Skip to content

HTTPS clone URL

Subversion checkout URL

You can clone with
or
.
Download ZIP
branch: master
Fetching contributors…

Cannot retrieve contributors at this time

515 lines (514 sloc) 23.009 kB
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Valyria Tear" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Option extended_obj_names="1" />
<Build>
<Target title="Debug Win32">
<Option platforms="Windows;" />
<Option output="ValyriaTearWinDbg" prefix_auto="1" extension_auto="1" />
<Option object_output="ValyriaTear-Debug" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-g" />
<Add option="-W" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DDEBUG_MENU" />
<Add directory="valyriatear-win32-depends\include" />
<Add directory="valyriatear-win32-depends\include\AL" />
<Add directory="valyriatear-win32-depends\include\boost" />
<Add directory="valyriatear-win32-depends\include\libpng12" />
<Add directory="valyriatear-win32-depends\include\lua5.1" />
<Add directory="valyriatear-win32-depends\include\ogg" />
<Add directory="valyriatear-win32-depends\include\SDL" />
<Add directory="valyriatear-win32-depends\include\vorbis" />
</Compiler>
<Linker>
<Add library="shell32" />
<Add library="user32" />
<Add library="mingw32" />
<Add library="SDLMain" />
<Add library="SDL" />
<Add library="SDL_TTF" />
<Add library="OpenAL32" />
<Add library="ogg" />
<Add library="vorbis" />
<Add library="Opengl32" />
<Add library="glu32" />
<Add library="libpng" />
<Add library="libjpeg" />
<Add library="Lua51" />
<Add library="libintl" />
<Add library="libiconv2" />
<Add library="SDL_image" />
<Add directory="valyriatear-win32-depends\lib" />
</Linker>
</Target>
<Target title="Release Win32">
<Option platforms="Windows;" />
<Option output="ValyriaTearWin" prefix_auto="1" extension_auto="1" />
<Option object_output="ValyriaTear-Release" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-W" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
<Add directory="valyriatear-win32-depends\include" />
<Add directory="valyriatear-win32-depends\include\AL" />
<Add directory="valyriatear-win32-depends\include\boost" />
<Add directory="valyriatear-win32-depends\include\libpng12" />
<Add directory="valyriatear-win32-depends\include\lua5.1" />
<Add directory="valyriatear-win32-depends\include\ogg" />
<Add directory="valyriatear-win32-depends\include\SDL" />
<Add directory="valyriatear-win32-depends\include\vorbis" />
</Compiler>
<Linker>
<Add library="shell32" />
<Add library="user32" />
<Add library="mingw32" />
<Add library="SDLMain" />
<Add library="SDL" />
<Add library="SDL_TTF" />
<Add library="OpenAL32" />
<Add library="ogg" />
<Add library="vorbis" />
<Add library="Opengl32" />
<Add library="glu32" />
<Add library="libpng" />
<Add library="libjpeg" />
<Add library="Lua51" />
<Add library="libintl" />
<Add library="libiconv2" />
<Add directory="valyriatear-win32-depends\lib" />
</Linker>
</Target>
<Target title="Debug Linux">
<Option platforms="Unix;" />
<Option output="valyriatear" prefix_auto="1" extension_auto="1" />
<Option object_output="ValyriaTear-Debug" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Compiler>
<Add option="-g" />
<Add option="-W" />
<Add option="-O0" />
<Add option="`sdl-config --cflags`" />
<Add option='-DDATADIR=\\\&quot;/usr/local/share/games/valyriatear\\\&quot;' />
<Add option='-DLOCALEDIR=\\\&quot;/usr/local/share/games/valyriatear/txt\\\&quot;' />
<Add option='-DPACKAGE=\\\&quot;valyriatear\\\&quot;' />
<Add directory="\usr\include" />
<Add directory="\usr\include\AL" />
