And no, I didn't compose the music. Obviously.
How To Play
It's a Windjammers-like game.
Kids play with a frisbee in a volley-ball/handball mix. Something like that.
There's a simple CPU mode but it's a game meant to be played against another human.
You hit the goal (it's the far-left and far-right zones), you mark 3 points.
You toss the disk and your adversary don't catch it, you mark 2 points.
At 11 points, you win a round.
A 2 rounds, you win the game.
Player 1 :
- W/Z Q/A S D : movement / throw direction / menu cursors
- T : throw / charging / ok
- Y : toss / dash
Player 2 :
- Up Left Down Right : movement / throw direction / menu cursors
- O/Numpad 7 : throw / charging / ok
- P/Numpad 8 : toss / dash
If the disk speed is too high, you can be stunned.
If you charge your throw before receiving a toss, you execute a power throw.
If you charge your throw before receiving a power throw, you counter it.
I've just discovered Windjammers (Flying Power Disc), a Neo Geo game from 1994. But I didn't played it yet, I just watched videos and tournaments and stuff. And I read some description/rules on Wikipedia.
So I don't know what the game is really like. And I though that it would be fun (for me at least) to "copy" the concept only on my limited knowledge of the game.
So, this is it. Windjammers in a school.
Why School ?
Because I wanted to take a theme from One Game A Month and I couldn't find a theme fitting for it. So, I chose the low-brow comprehension of this theme : educational.