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german documentation changed

moved the old documentation to folder "german_doc/old"
and created new documentation.
New Nassi–Shneiderman diagram for Flood-algorithm
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1 parent 340d091 commit 154dd47046c688c266db581b5b7be97095a36790 hannes committed May 7, 2011
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+<?xml version="1.0" encoding="UTF-8"?>
+<root text="&#34;Programmablauf&#34;" comment="" color="ffffff" type="program" style="nice">
+ <children>
+ <instruction text="&#34;Das Menü ist sichtbar&#34;" comment="" color="ffffff" rotated="0"></instruction>
+ <parallel text="&#34;3&#34;" comment="" color="80ff80">
+ <qPara>
+ <instruction text="&#34;Die Zellengröße&#34;,&#34;kann ausgewählt werden&#34;" comment="" color="80ff80" rotated="0"></instruction>
+ </qPara>
+ <qPara>
+ <instruction text="&#34;Die Wuchs-Geschwindigkeit der Stränge&#34;,&#34;kann ausgewählt werden&#34;" comment="" color="80ff80" rotated="0"></instruction>
+ </qPara>
+ <qPara>
+ <instruction text="&#34;Die Zeit pro Zug&#34;,&#34;kann ausgewählt werden&#34;" comment="" color="80ff80" rotated="0"></instruction>
+ </qPara>
+ </parallel>
+ <instruction text="&#34;Das Spielfeld wird initialisiert&#34;" comment="" color="ffffff" rotated="0"></instruction>
+ <instruction text="&#34;Der erste Spieler ist Spieler 1&#34;" comment="" color="ffffff" rotated="0"></instruction>
+ <while text="&#34;solange beide Spieler noch Pflanzenenden haben&#34;,&#34;UND beide Spieler im letzten Zug etwas verändert haben&#34;" comment="&#34;&#34;" color="c0c0c0">
+ <qWhile>
+ <instruction text="&#34;Das PlayerIndicator-Panel wird für den Spieler angepasst&#34;" comment="" color="ffffff" rotated="0"></instruction>
+ <instruction text="&#34;Das ActionPanel wird für den Spieler angepasst&#34;" comment="" color="ffffff" rotated="0"></instruction>
+ <while text="&#34;Solange der Spieler noch freie Gartenzwerge hat&#34;" comment="" color="c0c0c0">
+ <qWhile>
+ <instruction text="&#34;Die freien Enden des aktuellen Spielers werden markiert&#34;" comment="" color="ffffff" rotated="0"></instruction>
+ <instruction text="&#34;Der Spieler wählt ein Ende aus&#34;" comment="" color="80ff80" rotated="0"></instruction>
+ <instruction text="&#34;Die Möglichkeiten zum Manipulieren werden sichtbar&#34;" comment="" color="ffffff" rotated="0"></instruction>
+ <while text="&#34;Solange der Spieler die Segmente drehen möchte&#34;" comment="" color="c0c0c0">
+ <qWhile>
+ <instruction text="&#34;Der Spieler benutzt einen Drehen-Button&#34;" comment="" color="80ff80" rotated="0"></instruction>
+ <instruction text="&#34;Die Segmente in der Auswahlliste werden gedreht,&#34;,&#34;und nicht passende ausgegraut&#34;" comment="" color="ffffff" rotated="0"></instruction>
+ </qWhile>
+ </while>
+ <instruction text="&#34;Der Spieler wählt das Segment aus, dass benutzt werden soll&#34;" comment="" color="80ff80" rotated="0"></instruction>
+ <instruction text="&#34;Die Möglichkeiten zum Manipulieren werden unsichtbar&#34;" comment="" color="ffffff" rotated="0"></instruction>
+ <instruction text="&#34;Das Ende des manipulierten Strangs wird aktualisiert&#34;,&#34;(nicht verlängert)&#34;" comment="" color="ffffff" rotated="0"></instruction>
+ <instruction text="&#34;Ein Gartenzwerg wurde benutzt und der Spieler&#34;,&#34;hat somit in diesem Zug 1 Manipulationsmöglichkeit&#34;,&#34;weniger übrig&#34;" comment="" color="ffffff" rotated="0"></instruction>
+ </qWhile>
+ </while>
+ <instruction text="&#34;Alle Stränge des aktuellen Spielers wachsen weiter,&#34;,&#34;Enden die an einen anderen Strang stoßen verwelken&#34;" comment="" color="ffffff" rotated="0"></instruction>
+ <instruction text="&#34;Es wird nach Flächen gesucht und markiert&#34;" comment="&#34;&#34;" color="ffffff" rotated="0"></instruction>
+ <instruction text="&#34;Der andere Spieler wird der aktuelle Spieler&#34;" comment="" color="ffffff" rotated="0"></instruction>
+ </qWhile>
+ </while>
+ <instruction text="&#34;Gewinner und der Endpunktestand werden angezeigt.&#34;" comment="&#34;&#34;" color="ffffff" rotated="0"></instruction>
+ </children>
+</root>
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+<root text="&#34;Sintflut-Algorithmus&#34;" comment="&#34;&#34;" color="ffffff" type="program" style="nice">
