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branch: master

Jul 06, 2012

  1. Brad Weinberger

    Update master

    authored

May 10, 2012

  1. Brad Weinberger

    Added different build targets to support OSX and Linux.

    authored

May 01, 2012

  1. Brad Weinberger

    Added m_ prefix to all member variables.

    Added g_ to global variables in SideBySide.
    Renamed management structures in SideBySide.
    Renamed worldToModel to viewModel.
    authored

Apr 28, 2012

  1. Brad Weinberger

    Removed normal class and made normals a property of the geometry.

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Apr 27, 2012

  1. Brad Weinberger

    General overview added to main.cpp

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  2. Brad Weinberger

    Modified comments in scene.h

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  3. Brad Weinberger

    Comment tweaks

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  4. Brad Weinberger

    Added comments to main.cpp

    authored

Apr 25, 2012

  1. Brad Weinberger

    More comments.

    authored
  2. Brad Weinberger

    Added more comments and moved some shading code from Hit to Shaders.

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  3. Brad Weinberger

    More comments.

    authored
  4. Brad Weinberger

    More commenting

    authored
  5. Brad Weinberger

    Commented geometry.h

    authored
  6. Brad Weinberger

    Renamed reflectiveness to mirror. Added depth limited rendering.

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Apr 24, 2012

  1. Brad Weinberger

    Added -Wno-unused-parameter build switch

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Apr 23, 2012

  1. Brad Weinberger

    Fixed bug in matrix inversion code.

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Apr 22, 2012

  1. Brad Weinberger

    Fixed refraction

    authored
  2. Brad Weinberger

    Added refraction code. No materials use it yet.

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Apr 21, 2012

  1. Brad Weinberger

    Added antialiasing. XYStripes now use ambient term instead of emissive.

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  2. Brad Weinberger

    Added reflection and shadowing

    authored

Apr 20, 2012

  1. Brad Weinberger

    Forgot to commit XYAlignedPlane

    authored

Apr 18, 2012

  1. Brad Weinberger

    Added lights. Added XYStripes material.

    authored
  2. Brad Weinberger

    Moved shading code to Hit class

    authored
  3. Brad Weinberger

    Committed libnuray.cbp

    authored
  4. Brad Weinberger

    Camera now properly mirrors gluPerspective

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  5. Brad Weinberger

    Added sphere and simple material

    authored
  6. Brad Weinberger

    Merge

    authored
  7. Brad Weinberger

    Added side by side code.

    Small modifications to Framebuffer.
    authored

Apr 11, 2012

  1. Brad Weinberger

    Small tweaks to Hit.

    authored
  2. Brad Weinberger

    worldToModel needs to be protected

    authored
  3. Brad Weinberger

    Removed ModelHit class, instead decided to just use GeometryHit for e…

    …verything.
    
    Also renamed GeometryHit to Hit
    authored
  4. Brad Weinberger

    Added a good chunk of ray tracing code, all still completely untested.

    authored

Mar 25, 2012

  1. Brad Weinberger

    Renamed some things.

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  2. Brad Weinberger

    Moved shading code to a separate namespace.

    Changed implementation of PhongLight to be more funcional in nature
    Added PhongMaterial
    authored

Mar 24, 2012

  1. Brad Weinberger

    Swapped matrix multiply function definitions.

    authored
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