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Open Source J-RPG (Based on the Hero of Allacrost engine)
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CMake/Modules
ValyriaTear.xcodeproj
art
dat
doc
img
mus
po
snd
src
.gitignore
AUTHORS
CMakeLists.txt
COPYING
Editor-Info.plist
LICENSES
MANUAL
Map_Editor.cbp
Microsoft.VC80.CRT.manifest
README
README-SDL.txt
ValyriaTear-Info.plist
ValyriaTear.cbp
ValyriaTear.nsi
ValyriaTear.workspace
icon.rc

README

Valyria Tear


Copyright (C) 2012 by Bertram
Copyright (C) 2004 - 2011 by The Allacrost Project

This code is licensed under the GNU GPL. It is free software and you may
modify it and/or redistribute it under the terms of this license.
See http://www.gnu.org/copyleft/gpl.html for details.

Valyria Tear is an attempt at creating a small J-RPG using an upgraded HoA engine (See http://www.allacrost.org/).

Install procedure:
Once you've unpacked the tarball or checked it out of Git, just run 'cmake . && make ' from the top-level directory at the prompt.

You'll then be able to play by typing: 'src/valyriatear'

A Code::Blocks project file is also provided.

Directories included are:
dat/ img/ mus/ snd/ src/ txt/

Library dependencies (you will need the following in order to compile and run the game):
OpenGL and GLU
libjpeg (6.2 to 8)
libpng (1.2 to 1.5)
SDL (1.2)
SDL_ttf (1.2)
OpenAL
libogg
libvorbis
GNU Gettext
lua 5.1.x
Luabind (Provided as a static library) (0.8 atm, but 0.9 is known to work.)
Boost headers (1.48) (make sure that the boost headers used to compile Luabind are the same version used to compile Valyria Tear)
Qt 4+ (only if you wish to compile the map editor)
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