<Add directory="\usr\include\lua5.1" />
<Add directory="\usr\include\luabind" />
<Add directory="\usr\include\GL" />
<Add directory="\usr\include\SDL" />
</Compiler>
<Linker>
<Add option="`sdl-config --libs`" />
<Add library="lua5.1" />
<Add library="SDL_ttf" />
<Add library="vorbisfile" />
<Add library="openal" />
<Add library="jpeg" />
<Add library="png" />
<Add library="GLU" />
<Add library="GL" />
<Add library="X11" />
<Add directory="\usr\lib" />
</Linker>
<MakeCommands>
<Build command="$make -f $makefile" />
<CompileFile command="$make -f $makefile $file" />
<Clean command="$make -f $makefile clean" />
<DistClean command="$make -f $makefile distclean" />
<AskRebuildNeeded command="$make -q -f $makefile $target" />
<SilentBuild command="$make -s -f $makefile $target" />
</MakeCommands>
</Target>
<Target title="Release Linux">
<Option platforms="Unix;" />
<Option output="valyriatear" prefix_auto="1" extension_auto="1" />
<Option object_output="ValyriaTear-Release" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-W" />
<Add option="`sdl-config --cflags`" />
<Add option='-DDATADIR=\\\&quot;/usr/local/share/games/valyriatear\\\&quot;' />
<Add option='-DLOCALEDIR=\\\&quot;/usr/local/share/games/valyriatear/txt\\\&quot;' />
<Add option='-DPACKAGE=\\\&quot;valyriatear\\\&quot;' />
<Add directory="\usr\include" />
<Add directory="\usr\include\AL" />
<Add directory="\usr\include\lua5.1" />
<Add directory="\usr\include\luabind" />
<Add directory="\usr\include\GL" />
<Add directory="\usr\include\SDL" />
</Compiler>
<Linker>
<Add option="`sdl-config --libs`" />
<Add library="lua5.1" />
<Add library="SDL_ttf" />
<Add library="vorbisfile" />
<Add library="openal" />
<Add library="jpeg" />
<Add library="png" />
<Add library="GLU" />
<Add library="GL" />
<Add library="X11" />
<Add directory="\usr\lib" />
</Linker>
<MakeCommands>
<Build command="$make -f $makefile" />
<CompileFile command="$make -f $makefile $file" />
<Clean command="$make -f $makefile clean" />
<DistClean command="$make -f $makefile distclean" />
<AskRebuildNeeded command="$make -q -f $makefile $target" />
<SilentBuild command="$make -s -f $makefile $target" />
</MakeCommands>
</Target>
</Build>
<Compiler>
<Add directory="src" />
<Add directory="src\common\gui" />
<Add directory="src\common\global" />
<Add directory="src\common" />
<Add directory="src\engine\video" />
<Add directory="src\editor" />
<Add directory="src\engine\audio" />
<Add directory="src\modes" />
<Add directory="src\engine" />
<Add directory="src\modes\battle" />
<Add directory="src\modes\boot" />
<Add directory="src\modes\map" />
<Add directory="src\modes\menu" />
<Add directory="src\modes\shop" />
<Add directory="src\modes\save" />
<Add directory="src\engine\script" />
<Add directory="src\luabind\src" />
<Add directory="src\luabind\luabind" />
<Add directory="src\luabind\luabind\detail" />
<Add directory="src\luabind" />
</Compiler>
<ResourceCompiler>
<Add directory="src" />
<Add directory="src\common\gui" />
<Add directory="src\common\global" />
<Add directory="src\common" />
<Add directory="src\engine\video" />
<Add directory="src\editor" />
<Add directory="src\engine\audio" />
<Add directory="src\modes" />
<Add directory="src\engine" />
<Add directory="src\modes\battle" />
<Add directory="src\modes\boot" />
<Add directory="src\modes\map" />
<Add directory="src\modes\menu" />
<Add directory="src\modes\shop" />
<Add directory="src\modes\save" />
<Add directory="src\engine\script" />
<Add directory="src\luabind\src" />
<Add directory="src\luabind\luabind" />
