You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.
Unfortunately, NVIDIA FleX for Unity (1.0 BETA) is no longer available.
This package has been deprecated from the Asset Store. This means that new purchases of the package are not allowed and that only users who already purchased or downloaded the package before it was deprecated, are allowed to download it.
In most cases, package deprecation happens because the publisher is unable or unwilling to support the package anymore. We suggest looking for alternative packages or contacting the publisher directly.
The text was updated successfully, but these errors were encountered:
it would be super Cool if the plugin had an option to create flex Particles,welded to Vertixes from skinMeshRenderer , This would work As Moving FlexParcileCollider for characters. I can't Update Large MeshColider For Characters with MeshColider in RealTime(too slow), so maybe FlexParticles could become a "ShelCollider",,, Also For SoftSkin , it would be super cool to lock different particles to Different gameObjects. For Now it looks like, you can only asign Locked particles to 1 GameObject
Unfortunately, NVIDIA FleX for Unity (1.0 BETA) is no longer available.
This package has been deprecated from the Asset Store. This means that new purchases of the package are not allowed and that only users who already purchased or downloaded the package before it was deprecated, are allowed to download it.
In most cases, package deprecation happens because the publisher is unable or unwilling to support the package anymore. We suggest looking for alternative packages or contacting the publisher directly.
The text was updated successfully, but these errors were encountered: