Context: GameCube and Wii are compiled with two Small Data Area/Table Of Contents (SDA/TOC) registers, that it reserves for single-instruction data manipulation, r2 and r13. Right now it looks like it only understands r2.
Whenever it hits r13, it sets a variable and then manually shows the (r13 - 0x____) as a variable, instead of knowing that there's a variable there, which gives really terrible decompilation results.

Context: GameCube and Wii are compiled with two Small Data Area/Table Of Contents (SDA/TOC) registers, that it reserves for single-instruction data manipulation, r2 and r13. Right now it looks like it only understands r2.
Whenever it hits r13, it sets a variable and then manually shows the (r13 - 0x____) as a variable, instead of knowing that there's a variable there, which gives really terrible decompilation results.