<Add directory="src\luabind\luabind\detail" />
<Add directory="src\luabind" />
</ResourceCompiler>
<Unit filename="icon.rc">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="src\common\common.cpp" />
<Unit filename="src\common\common.h" />
<Unit filename="src\common\common_bindings.cpp" />
<Unit filename="src\common\dialogue.cpp" />
<Unit filename="src\common\dialogue.h" />
<Unit filename="src\common\global\global.cpp">
<Option weight="60" />
</Unit>
<Unit filename="src\common\global\global.h" />
<Unit filename="src\common\global\global_actors.cpp">
<Option weight="60" />
</Unit>
<Unit filename="src\common\global\global_actors.h" />
<Unit filename="src\common\global\global_effects.cpp">
<Option weight="60" />
</Unit>
<Unit filename="src\common\global\global_effects.h" />
<Unit filename="src\common\global\global_objects.cpp">
<Option weight="60" />
</Unit>
<Unit filename="src\common\global\global_objects.h" />
<Unit filename="src\common\global\global_skills.cpp">
<Option weight="60" />
</Unit>
<Unit filename="src\common\global\global_skills.h" />
<Unit filename="src\common\global\global_utils.cpp" />
<Unit filename="src\common\global\global_utils.h" />
<Unit filename="src\common\gui\gui.cpp" />
<Unit filename="src\common\gui\gui.h" />
<Unit filename="src\common\gui\menu_window.cpp" />
<Unit filename="src\common\gui\menu_window.h" />
<Unit filename="src\common\gui\option.cpp" />
<Unit filename="src\common\gui\option.h" />
<Unit filename="src\common\gui\textbox.cpp" />
<Unit filename="src\common\gui\textbox.h" />
<Unit filename="src\defs.h" />
<Unit filename="src\engine\audio\audio.cpp" />
<Unit filename="src\engine\audio\audio.h" />
<Unit filename="src\engine\audio\audio_descriptor.cpp" />
<Unit filename="src\engine\audio\audio_descriptor.h" />
<Unit filename="src\engine\audio\audio_effects.cpp" />
<Unit filename="src\engine\audio\audio_effects.h" />
<Unit filename="src\engine\audio\audio_input.cpp" />
<Unit filename="src\engine\audio\audio_input.h" />
<Unit filename="src\engine\audio\audio_stream.cpp" />
<Unit filename="src\engine\audio\audio_stream.h" />
<Unit filename="src\engine\effect_supervisor.cpp" />
<Unit filename="src\engine\effect_supervisor.h" />
<Unit filename="src\engine\engine_bindings.cpp" />
<Unit filename="src\engine\input.cpp" />
<Unit filename="src\engine\input.h" />
<Unit filename="src\engine\mode_manager.cpp" />
<Unit filename="src\engine\mode_manager.h" />
<Unit filename="src\engine\script_supervisor.cpp" />
<Unit filename="src\engine\script_supervisor.h" />
<Unit filename="src\engine\script\script.cpp" />
<Unit filename="src\engine\script\script.h" />
<Unit filename="src\engine\script\script_modify.cpp" />
<Unit filename="src\engine\script\script_modify.h" />
<Unit filename="src\engine\script\script_read.cpp" />
<Unit filename="src\engine\script\script_read.h" />
<Unit filename="src\engine\script\script_write.cpp" />
<Unit filename="src\engine\script\script_write.h" />
<Unit filename="src\engine\system.cpp" />
<Unit filename="src\engine\system.h" />
<Unit filename="src\engine\video\color.h" />
<Unit filename="src\engine\video\context.h" />
<Unit filename="src\engine\video\coord_sys.h" />
<Unit filename="src\engine\video\fade.cpp" />
<Unit filename="src\engine\video\fade.h" />
<Unit filename="src\engine\video\image.cpp" />
<Unit filename="src\engine\video\image.h" />
<Unit filename="src\engine\video\image_base.cpp" />
<Unit filename="src\engine\video\image_base.h" />
<Unit filename="src\engine\video\interpolator.cpp" />
<Unit filename="src\engine\video\interpolator.h" />
