From 0019846780007b72cb5e1483d5b90bf9d9964355 Mon Sep 17 00:00:00 2001 From: AdamTadeusz Date: Sat, 28 Sep 2024 18:19:55 +0100 Subject: [PATCH] prevent weapon sequence from being networked. World model doesn't have any and view model can only be seen by the client using the weapon --- mp/src/game/shared/neo/weapons/weapon_neobasecombatweapon.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/mp/src/game/shared/neo/weapons/weapon_neobasecombatweapon.cpp b/mp/src/game/shared/neo/weapons/weapon_neobasecombatweapon.cpp index 02c8a1c80..e3288fd78 100644 --- a/mp/src/game/shared/neo/weapons/weapon_neobasecombatweapon.cpp +++ b/mp/src/game/shared/neo/weapons/weapon_neobasecombatweapon.cpp @@ -41,6 +41,7 @@ BEGIN_NETWORK_TABLE( CNEOBaseCombatWeapon, DT_NEOBaseCombatWeapon ) SendPropInt(SENDINFO(m_nNumShotsFired)), SendPropBool(SENDINFO(m_bRoundChambered)), SendPropBool(SENDINFO(m_bRoundBeingChambered)), + SendPropExclude("DT_BaseAnimating", "m_nSequence"), #endif END_NETWORK_TABLE()