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A physically based, GPU accelerated Monte Carlo raytracer for Autodesk Maya.
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Aurora Renderer (c) 2013 Michał Siejak Aurora is a physically based, GPU accelerated Monte Carlo raytracer for Autodesk Maya. It is a part of my master's thesis in computer science: "Light Modelling on the GPU" written under supervision of Wojciech Kowalewski PhD. Thesis document is available here: http://www.siejak.pl/files/thesis.pdf