<Unit filename="src\engine\video\particle.h" />
<Unit filename="src\engine\video\particle_effect.cpp" />
<Unit filename="src\engine\video\particle_effect.h" />
<Unit filename="src\engine\video\particle_emitter.h" />
<Unit filename="src\engine\video\particle_keyframe.h" />
<Unit filename="src\engine\video\particle_manager.cpp" />
<Unit filename="src\engine\video\particle_manager.h" />
<Unit filename="src\engine\video\particle_system.cpp" />
<Unit filename="src\engine\video\particle_system.h" />
<Unit filename="src\engine\video\screen_rect.h" />
<Unit filename="src\engine\video\shake.cpp" />
<Unit filename="src\engine\video\shake.h" />
<Unit filename="src\engine\video\text.cpp" />
<Unit filename="src\engine\video\text.h" />
<Unit filename="src\engine\video\texture.cpp" />
<Unit filename="src\engine\video\texture.h" />
<Unit filename="src\engine\video\texture_controller.cpp" />
<Unit filename="src\engine\video\texture_controller.h" />
<Unit filename="src\engine\video\video.cpp" />
<Unit filename="src\engine\video\video.h" />
<Unit filename="src\luabind\luabind\adopt_policy.hpp" />
<Unit filename="src\luabind\luabind\back_reference.hpp" />
<Unit filename="src\luabind\luabind\back_reference_fwd.hpp" />
<Unit filename="src\luabind\luabind\class.hpp" />
<Unit filename="src\luabind\luabind\class_info.hpp" />
<Unit filename="src\luabind\luabind\config.hpp" />
<Unit filename="src\luabind\luabind\container_policy.hpp" />
<Unit filename="src\luabind\luabind\copy_policy.hpp" />
<Unit filename="src\luabind\luabind\dependency_policy.hpp" />
<Unit filename="src\luabind\luabind\detail\calc_arity.hpp" />
<Unit filename="src\luabind\luabind\detail\call.hpp" />
<Unit filename="src\luabind\luabind\detail\call_function.hpp" />
<Unit filename="src\luabind\luabind\detail\call_member.hpp" />
<Unit filename="src\luabind\luabind\detail\call_operator_iterate.hpp" />
<Unit filename="src\luabind\luabind\detail\class_cache.hpp" />
<Unit filename="src\luabind\luabind\detail\class_registry.hpp" />
<Unit filename="src\luabind\luabind\detail\class_rep.hpp" />
<Unit filename="src\luabind\luabind\detail\compute_score.hpp" />
<Unit filename="src\luabind\luabind\detail\constructor.hpp" />
<Unit filename="src\luabind\luabind\detail\conversion_storage.hpp" />
<Unit filename="src\luabind\luabind\detail\convert_to_lua.hpp" />
<Unit filename="src\luabind\luabind\detail\debug.hpp" />
<Unit filename="src\luabind\luabind\detail\decorate_type.hpp" />
<Unit filename="src\luabind\luabind\detail\deduce_signature.hpp" />
<Unit filename="src\luabind\luabind\detail\enum_maker.hpp" />
<Unit filename="src\luabind\luabind\detail\format_signature.hpp" />
<Unit filename="src\luabind\luabind\detail\garbage_collector.hpp" />
<Unit filename="src\luabind\luabind\detail\has_get_pointer.hpp" />
<Unit filename="src\luabind\luabind\detail\inheritance.hpp" />
<Unit filename="src\luabind\luabind\detail\instance_holder.hpp" />
<Unit filename="src\luabind\luabind\detail\is_indirect_const.hpp" />
<Unit filename="src\luabind\luabind\detail\link_compatibility.hpp" />
<Unit filename="src\luabind\luabind\detail\make_instance.hpp" />
<Unit filename="src\luabind\luabind\detail\most_derived.hpp" />
<Unit filename="src\luabind\luabind\detail\object_call.hpp" />
<Unit filename="src\luabind\luabind\detail\object_funs.hpp" />
<Unit filename="src\luabind\luabind\detail\object_rep.hpp" />
<Unit filename="src\luabind\luabind\detail\open.hpp" />
<Unit filename="src\luabind\luabind\detail\operator_id.hpp" />
<Unit filename="src\luabind\luabind\detail\other.hpp" />
<Unit filename="src\luabind\luabind\detail\pcall.hpp" />
