Skip to content

Neopallium/slua

master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
doc
 
 
etc
 
 
src
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
README for slua

=== Requires ===

=== Compile ===
 * mkdir build
 * cd build
 for Release build:
 * cmake .. -DCMAKE_BUILD_TYPE=Release
 for Debug build:
 * cmake .. -DCMAKE_BUILD_TYPE=Debug
 * make

=== Install ===
 * make install

=== Patches to lua/src ===
 * Emergency Garbage Collector: http://lua-users.org/wiki/EmergencyGarbageCollector
 * LuaCoco-1.1.6: http://luajit.org/coco.html + (x86_64 support added)
 * a few hooks where added to support static compiled functions.

=== Programs ===
 * slua: This command can be used to run Lua script.  It doesn't have JIT support!
 * sluac: This command compiles Lua scripts into C code which calls lua vm ops functions.
 * slua-compiler: This is a bash script that wraps sluac to compile Lua scripts into standalone executables or loadable modules.

=== Libraries ===
 -- static & dynamic libraries for linking into host app.
 * libslua_static.a & libslua.so

 -- Used for compling Lua scripts to standalone executables.
 * liblua_main.a

=== Using slua ===
'sluac' alone can only compile Lua scripts to Lua bytecode or C code.  A wrapper script called 'slua-compiler' is provided that wraps 'sluac' and gcc.

Compile standalone Lua script:
slua-compiler script.lua
outputs: ./script

Compile Lua script as a module:
slua-compiler -lua-module script.lua
outputs: ./script.so

About

Static lua compiler - Compile Lua code into C code.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages