A physically based, GPU accelerated Monte Carlo raytracer for Autodesk Maya.
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README.txt

Aurora Renderer
(c) 2013 Michał Siejak

Aurora is a physically based, GPU accelerated Monte Carlo raytracer for Autodesk Maya.
It is a part of my master's thesis in computer science: "Light Modelling on the GPU"
written under supervision of Wojciech Kowalewski PhD.

Thesis document is available here: http://www.siejak.pl/files/thesis.pdf