span></p><p>You say, <span style=" font-weight:600;">&quot;Hello!&quot;</span></p><p>If you set the characters in the field to <span style=" font-weight:600;">'&quot;! </span>which will mean it should stop selecting on ' <span style=" font-style:italic;">or</span> &quot; <span style=" font-style:italic;">or</span> ! then double-clicking on <span style=" font-style:italic;">Hello</span> will just select <span style=" font-style:italic;">Hello</span></p><p>You say, &quot;<span style=" font-weight:600;">Hello</span>!&quot;</p> - + (characters to ignore in selection, for example ' or ") - + <p>Some games (notably all IRE MUDs) suffer from a bug where they don't properly communicate with the client on where a newline should be. Enable this to fix text from getting appended to the previous prompt line.</p> - + <body><p>When displaying Lua contents in the main text editor area of the Editor show tabs and spaces with visible marks instead of whitespace.</p> - + <body><p>When displaying Lua contents in the main text editor area of the Editor show line and paragraphs ends with visible marks as well as whitespace.</p> - + <p>Prints Lua errors to the main console in addition to the error tab in the editor.</p> - + Enable text analyzer - + + Delete map: + + + + + Press to delete map + + + + + Enable 'Delete map' button + + + + <p>TLS/SSL is usually on port 6697. IRC networks often use a <b>+</b> when listing secure ports offered.</p> - + Use a secure connection - + h:mm:ss.zzz Used to set a time interval only - + Autocomplete - + Use a dark theme - - <p>Changes your Mudlet Style to a Dark Fusion Style.</p> - - - - + Notify on new data - + <p>Show a toolbar notification if Mudlet is minimized and new data arrives.</p> - + Auto save on exit - + Allow server to download and play media - + <p>This also needs GMCP to be enabled in the next group below.</p> - + + System setting + + + + + Light + + + + + Dark + + + + + Set dark theme in <a href="dark-code-editor">code editor</a> as well? + + + + Enable MSP (Mud Sound Protocol) - + Highlights your input line text when scrolling through your history for easy cancellation - + Highlight history - + This font is not monospace, which may not be ideal for playing some text games: you can use it but there could be issues with aligning columns of text Note that this text is split into two lines so that the message is not too wide in English, please do the same for other locales where the text is the same or longer - + <p>Select this option for better compatibility if you are using a netbook, or some other computer model that has a small screen.</p> - + Autocomplete Lua functions in code editor - + + Advanced + + + + + Shows bidirection Unicode characters which can be used to change the meaning of source code while remaining invisible to the eye + + + + + Show invisible Unicode control characters + + + + <p>The foreground color used by default for the main console (unless changed by a lua command or the game server).</p> - + <p>The background color used by default for the main console (unless changed by a lua command or the game server).</p> - + <p>The foreground color used for the main input area.</p> - + <p>The background color used for the main input area.</p> - + <p>The foreground color used for text sent to the game server.</p> - + <p>The background color used for text sent to the game server.</p> - + These preferences set how you want a particular color to be represented visually in the main display: - - + + Black: - + ANSI Color Number 0 - - + + Light black: - + ANSI Color Number 8 - - + + Red: - + ANSI Color Number 1 - - + + Light red: - + ANSI Color Number 9 - - + + Green: - + ANSI Color Number 2 - - + + Light green: - + ANSI Color Number 10 - - + + Yellow: - + ANSI Color Number 3 - - + + Light yellow: - + ANSI Color Number 11 - - + + Blue: - + ANSI Color Number 4 - - + + Light blue: - + ANSI Color Number 12 - - + + Magenta: - + ANSI Color Number 5 - - + + Light magenta: - + ANSI Color Number 13 - - + + Cyan: - + ANSI Color Number 6 - - + + Light cyan: - + ANSI Color Number 14 - - + + White: - + ANSI Color Number 7 - - + + Light white: - + ANSI Color Number 15 - - + + Reset all colors to default - + <p>If this option is checked the Mud Server may send codes to change the above 16 colors or to reset them to their defaults by using standard ANSI <tt>OSC</tt> Escape codes.</p><p>Specifically <tt>&lt;OSC&gt;Pirrggbb&lt;ST&gt;</tt> will set the color with index <i>i</i> to have the color with the given <i>rr</i> red, <i>gg</i> green and <i>bb</i> blue components where i is a single hex-digit ('0' to '9' or 'a' to 'f' or 'A' to 'F' to give a number between 0 an d15) and rr, gg and bb are two digit hex-digits numbers (between 0 to 255); &lt;OSC&gt; is <i>Operating System Command</i> which is normally encoded as the ASCII &lt;ESC&gt; character followed by <tt>[</tt> and &lt;ST&gt; is the <i>String Terminator</i> which is normally encoded as the ASCII &lt;ESC&gt; character followed by <tt>\<tt>.</p><p>Conversely <tt>&lt;OSC&gt;R&lt;ST&gt;</tt> will reset the colors to the defaults like the button to the right does.