+ <children>
+ <instruction text="&#34;Initialisierung der Flutungsinfotabelle mit der Größe des Spielfeldes&#34;" comment="&#34;&#34;" color="ffffff" rotated="0"></instruction>
+ <instruction text="&#34;Initialisierung der Liste von gefunden Flächen&#34;" comment="&#34;&#34;" color="ffffff" rotated="0"></instruction>
+ <instruction text="&#34;Eintragung der Informationen von Belegten Feldern der 2 Spieler in die Flutungsinfotabelle&#34;" comment="&#34;&#34;" color="ffffff" rotated="0"></instruction>
+ <for text="&#34;solange keine freien Felder mehr in der Flutungstabelle gefunden&#34;,&#34;werden können&#34;" comment="&#34;&#34;" color="c0c0c0">
+ <qFor>
+ <instruction text="&#34;Initialisierung der Liste für informationen über aktuelle Fläche&#34;" comment="&#34;&#34;" color="ffffff" rotated="0"></instruction>
+ <instruction text="&#34;Suchen des eines freien Feldes zum Starten der Welle&#34;,&#34;und Initialisierung der Startwelle mit dieser Fläche&#34;" comment="&#34;&#34;" color="ffffff" rotated="0"></instruction>
+ <while text="&#34;solange in der vorherigen Wellenbewegung neue Felder erschlossen wurden&#34;" comment="&#34;&#34;" color="c0c0c0">
+ <qWhile>
+ <instruction text="&#34;Initialisierung der Liste zum Speichern der Informationen für die&#34;,&#34;nächste Wellenbewegung&#34;" comment="&#34;&#34;" color="ffffff" rotated="0"></instruction>
+ <for text="&#34;für jedes Feld in der aktuellen Welle&#34;" comment="&#34;&#34;" color="c0c0c0">
+ <qFor>
+ <for text="&#34;für jedes angrenzende Feld an das aktuelle Feld&#34;" comment="&#34;&#34;" color="c0c0c0">
+ <qFor>
+ <case text="&#34;wenn das Feld ... ist/gehört&#34;,&#34;frei&#34;,&#34;dem Spieler&#34;,&#34;dem feindlichen Spieler&#34;" comment="&#34;&#34;" color="ffffff">
+ <qCase>
+ <instruction text="&#34;Hinzufügen des Feldes zur Liste der&#34;,&#34;neuen Welle&#34;" comment="&#34;&#34;" color="ffffff" rotated="0"></instruction>
+ </qCase>
+ <qCase>
+ <instruction text="&#34;setze Flag:&#34;,&#34;freundlich auf WAHR&#34;" comment="&#34;&#34;" color="ffffff" rotated="0"></instruction>
+ </qCase>
+ <qCase>
+ <instruction text="&#34;setze Flag:&#34;,&#34;feindlich auf WAHR&#34;" comment="&#34;&#34;" color="ffffff" rotated="0"></instruction>
+ </qCase>
+ </case>
+ </qFor>
+ </for>
+ </qFor>
+ </for>
+ <instruction text="&#34;Liste für neue Flächen wird für nächsten Schleifendurchlauf verwendet&#34;" comment="&#34;&#34;" color="ffffff" rotated="0"></instruction>
+ </qWhile>
+ </while>
+ <alternative text="&#34;ist Flag &#34;&#34;feindlich&#34;&#34; UNWAHR UND Flag &#34;&#34;freundlich&#34;&#34; WAHR&#34;" comment="&#34;&#34;" color="ffffff">
+ <qTrue>
+ <instruction text="&#34;Füge die aktuelle Fläche zur Liste von&#34;,&#34;gefundenen Flächen hinzu&#34;" comment="&#34;&#34;" color="ffffff" rotated="0"></instruction>
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+ </qFalse>
+ </alternative>
+ </qFor>
+ </for>
+ </children>
+</root>
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+\@writefile{toc}{\contentsline {paragraph}{Was der Spieler zu tun hat}{2}}
+\@writefile{toc}{\contentsline {subsection}{\numberline {1.3}Himmelhoch jauchzend, zum Tode betr\IeC {\"u}bt - Das Spielende}{2}}
+\@writefile{toc}{\contentsline {section}{\numberline {2}Programmablauf}{2}}
+\@writefile{toc}{\contentsline {section}{\numberline {3}Der Sintflut-Algorithmus}{2}}
+\@writefile{toc}{\contentsline {paragraph}{Etymologie}{2}}
+\newlabel{fig:programmablauf}{{2}{3}}
+\@writefile{lof}{\contentsline {figure}{\numberline {1}{\ignorespaces Der Programmablauf als Struktogramm: Schleifen sind grau dargestellt, Interaktionen mit dem Spieler sind gr\IeC {\"u}n unterlegt.}}{3}}
+\@writefile{toc}{\contentsline {subsection}{\numberline {3.1}Erkl\IeC {\"a}rung des Struktogramms}{4}}
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+\BOOKMARK [1][-]{section.1}{Spielidee}{}
+\BOOKMARK [2][-]{subsection.1.1}{Mythos}{section.1}
+\BOOKMARK [2][-]{subsection.1.2}{Geschichte}{section.1}
+\BOOKMARK [2][-]{subsection.1.3}{Der Vertrag - Die Spielregeln}{section.1}
+\BOOKMARK [2][-]{subsection.1.4}{Himmelhoch jauchzend, zum Tode betr\374bt - Das Spielende}{section.1}
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