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Recently, NVIDIA announced cuTile, a tile programming model for CUDA. It introduces an array-based paradigm where the compiler automatically handles memory movement, pipelining, and tensor core utilization, making GPU programming more accessible and portable. I'm curious about the relationship between cuTile and Warp. In the future, will Warp be based on cuTile?
alxndrTL, eval-dev, thoangtrvn, jc211, noklam and 7 more