<Unit filename="src\luabind\luabind\detail\pointee_sizeof.hpp" />
<Unit filename="src\luabind\luabind\detail\pointee_typeid.hpp" />
<Unit filename="src\luabind\luabind\detail\policy.hpp" />
<Unit filename="src\luabind\luabind\detail\primitives.hpp" />
<Unit filename="src\luabind\luabind\detail\property.hpp" />
<Unit filename="src\luabind\luabind\detail\ref.hpp" />
<Unit filename="src\luabind\luabind\detail\signature_match.hpp" />
<Unit filename="src\luabind\luabind\detail\stack_utils.hpp" />
<Unit filename="src\luabind\luabind\detail\typetraits.hpp" />
<Unit filename="src\luabind\luabind\detail\yes_no.hpp" />
<Unit filename="src\luabind\luabind\discard_result_policy.hpp" />
<Unit filename="src\luabind\luabind\error.hpp" />
<Unit filename="src\luabind\luabind\exception_handler.hpp" />
<Unit filename="src\luabind\luabind\from_stack.hpp" />
<Unit filename="src\luabind\luabind\function.hpp" />
<Unit filename="src\luabind\luabind\get_main_thread.hpp" />
<Unit filename="src\luabind\luabind\get_pointer.hpp" />
<Unit filename="src\luabind\luabind\handle.hpp" />
<Unit filename="src\luabind\luabind\iterator_policy.hpp" />
<Unit filename="src\luabind\luabind\lua_include.hpp" />
<Unit filename="src\luabind\luabind\luabind.hpp" />
<Unit filename="src\luabind\luabind\make_function.hpp" />
<Unit filename="src\luabind\luabind\nil.hpp" />
<Unit filename="src\luabind\luabind\object.hpp" />
<Unit filename="src\luabind\luabind\open.hpp" />
<Unit filename="src\luabind\luabind\operator.hpp" />
<Unit filename="src\luabind\luabind\out_value_policy.hpp" />
<Unit filename="src\luabind\luabind\prefix.hpp" />
<Unit filename="src\luabind\luabind\raw_policy.hpp" />
<Unit filename="src\luabind\luabind\return_reference_to_policy.hpp" />
<Unit filename="src\luabind\luabind\scope.hpp" />
<Unit filename="src\luabind\luabind\shared_ptr_converter.hpp" />
<Unit filename="src\luabind\luabind\tag_function.hpp" />
<Unit filename="src\luabind\luabind\typeid.hpp" />
<Unit filename="src\luabind\luabind\value_wrapper.hpp" />
<Unit filename="src\luabind\luabind\version.hpp" />
<Unit filename="src\luabind\luabind\weak_ref.hpp" />
<Unit filename="src\luabind\luabind\wrapper_base.hpp" />
<Unit filename="src\luabind\luabind\yield_policy.hpp" />
<Unit filename="src\luabind\src\class.cpp" />
<Unit filename="src\luabind\src\class_info.cpp" />
<Unit filename="src\luabind\src\class_registry.cpp" />
<Unit filename="src\luabind\src\class_rep.cpp" />
<Unit filename="src\luabind\src\create_class.cpp" />
<Unit filename="src\luabind\src\error.cpp" />
<Unit filename="src\luabind\src\exception_handler.cpp" />
<Unit filename="src\luabind\src\function.cpp" />
<Unit filename="src\luabind\src\inheritance.cpp" />
<Unit filename="src\luabind\src\link_compatibility.cpp" />
<Unit filename="src\luabind\src\object_rep.cpp" />
<Unit filename="src\luabind\src\open.cpp" />
<Unit filename="src\luabind\src\pcall.cpp" />
<Unit filename="src\luabind\src\scope.cpp" />
<Unit filename="src\luabind\src\stack_content_by_name.cpp" />
<Unit filename="src\luabind\src\weak_ref.cpp" />
<Unit filename="src\luabind\src\wrapper_base.cpp" />
<Unit filename="src\main.cpp" />
<Unit filename="src\main_options.cpp" />
<Unit filename="src\main_options.h" />
<Unit filename="src\modes\battle\battle.cpp" />
<Unit filename="src\modes\battle\battle.h" />
<Unit filename="src\modes\battle\battle_actions.cpp" />
<Unit filename="src\modes\battle\battle_actions.h" />
<Unit filename="src\modes\battle\battle_actors.cpp" />
<Unit filename="src\modes\battle\battle_actors.h" />
