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Unity 28.7.2018 Unfortunately, NVIDIA FleX for Unity (1.0 BETA) is no longer available. #48

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panmaster opened this issue Jul 28, 2018 · 4 comments

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@panmaster
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Unfortunately, NVIDIA FleX for Unity (1.0 BETA) is no longer available.
This package has been deprecated from the Asset Store. This means that new purchases of the package are not allowed and that only users who already purchased or downloaded the package before it was deprecated, are allowed to download it.
In most cases, package deprecation happens because the publisher is unable or unwilling to support the package anymore. We suggest looking for alternative packages or contacting the publisher directly.

@mmacklin
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Apologies for this, we had to take the plugin down temporarily while we resolve some things internally. We are aiming to re-enable the plugin shortly.

@panmaster
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panmaster commented Jul 30, 2018

it would be super Cool if the plugin had an option to create flex Particles,welded to Vertixes from skinMeshRenderer , This would work As Moving FlexParcileCollider for characters. I can't Update Large MeshColider For Characters with MeshColider in RealTime(too slow), so maybe FlexParticles could become a "ShelCollider",,, Also For SoftSkin , it would be super cool to lock different particles to Different gameObjects. For Now it looks like, you can only asign Locked particles to 1 GameObject

@0lento
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0lento commented Aug 8, 2018

any chance of getting plastic deformations exposed on the Unity plugin? (also UE4 branch misses them even it's based on FleX 1.2 already).

@skywaver
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skywaver commented Aug 8, 2018

and it would be nicer when soft-body cutting, destruction is available. Something like softbody voxel:)

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