# Administration Server-side tools for inspecting and managing NeroAgriculture. ## Catalog diagnostics Operator commands (require gamemaster/permission level) print material metadata only — never player data: - `/neroagriculture catalog list` — active vs total materials with tier and source. - `/neroagriculture catalog show ` — full effective definition for one material. - `/neroagriculture catalog errors` — datapack parse errors and conflicts. - `/neroagriculture catalog report` — effective tier/gate/yield ramp/conversion and override source per material. ## Datapacks Data-driven content is hand-authored under `data/neroagriculture/neroagriculture/`: `materials/`, `foods/`, `environments/`, `cycles/`, and `breeding/`. See [Material Recipe Datapacks](Material-Recipe-Datapacks.md) and the per-system pages for formats. Reloads take effect on the next server access; catalogs are reload-safe and never reassign material ids. ## Ownership and claims Automation and terraforming honour a claim/protection policy seam and fail closed when a position is denied. `automation.track_owner` records only a placer UUID; see [Privacy and Erasure](Privacy-and-Erasure.md). ## Terraforming Terraforming changes only Agriculture's environment model for a bounded region — never world blocks. A project's owner can sneak-right-click the controller to roll back; **breaking the controller always removes the region**, so administrators can undo any project. The feature is gated by `terraforming.enabled`. ## Player-data erasure Milestones and machine ownership are cleared through Core's shared erasure hook; NeroAgriculture participates automatically. See [Privacy and Erasure](Privacy-and-Erasure.md). See also: [Configuration](Configuration.md), [Performance](Performance.md).