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Yes, that fixed the headline, issue and the cutlist cursor is back. Great. It looks a bit untidy at each end of the range, though; has it ever been/would it be easy to make it masked ?
- the rectangle shader does not work as intended with a radius which is
less than 1 (due to the antialising bounds in the smoothstep function)
- I suspect the old shaders had the same limitation which is why the
radius of a rectangle was always forced to 1.
- revert to old behaviour of forcing a minimum radius and add an extra
check in MythRenderOpenGL::DrawRoundRect in case a rounded rect is
defined without a radius.
FixesMythTV#291
Platform:
MythTV version:
git head 20201212
commit 85e2689 (patch)
tree 76b923f938c065fb830835ea639b0488bf7a85f1
parent aca7df4 (diff)
Package version:
Component:
What steps will reproduce the bug?
How often does it reproduce? Is there a required condition?
What is the expected behaviour?
What do you see instead?
Additional information
If you view the programme guide, all the category colours are now missing. They were there with git head from 20201128.
I assume this is problem with the diff MythRenderOpenGL: Greatly simplify drawing rounded rects.
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