interaction = { key = sale_of_titles random_seed = crown_land_share cooldown_months = 60 trigger = { crown_land_share = 0.1 NOT = { num_of_rebel_armies = 1 } NOT = { num_of_rebel_controlled_provinces = 1 } hidden_trigger = { has_any_estates = yes } } effect = { if = { limit = { current_age = age_of_discovery } add_years_of_estate_land_income = 2.5 } else_if = { limit = { current_age = age_of_reformation } add_years_of_estate_land_income = 2.0 } else_if = { limit = { current_age = age_of_absolutism } add_years_of_estate_land_income = 1.5 } else_if = { limit = { current_age = age_of_revolutions } add_years_of_estate_land_income = 1.0 } custom_tooltip = ESTATES_SALE_OF_TITLES_DESC give_estate_land_share_gigantic = { estate = all } add_estate_loyalty = { estate = all loyalty = 10 short = yes } if = { limit = { has_country_flag = recent_land_distribution } clr_country_flag = recent_land_distribution } set_country_flag = recent_land_distribution } ai_will_do = { factor = 50 modifier = { factor = 0 OR = { NOT = { crown_land_share = 35 } # prevent AI nations even going near that autonomy-increase modifier. Bad for your health, people. AND = { is_year = 1475 NOT = {crown_land_share = 40} # AI can no longer go below 30 crownland, useful for early game income but -10% tax is bad } AND = { is_year = 1600 NOT = {crown_land_share = 55} # AI consolidates crownland as absolutism approaches } AND = { is_absolutism_active = yes NOT = { crown_land_share = 70 } } } } modifier = { factor = 2 crown_land_share = 40 # just let the AI do it more often, dammit } modifier = { factor = 0 NOT = { num_of_loans = 1 } } modifier = { factor = 0.5 is_in_deficit = no } modifier = { factor = 1.25 has_any_disaster = yes } modifier = { factor = 1.5 num_of_loans = 2 is_in_deficit = yes } modifier = { factor = 1.5 num_of_loans = 5 } modifier = { factor = 1.5 num_of_loans = 10 } modifier = { factor = 1.5 num_of_loans = 15 } modifier = { factor = 1.5 num_of_loans = 20 } modifier = { factor = 1.2 NOT = { estate_loyalty = { estate = all loyalty = 25 } } } modifier = { factor = 1.5 crown_land_share = 70 } modifier = { factor = 0.75 num_of_powerful_estates = 1 } modifier = { factor = 0.8 has_country_flag = recent_land_distribution NOT = { had_country_flag = { flag = recent_land_distribution days = 5475 } } } modifier = { factor = 1.2 had_country_flag = { flag = recent_land_distribution days = 10950 } } modifier = { factor = 0.5 has_country_flag = recent_land_seizure NOT = { had_country_flag = { flag = recent_land_seizure days = 5475 } } } } } interaction = { key = summon_the_diet random_seed = random cooldown_months = 60 trigger = { NOT = { has_any_active_estate_agenda = yes } hidden_trigger = { has_any_estates = yes } NOT = { has_government_attribute = blocked_call_diet } } effect = { custom_tooltip = ESTATES_SUMMON_THE_DIET_DESC hidden_effect = { country_event = { id = estate_privileges_and_agendas_events.3 } } custom_tooltip = SEPERATOR_TOOLTIP if = { limit = { has_country_flag = recent_estate_agenda } clr_country_flag = recent_estate_agenda } set_country_flag = recent_estate_agenda add_estate_influence_modifier = { estate = all desc = EST_VAL_DIET_SUMMONED duration = 7300 influence = 5 short = yes } add_estate_loyalty = { estate = all loyalty = 5 short = yes } } ai_will_do = { factor = 100 # AI won't do agendas } } interaction = { key = seize_land random_seed = random cooldown_months = 60 trigger = { hidden_trigger = { has_any_estates = yes } NOT = { crown_land_share = 100 } NOT = { num_of_rebel_armies = 1 } NOT = { num_of_rebel_controlled_provinces = 1 } #The following if/else_if-statements match those in estate_privileges_and_agendas_events.2.a. If those change, these should too. if = { limit = { OR = { has_estate_privilege = estate_brahmins_statutory_rights AND = { religion = hinduism has_estate = estate_brahmins } } has_estate = estate_brahmins } NOT = { has_estate_privilege = estate_brahmins_statutory_rights } } else_if = { limit = { OR = { has_estate_privilege = estate_nobles_statutory_rights AND = { has_estate = estate_nobles government = monarchy } } } NOT = { has_estate_privilege = estate_nobles_statutory_rights } } else_if = { limit = { OR = { has_estate_privilege = estate_burghers_statutory_rights AND = { has_estate = estate_burghers government = republic } } } NOT = { has_estate_privilege = estate_burghers_statutory_rights } } else_if = { limit = { OR = { has_estate_privilege = estate_church_statutory_rights AND = { has_estate = estate_church government = theocracy } } } NOT = { has_estate_privilege = estate_church_statutory_rights } } is_at_war = no } effect = { custom_tooltip = ESTATES_SEIZE_LAND_DESC take_estate_land_share_massive = { estate = all } custom_tooltip = SEPERATOR_TOOLTIP if = { limit = { has_country_flag = recent_land_seizure } clr_country_flag = recent_land_seizure } set_country_flag = recent_land_seizure add_estate_loyalty = { estate = all loyalty = -20 short = yes } custom_tooltip = seize_land_rebels_tt if = { limit = { NOT = { estate_loyalty = { estate = all loyalty = 50 } } estate_loyalty = { estate = all loyalty = 30 } } } else_if = { limit = { NOT = { estate_loyalty = { estate = all loyalty = 30 } } } spawn_rebels_seize_land_switch = yes } } ai_will_do = { factor = 100 modifier = { factor = 0 crown_land_share = 30 has_any_disaster = yes NOT = { #sorry, scripted triggers glitched out OR = { has_disaster = estate_brahmins_disaster has_disaster = estate_burghers_disaster has_disaster = estate_church_disaster has_disaster = estate_cossacks_disaster has_disaster = estate_dhimmi_disaster has_disaster = estate_jains_disaster has_disaster = estate_maratha_disaster has_disaster = estate_nobility_disaster has_disaster = estate_nomadic_tribes_disaster has_disaster = estate_rajput_disaster has_disaster = estate_vaisyas_disaster } } } modifier = { factor = 0 crown_land_share = 30 if = { limit = { num_of_cities = 50 } NOT = { army_size_percentage = 0.5 } } else_if = { limit = { num_of_cities = 25 } NOT = { army_size_percentage = 0.75 } } else = { NOT = { army_size_percentage = 0.9 } } if = { limit = { is_emperor = yes } NOT = { army_size = 50 } } NOT = { army_size = 100 } NOT = { #sorry, scripted triggers glitched out OR = { has_disaster = estate_brahmins_disaster has_disaster = estate_burghers_disaster has_disaster = estate_church_disaster has_disaster = estate_cossacks_disaster has_disaster = estate_dhimmi_disaster has_disaster = estate_jains_disaster has_disaster = estate_maratha_disaster has_disaster = estate_nobility_disaster has_disaster = estate_nomadic_tribes_disaster has_disaster = estate_rajput_disaster has_disaster = estate_vaisyas_disaster has_disaster_progress = { disaster = estate_brahmins_disaster value = 5 } has_disaster_progress = { disaster = estate_burghers_disaster value = 5 } has_disaster_progress = { disaster = estate_church_disaster value = 5 } has_disaster_progress = { disaster = estate_cossacks_disaster value = 5 } has_disaster_progress = { disaster = estate_dhimmi_disaster value = 5 } has_disaster_progress = { disaster = estate_jains_disaster value = 5 } has_disaster_progress = { disaster = estate_maratha_disaster value = 5 } has_disaster_progress = { disaster = estate_nobility_disaster value = 5 } has_disaster_progress = { disaster = estate_nomadic_tribes_disaster value = 5 } has_disaster_progress = { disaster = estate_rajput_disaster value = 5 } has_disaster_progress = { disaster = estate_vaisyas_disaster value = 5 } } } } modifier = { factor = 1.5 is_absolutism_active = yes NOT = { num_of_rebel_armies = 1 } } modifier = { factor = 1.5 is_absolutism_active = yes NOT = { average_unrest = 1 } NOT = { num_of_rebel_armies = 1 } } modifier = { factor = 2 NOT = { crown_land_share = 20 } } modifier = { factor = 1.5 NOT = { crown_land_share = 30 } } modifier = { factor = 1.2 NOT = { crown_land_share = 35 } } modifier = { factor = 1.2 NOT = { crown_land_share = 50 } } modifier = { factor = 1.1 stability = 2 } modifier = { factor = 1.1 stability = 3 } modifier = { factor = 0.5 average_unrest = 3 } modifier = { factor = 0.5 has_country_flag = recent_land_seizure NOT = { had_country_flag = { flag = recent_land_seizure days = 5475 } } } modifier = { factor = 0.75 has_country_flag = recent_land_seizure NOT = { had_country_flag = { flag = recent_land_seizure days = 10950 } } } modifier = { factor = 0.5 has_country_flag = recent_land_distribution NOT = { had_country_flag = { flag = recent_land_distribution days = 5475 } } } modifier = { factor = 0 AND = { NOT = { estate_loyalty = { estate = all loyalty = 50 } } NOT = { AND = { # This whole section allows the AI to seize land if they are not at risk of losing to the rebels that spawn is_at_war = no OR = { has_any_active_estate_agenda = yes # Makes the AI check if they can use call diet before they seize land recent_estate_agenda = yes } NOT = { num_of_rebel_armies = 1 num_of_rebel_controlled_provinces = 1 } OR = { army_size = 15 army_size_percentage = 0.6 } num_of_cities = 5 estate_loyalty = { estate = all loyalty = 40 } has_any_disaster = no } } } } } modifier = { factor = 0.75 NOT = { num_of_owned_areas = 2 } } modifier = { factor = 10 OR = { has_disaster = estate_brahmins_disaster has_disaster = estate_burghers_disaster has_disaster = estate_church_disaster has_disaster = estate_cossacks_disaster has_disaster = estate_dhimmi_disaster has_disaster = estate_jains_disaster has_disaster = estate_maratha_disaster has_disaster = estate_nobility_disaster has_disaster = estate_nomadic_tribes_disaster has_disaster = estate_rajput_disaster has_disaster = estate_vaisyas_disaster has_disaster_progress = { disaster = estate_brahmins_disaster value = 5 } has_disaster_progress = { disaster = estate_burghers_disaster value = 5 } has_disaster_progress = { disaster = estate_church_disaster value = 5 } has_disaster_progress = { disaster = estate_cossacks_disaster value = 5 } has_disaster_progress = { disaster = estate_dhimmi_disaster value = 5 } has_disaster_progress = { disaster = estate_jains_disaster value = 5 } has_disaster_progress = { disaster = estate_maratha_disaster value = 5 } has_disaster_progress = { disaster = estate_nobility_disaster value = 5 } has_disaster_progress = { disaster = estate_nomadic_tribes_disaster value = 5 } has_disaster_progress = { disaster = estate_rajput_disaster value = 5 } has_disaster_progress = { disaster = estate_vaisyas_disaster value = 5 } } } } }