# Alien Crops Alien crops are natural (non-engineered) species with exotic products used in food and, in later stages, genetics and processing. Their defining rule is that they are **found, not fabricated** — exploration, not the machine chain, is how you earn their seeds. ## Natural vs derived strains Each alien species is either **natural** or **derived**: - **Natural strains** are wild species. They are discovered, never synthesized. The fabrication chain will refuse to produce a natural-strain seed regardless of research state. - **Derived strains** are bred or engineered from discovered stock. Once researched, they behave like engineered foods and may be produced through the fabrication path. This distinction is enforced server-side: `synthesizable()` is false for every natural strain, so no manual, automated, or component-forged route can fabricate one before it is discovered in the world. ## Acquisition Alien species are unlocked at the [Seed Research Bench](Seed-Research.md) from a discovery sample, which records the milestone and returns the corresponding `Alien Seed`. The seed is then planted on a sufficient-tier grow bed and cultivated like any other crop, dropping `Alien Produce` on harvest. This path is fully standalone; where planet worldgen is available it adds further native sources without changing the rule that natural strains are found rather than synthesized. ## Products and effects Alien produce is edible and may carry a bounded [signature effect](Food-Effects.md) just like engineered food, subject to the same server-authoritative potency and duration caps. See also: [Engineered Foods](Engineered-Foods.md), [Planet Varieties](Planet-Varieties.md).