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Pugnacious Juices

Two or more liquid battle agains each other for dominance.

Game Play

The player directs a liquid mass in an effort to assimilate other's player liquid masses.

The player who assimilates all the liquid in the map is the winner.

A player controls the movement of the liquid by moving a pointer. The liquid mass moves to where the pointer is at.

The liquid mass is not a single entity, but it is composed of smaller units. Fighters.

Two fighters of rival teams fight when they collide.

All fighters are always moving – or wanting to move – in any of these directions: 0º 45º 90º 135º 180º 225º 270º 315º 360º

The outcome of two fighters match is determined by who is colliding with more force. For example:

A -> <- B Same force, there is not a winner.

A -> -> B A wins.

When a fighter loses the battle he becomes part of the winner's army.

Install

Mac OS
                    
brew install libsndfile glew
gem install pugnacious_juices

Linux 
apt-get install libsndfile freetype2 openal
gem install pugnacious_juices

Play

$ pugnacious

$ pugnacious 500  # 500 molecules in the game

Development

git clone https://Nerian@github.com/Nerian/Pugnacious-Juices.git        
cd Pugnacious-Juices
rake osx_install
gem install ray # or bundle install  
ruby bin/pugnacious.rb

Licence

Copyright (c) 2011 Gonzalo Rodríguez-Baltanás Díaz

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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A Ruby videogame where two or more fluids battle for dominance

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