</p> - + Server allowed to redefine these colors - + Mapper - + Map files - + Save your current map: - + Press to choose location and save - + Load another map file in: - + Press to choose file and load - + <p>Mudlet now does some sanity checking and repairing to clean up issues that may have arisen in previous version due to faulty code or badly documented commands. However if significant problems are found the report can be quite extensive, in particular for larger maps.</p><p>Unless this option is set, Mudlet will reduce the amount of on-screen messages by hiding many texts and showing a suggestion to review the report file instead.</p> - + <p>Change this to a lower version if you need to save your map in a format that can be read by older versions of Mudlet. Doing so will lose the extra data available in the current map format</p> - + Download latest map provided by your game: - + <p>This enables anti-aliasing (AA) for the 2D map view, making it look smoother and nicer. Disable this if you're on a very slow computer.</p><p>3D map view always has anti-aliasing enabled.</p> - + <p>The default area (area id -1) is used by some mapper scripts as a temporary 'holding area' for rooms before they're placed in the correct area</p> - + 2D map player room marker style: - + Outer ring color - + Inner ring color - + Original - + Red ring - + Blue/Yellow ring - + Custom ring - + <p>Percentage ratio (<i>the default is 120%</i>) of the marker symbol to the space available for the room.</p> - - + + % - + Outer diameter: - + <p>Percentage ratio of the inner diameter of the marker symbol to the outer one (<i>the default is 70%</i>).</p> - + Inner diameter: - + <p>This enables borders around room. Color can be set in Mapper colors tab</p> - + Show room borders - + Room border color: - + Chat - + Username for logging into the proxy if required - + Password for logging into the proxy if required - + Special options needed for some older game drivers (needs client restart to take effect) - + Force CHARSET negotiation off - + the computer's password manager (secure) - + plaintext with the profile (portable) - + <p>If checked this will cause all problem Unicode codepoints to be reported in the debug output as they occur; if cleared then each different one will only be reported once and summarized in as a table when the console in which they occurred is finally destroyed (when the profile is closed).</p> - + <p>Some MUDs use a flawed interpretation of the ANSI Set Graphics Rendition (<b>SGR</b>) code sequences for 16M color mode which only uses semi-colons and not colons to separate parameter elements i.e. instead of using a code in the form: <br><tt>\e[</tt>...<tt>38:2:</tt>&lt;Color Space Id&gt;<tt>:</tt>&lt;Red&gt;<tt>:</tt>&lt;Green&gt;<tt>:</tt>&lt;Blue&gt;<tt>:</tt>&lt;Unused&gt;<tt>:</tt>&lt;Tolerance&gt;<tt>:</tt>&lt;Tolerance Color Space (0=CIELUV; 1=CIELAB)&gt;<tt>;</tt>...<tt>m</tt><br>where the <i>Color Space Id</i> is expected to be an empty string to specify the usual (default) case and all of the <i>Parameter Elements</i> (the "2" and the values in the <tt>&lt;...&gt;</tt>s) may, technically, be omitted; they use: <br><tt>\e[</tt>...<tt>38;2;</tt>&lt;Red&gt;<tt>;</tt>&lt;Green&gt;<tt>;</tt>&lt;Blue&gt;<tt>;</tt>...<tt>m</tt><br>or: <br><tt>\e[</tt>...<tt>38;2;</tt>&lt;Color Space Id&gt;<tt>;</tt>&lt;Red&gt;<tt>;</tt>&lt;Green&gt;<tt>;</tt>&lt;Blue&gt;<tt>;</tt>...<tt>m</tt></p><p>It is not possible to reliably detect the difference between these two so checking this option causes Mudlet to expect the last one with the additional (but empty!) parameter.</p> - + Expect Color Space Id in SGR...(3|4)8;2;...m codes - + Store character login passwords in: - + TLS/SSL secure connection - + Accept self-signed certificates - + Accept expired certificates - + Certificate - + Serial: - + Issuer: - + Issued to: - + Expires: - + Accept all certificate errors (unsecure) - + Report map issues on screen - + Copy map to other profile(s): - + Press to pick destination(s) - + Copy to destination(s) - + An action above happened - + Map format version: - - + + # {default version} - + Map download - + Download - + Map view - + 2D Map Room Symbol Font - + Use high quality graphics in 2D view @@ -11474,304 +11559,304 @@ you can use it but there could be issues with aligning columns of text - + <p>Select profiles that you want to copy map to, then press the Copy button to the right</p> - + <p>Copy map into the selected profiles on the left</p> - - + + <p>On games that provide maps for download, you can press this button to get the latest map. Note that this will <span style=" font-weight:600;">overwrite</span> any changes you've done to your map, and will use the new map only</p> - + Show the default area in map area selection - + Only use symbols (glyphs) from chosen font - + Show symbol usage... - + Mapper colors - + Select your color preferences for the map display - + Link color - + Background color: - + Special Options - + Force compression off - + Force telnet GA signal interpretation off - + This option adds a line line break <LF> or " " to your command input on empty commands. This option will rarely be necessary. - + Force new line on empty commands - + Force MXP negotiation off - + Discord privacy - + Don't hide small icon or tooltip - + Hide small icon tooltip - + Hide small icon and tooltip - + Hide timer - - - - + + + + <p>Mudlet will only show Rich Presence information while you use this Discord username (useful if you have multiple Discord accounts). Leave empty to show it for any Discord account you log in to.