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Joy of the Pearl #80

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caramelomartins opened this issue Nov 2, 2016 · 3 comments

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commented Nov 2, 2016

I'm going to participate this year, still not sure what I'm going to do. Maybe that's a title after all.

@caramelomartins caramelomartins changed the title Unsure Sharp as a Knife Nov 6, 2016

@caramelomartins caramelomartins changed the title Sharp as a Knife The Joy of Perl Nov 6, 2016

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commented Nov 6, 2016

November 6th

OK, since this is my first attempt to do anything similar to this, I'll just start with something simple.

Title: Joy of the Pearl
Programming Language: Perl
Text Language: English

I decided to go with Perl because it has been quite some time since I have used it and I'll like to give it a try again with a different approach.

I still have to decide on what to do with it.

Here's the repo.

@caramelomartins caramelomartins changed the title The Joy of Perl The Joy of Pearl Nov 8, 2016

@caramelomartins caramelomartins changed the title The Joy of Pearl Joy of the Pearl Nov 8, 2016

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commented Nov 12, 2016

November 12th

The main idea behind was to produce a novel using the Perl programming language without making an insanely complex solution. It should be relatively straightforward.

The novel has one main and only character named Joy. Joy discovers a pearl.

From that starting point the novel is developed as randomly as possible as a stream of consciousness type of narrative, almost a philosophical approach to the whole thing.

After Joy finds the pearl, she will describe the pearl and reflect on it (usually by describing it). She will keep moving and discovering new objects.

A new section of the novel will be generated randomly whenever Joy describes n objects. n being dynamically defined at the beginning of each topic from a number between 1 and 100.

Each section will be named after a randomly selected writer with it's named chopped and transformed. A quote from said writer appears in the beginning of each topic.

The synopsis will be the first generated paragraph.

And that's just it.

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commented Nov 27, 2016

Not going to complete it, unfortunately.

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