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Granita granular synth with added OSC inputs.
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Nek/Granita-OSC
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Granita's granular synth controllable with OSC. All OSC related code is isolated inside receive-osc.pd See accompanying overtone's project: https://github.com/Nek/Overtone-Granita-OSC Below is the original Granita's README: Granita - Minimalist granular synth ----------------------------------- Lorenzo Sutton <lorenzofsutton[theemailthing]gmail.com> - 2009 - 2012 Granita is a granular synthesis application for working on an audio buffere or on a live-fed (optionally looped) array. A simple loop-recorder can be used to feed the main array live. I initially made this patch because in need of a simple and straightforward granular tool for personal use and wanted to experiment on granulation and Pd. It was heavily inspired by 'Microsound' by Curtis Roads (MIT Press - 2002): http://mitpress.mit.edu/catalog/item/default.asp?tid=8587&ttype=2. Eventually I decided to tidy it up and share it. It is now pretty stable. No precise plans for further development. Some bug fixes and improvements from time to time. Anyone is of course welcome to improve/modify, fork etc. anyway. Granita is minimal in that it doesn't include additional effects and the controls are pretty straightforward: - Open the main patch Granita.pd (alternatively Granita64.pd or Granita32.pd for 32 an 64 voices see below) - A typical Pd gui will come up - on Windows be patient: it takes much longer :| - Open a wave file or record something with the recorder - *turn up* the main volume and the dac (on the right) :) - *turn on* granulation (Yellow trigger indicated with "main") - start playing with the controls Of course you can also route the main patch sends e.g. to send to an effect etc. These are called [s~ granitaL] and [s~ granitaR]) and can be seen in any other patch or effect with two simple [r~ granitaL] and [r~ granitaR] (in this case consider muting the main volume). This means Granita may or may not work for your granular needs... Granular synthesis is usually quite resource demanding. Granita is no exception (you have been warned!): the main patch, granita.pd, comes with 128 grain polyphony per channel. This can be particularly CPU hungry depending on the system but should work on fairly 'modern' systems which usually handle audio (as said above performance seems better on linux though). Two lighter yet decreasingly less effective versions are provided Granita64.pd and Granita32.pd which have a polyphony of respectively 64 and 32 and thus cut CPU usage to roughly 1/2 and 1/4. Experimentation will prove which is best to use and finding the good quality/performance ratio depending on your needs. Some 'pitch shifting' an 'time-stretching' can be done while playing the grains along the file pointer. These are mostly intended as granular effects are no way replacement for [your cool pitch shifting/time stretching app/library/patch]. Granita works with Pd Vanilla. It was tested on Pd for Linux and Windows (less). Some custom patches are included in the package. Feedback welcome and happy granulation ;) Curiosity: 'Granita' in Italy is a summer drink made of crushed ice with syrup in many flavours: it is very refreshing and is made of many 'grains' of ice! I love the mint and tamarind flavours.
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Granita granular synth with added OSC inputs.
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