</p> - + Restrict to: - + Don't hide large icon or tooltip - + Hide large icon tooltip - + Hide large icon and tooltip - + <p>Allow Lua to set Discord status</p> - + Enable Lua API - + specific Discord username - + Hide state - + Hide party details - + Hide detail - + IRC client options - + irc.example.net - + Port: - + #channel1 #channel2 #etc... - + MudletUser123 - + Server address: - + Auto-join channels: - + Nickname: - + 6667 - + Search Engine - + Mudlet updates - + Disable automatic updates - + Other Special options - + Show icons on menus - + Connection - + Connect to the game via proxy - + Address - + port - + username (optional) - + password (optional) - + Show debug messages for timers not smaller than: - + <p>Show 'LUA OK' messages for Timers with the specified minimum interval (h:mm:ss.zzz), the minimum value (the default) shows all such messages but can render the <i>Central Debug Console</i> useless if there is a very small interval timer running.</p> The term in '...' refer to a Mudlet specific thing and ought to match the corresponding translation elsewhere. - + Report all Codepoint problems immediately - + Additional text wait time: - + <p><i>Go-Ahead</i> (<tt>GA</tt>) and <i>End-of-record</i> (<tt>EOR</tt>) signalling tells Mudlet when the game server is done sending text. On games that do not provide <tt>GA</tt> or <tt>EOR</tt>, this option controls how long Mudlet will wait for more text to arrive. Greater values will help reduce the risk that Mudlet will split a large piece of text (with unintended line-breaks in the middle) which can stop some triggers from working. Lesser values increases the risk of text getting broken up, but may make the game feel more responsive.</p><p><i>The default value, which was what Mudlet used before this control was added, is 0.300 Seconds.</i></p> - + seconds For most locales a space should be included so that the text is separated from the number! - + Save @@ -11897,7 +11982,7 @@ you can use it but there could be issues with aligning columns of text - + <p>Prevent a route being created via this exit, equivalent to an infinite exit weight.</p> @@ -12029,62 +12114,73 @@ you can use it but there could be issues with aligning columns of text - - <p>Use this button to save any changes, will also remove any invalid Special exits.</p> + + <p>Click on an item to edit/change it. To delete a Special Exit, ether: select it and press the keyboard Delete key; or set its Exit roomID to less than one; or clear the name/command entry.</p> - - <p>Use this button to close the dialogue without changing anything.</p> + + Exit +Status - - <p>Click on an item to edit/change it, to DELETE a Special Exit set its Exit Room ID to zero.</p> + + <p>Indicates whether the exit is invalid, leads to another room in this area or leads to a room in another area.</p> - - <p>Set the number of the room that this exit leads to, if set to zero the exit will be removed on saving the exits.</p> + + <p>(Lua scripts for those profiles using the <tt>mudlet-mapper</tt> package need to be prefixed with "script:").</p> - - <p>No door symbol is drawn on 2D Map for this exit (only functional choice currently).</p> + + <p>Use this button to save any changes, will also remove any invalid Special exits.</p> + + + + + <p>Use this button to close the dialogue without changing anything.</p> + + + + + <p>Set the number of the room that this exit leads to, if set to zero the exit will be removed on saving the exits.</p> - <p>Green (Open) door symbol would be drawn on 2D Map (but not currently).</p> + <p>No door symbol is drawn on 2D Map for this exit (only functional choice currently).</p> - <p>Orange (Closed) door symbol would be drawn on 2D Map (but not currently).</p> + <p>Green (Open) door symbol would be drawn on 2D Map (but not currently).</p> - <p>Red (Locked) door symbol would be drawn on 2D Map (but not currently).</p> + <p>Orange (Closed) door symbol would be drawn on 2D Map (but not currently).</p> - <p>(Lua scripts need to be prefixed with "script:").</p> + <p>Red (Locked) door symbol would be drawn on 2D Map (but not currently).</p> - + <p>Add an empty item to Special exits to be edited as required.</p> - + <p>Press this button to deactivate the selection of a Special exit.</p> - + &Save @@ -12094,7 +12190,7 @@ you can use it but there could be issues with aligning columns of text - + &Cancel @@ -12110,59 +12206,59 @@ Room ID - + No Route - + Exit Weight - + <p>Set to a positive integer value to override the default (Room) Weight for using this Exit route, a zero value assigns the default.</p> - + Door None - + Door Open - + Door Closed - + Door Locked - + Command or LUA script - + &Add special exit - + &End S. Exits editing