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Now respecting EnforceAccess for portal dests
Should fix Multiverse/Multiverse-Core#1200.
The event has to be cancelled for permission failures on portal block…
No longer use MVPortal.isExempt(Player).
Portal block portals now check permissions like they're suppose to. T…
…his might break your portals!
What was I thinking...
Revert "We shouldn't even add portals with a null dest"
This reverts commit c3d59b6.
We shouldn't even add portals with a null dest
Revert "Trying to debug that NPE"
This reverts commit 5336acd.
Trying to debug that NPE
Time flies by.
Holy fuck it's actually two years oh wow this seems like yesterday and yet is so far away... xD
Anyways, we now finally have random portal destinations. Usage:
Now also checking the portal dest's permission.
Check exempt permissions for payment.
Improved handling of economy stuff significantly.
Should now support vault.
Fixed AllPay build issues.
Stop mapping Player to stuff. User player name instead.
Fixes issue with previous build where portals simply did not work.
Don't register onMove listener if useonmove is false.
Now using com.dumptruckman.minecraft:Logging for logging purposes.
Checks if the frame is valid before proceeding with checks that can r…
…eturn messages to the player.
Added experimental 'handlerscript' property to portals, allowing a bu…
…script script to take control over portal access.
Added maven source and javadoc plugins.
If portal price is < 0, now displays this as "Prize:" abs(price) inst…
…ead of "Price: FREE".
Don't check money stuff if portal price is 0.
Updated version to 2.5
Added fill portal permissions. multiverse.portal.fill.<name>
Exclude WorldEdit's bukkit dependency.
Recalculate all player permissions on Portal creation. Fixes #130.
Fixed NPE caused by previous attempt to fix permission reregistering …
Stop allowing portals with invalid locations to be loaded.
Fixed javadoc error ;)
Stop trying to reregister portal permissions when MVA resets a world.
Fix issue #145 (NPE on reload of adventure world).
Fix coordinates in hashChunk().
Reduce debug output when checking portal frames.
Merge pull request #143 from gmcnew/development
Make portal checks more efficient; add a framematerials option.