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This works in reverse as well. Objects that block the laser in the world can prevent interactions with private UI, e.g. scrolling, and once the scrolling is interrupted, it requires the user the click again.
I'm not sure on the technical aspect of it- but could it be possible to modify, or extend the laser system to handle private and public interactions fully separately, @Frooxius?
In VR, the brush stroke stops if a UI is detected as being pointed at by the draw tool.
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