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OpenGL: Avoid crashing hard if the OpenGL context is invalid.

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Mark Kendall
Mark Kendall committed Mar 16, 2011
1 parent df1df86 commit 10c422a894bfc54bca00a43f3811f16660ae2c3e
Showing with 4 additions and 0 deletions.
  1. +2 −0 mythtv/libs/libmythui/mythrender_opengl1.cpp
  2. +2 −0 mythtv/libs/libmythui/mythrender_opengl2.cpp
@@ -19,6 +19,8 @@ MythRenderOpenGL1::MythRenderOpenGL1(const QGLFormat& format)

MythRenderOpenGL1::~MythRenderOpenGL1()
{
if (!isValid())
return;
makeCurrent();
DeleteOpenGLResources();
doneCurrent();
@@ -150,6 +150,8 @@ MythRenderOpenGL2::MythRenderOpenGL2(const QGLFormat& format)

MythRenderOpenGL2::~MythRenderOpenGL2()
{
if (!isValid())
return;
makeCurrent();
DeleteOpenGLResources();
doneCurrent();

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