# Wands Wands are the essential tool for casting spells. A wand's stats determine your spell power, which circles you can access, and how fast you can cast. --- ## Wand Stats | Tier | Material | Spell Power | Max Circle | Cast Time Multiplier | Affinities | Max Engravings | |------|----------|-------------|------------|---------------------|------------|----------------| | **Wooden** | Stick | 1 | 2 | 1.0x | All 0 | 1 | | **Reinforced** | Blaze Rod | 10 | 5 | 0.8x | All 0 | 2 | | **Runic** | End Rod | 15 | 5 | 0.7x | All +3 | 2 | | **Blaze** | End Rod | 10 | 5 | 0.7x | Fire +15 | 2 | | **Glacier** | End Rod | 10 | 5 | 0.7x | Water +15 | 2 | | **Storm** | End Rod | 10 | 5 | 0.7x | Air +15 | 2 | | **Void** | End Rod | 10 | 5 | 0.7x | Dark +15 | 2 | | **Luminous** | End Rod | 10 | 5 | 0.7x | Light +15 | 2 | | **Mountain** | End Rod | 10 | 5 | 0.7x | Earth +15 | 2 | --- ## Wand Details ### Wooden Wand > *A plain old wand. Can only do basic spells, will likely break soon.* The starter wand. Limited to Circle 2 spells and has no affinity bonuses. A basic tool for learning the fundamentals of magic. ### Reinforced Wand > *A reinforced wand capable of holding engraved upgrades.* A solid mid-tier wand with good spell power and the ability to hold 2 engravings. No elemental bias makes it versatile for any build. ### Runic Wand > *A wand inscribed with ancient runic symbols, focused on raw magical power.* The highest raw spell power wand with small bonuses to all elements equally. Ideal for generalist mages who don't specialize in one element. ### Elemental Wands Each elemental wand focuses power into a single element, granting +15 affinity in that element while maintaining the same base stats as the Reinforced Wand. | Wand | Element | Lore | |------|---------|------| | **Blaze** | Fire | *Forged in living flame, harnessing the fury of fire.* | | **Glacier** | Water | *Carved from eternal ice, channeling the depths of the ocean.* | | **Storm** | Air | *Wreathed in crackling wind, commanding the fury of the tempest.* | | **Void** | Dark | *Born from the abyss, whispering forbidden knowledge.* | | **Luminous** | Light | *Radiating pure light, blinding foes with its brilliance.* | | **Mountain** | Earth | *Shaped from ancient stone, rooted in the bones of the earth.* | --- ## Wand Mechanics ### Circle Limit A wand's **max circle** determines the highest circle spell it can cast. A Wooden Wand (limit 2) cannot cast Circle 3+ spells. ### Cast Time ``` Final Cast Time = Wand Cast Time Multiplier x Spell Cast Time ``` At **max mastery**, cast time is reduced by **25%**. ### Power Wand power multiplies the base damage/effectiveness of spells. A higher power wand makes all spells stronger. ### Mana Display While holding a wand, your XP bar shows your current mana: - **Bar fill** = mana / max mana - **Level number** = current mana (integer) --- ## Components | Wand | Components | |------|-----------| | Wooden | `wand`, `mana_container` | | Reinforced | `wand`, `mana_container` | | Runic | `wand`, `mana_container` | | All Elemental | `wand`, `mana_container` | All wands provide a mana pool via the `mana_container` component. The `socket_holder` component (for engravings) is handled by the `max_engravings` attribute rather than a separate component on wands. --- ## Crafting Materials - **Wooden Wand** -- Crafted with sticks - **Reinforced Wand** -- Requires a blaze rod - **Runic Wand** -- Requires an end rod - **Elemental Wands** -- Require an end rod plus elemental reagents - **Magic Stone** -- Used in wand crafting (amethyst shard)