# Fabrication Chain Stage 5 connects physical resource samples to repeatable cultivation without trusting client item data. All three processing machines use Neroland Core energy storage, upgrades, and item/energy Side Config. Their five-slot inventory is exposed through the native automation capability on every loader. ## Essence Extractor The Extractor accepts a real sample in its first input. It resolves one deterministic material from the current server catalog, then matches a `material_extraction` datapack recipe. Only after the recipe, energy, and both output slots remain valid does it consume the sample. It produces neutral tier essence and a fresh Material Essence stack whose material and tier are rebuilt from the server catalog. ## Essence Infuser The Infuser performs the default 4:1 condensation steps from Terran through Deepvoid essence. Supplying a Blank Seed in its second input instead selects a charging recipe. The output Charged Seed carries only a versioned tier component. Destination gates are checked when work begins and again at completion. ## Seed Synthesizer The Synthesizer uses three inputs: a real material sample, matching Material Essence, and a Charged Seed of the resolved catalog tier. It also requires the player's Core material-discovery and Agriculture research milestones. The server rechecks the recipe, catalog, gate, milestones, components, output space, and physical inputs before producing a fresh Resource Seed. Putting Material Essence in the first slot selects a conservative material-conversion recipe instead. The recipe must name the same material, meet its catalog conversion cost, and output the catalog's exact resource item. Player- or team-scoped checks use an eligible player within 16 blocks; no player UUID is stored on the machine. The screen shows progress, NF, and explicit blocked states such as no power, closed gate, missing research, invalid components, or full output.