<Unit filename="src\modes\battle\battle_command.cpp" />
<Unit filename="src\modes\battle\battle_command.h" />
<Unit filename="src\modes\battle\battle_dialogue.cpp" />
<Unit filename="src\modes\battle\battle_dialogue.h" />
<Unit filename="src\modes\battle\battle_effects.cpp" />
<Unit filename="src\modes\battle\battle_effects.h" />
<Unit filename="src\modes\battle\battle_finish.cpp" />
<Unit filename="src\modes\battle\battle_finish.h" />
<Unit filename="src\modes\battle\battle_indicators.cpp" />
<Unit filename="src\modes\battle\battle_indicators.h" />
<Unit filename="src\modes\battle\battle_sequence.cpp" />
<Unit filename="src\modes\battle\battle_sequence.h" />
<Unit filename="src\modes\battle\battle_utils.cpp" />
<Unit filename="src\modes\battle\battle_utils.h" />
<Unit filename="src\modes\boot\boot.cpp" />
<Unit filename="src\modes\boot\boot.h" />
<Unit filename="src\modes\boot\boot_menu.cpp" />
<Unit filename="src\modes\boot\boot_menu.h" />
<Unit filename="src\modes\map\map.cpp" />
<Unit filename="src\modes\map\map.h" />
<Unit filename="src\modes\map\map_dialogue.cpp" />
<Unit filename="src\modes\map\map_dialogue.h" />
<Unit filename="src\modes\map\map_events.cpp" />
<Unit filename="src\modes\map\map_events.h" />
<Unit filename="src\modes\map\map_objects.cpp" />
<Unit filename="src\modes\map\map_objects.h" />
<Unit filename="src\modes\map\map_sprites.cpp" />
<Unit filename="src\modes\map\map_sprites.h" />
<Unit filename="src\modes\map\map_tiles.cpp" />
<Unit filename="src\modes\map\map_tiles.h" />
<Unit filename="src\modes\map\map_treasure.cpp" />
<Unit filename="src\modes\map\map_treasure.h" />
<Unit filename="src\modes\map\map_utils.cpp" />
<Unit filename="src\modes\map\map_utils.h" />
<Unit filename="src\modes\map\map_zones.cpp" />
<Unit filename="src\modes\map\map_zones.h" />
<Unit filename="src\modes\menu\menu.cpp" />
<Unit filename="src\modes\menu\menu.h" />
<Unit filename="src\modes\menu\menu_views.cpp" />
<Unit filename="src\modes\menu\menu_views.h" />
<Unit filename="src\modes\mode_bindings.cpp" />
<Unit filename="src\modes\mode_help_window.cpp" />
<Unit filename="src\modes\mode_help_window.h" />
<Unit filename="src\modes\pause.cpp" />
<Unit filename="src\modes\pause.h" />
<Unit filename="src\modes\save\save_mode.cpp" />
<Unit filename="src\modes\save\save_mode.h" />
<Unit filename="src\modes\scene.cpp" />
<Unit filename="src\modes\scene.h" />
<Unit filename="src\modes\shop\shop.cpp" />
<Unit filename="src\modes\shop\shop.h" />
<Unit filename="src\modes\shop\shop_buy.cpp" />
<Unit filename="src\modes\shop\shop_buy.h" />
<Unit filename="src\modes\shop\shop_confirm.cpp" />
<Unit filename="src\modes\shop\shop_confirm.h" />
<Unit filename="src\modes\shop\shop_leave.cpp" />
<Unit filename="src\modes\shop\shop_leave.h" />
<Unit filename="src\modes\shop\shop_root.cpp" />
<Unit filename="src\modes\shop\shop_root.h" />
<Unit filename="src\modes\shop\shop_sell.cpp" />
<Unit filename="src\modes\shop\shop_sell.h" />
<Unit filename="src\modes\shop\shop_trade.cpp" />
<Unit filename="src\modes\shop\shop_trade.h" />
<Unit filename="src\modes\shop\shop_utils.cpp" />
<Unit filename="src\modes\shop\shop_utils.h" />
<Unit filename="src\utils.cpp" />
<Unit filename="src\utils.h" />
<Extensions>
<code_completion />
<debugger />
<envvars />
<DoxyBlocks>
<comment_style block="0" line="0" />
<doxyfile_project />
<doxyfile_build />
<doxyfile_warnings />
<doxyfile_output />
<doxyfile_dot />
<general />
</DoxyBlocks>
</Extensions>
</Project>
</CodeBlocks_project_file>
Jump to Line
Something went wrong with that request. Please try again.