# Modules: Pace The **Pace** slot decides how fast the game runs and whether that changes during a match. One chip. Empty means **Steady** at full speed. Ingredient: **repeater**. [All slots](Modules.md) A game runs at 20 steps a second at full speed. A **slow-down** (or divisor) of 2 runs it at half that, 4 at a quarter. The clock always counts real seconds. | Chip | What it does | Recipe (shapeless) | | --- | --- | --- | | **Steady** (default) | The game runs at one constant speed. | Blank Chip + repeater | | **Pulse** | Alternates bursts of full speed with slow stretches. | Blank Chip + repeater + redstone torch | | **Ramp** | Starts slow and speeds up to full speed in steps. | Blank Chip + repeater + redstone | ## Steady Slow-down 1 is full speed; 4 is a quarter of it. | Setting | Default | Range | | --- | --- | --- | | Slow-down | 1 | 1–4 | ## Pulse Full speed for the fast stretch, then the slow divisor for the slow stretch, over and over. | Setting | Default | Range | | --- | --- | --- | | Fast (ticks) | 60 | 20–200 | | Slow (ticks) | 60 | 20–200 | | Slow divisor | 2 | 2–4 | ## Ramp Starts at the start divisor and steps one closer to full speed at every interval, until it reaches full speed. | Setting | Default | Range | | --- | --- | --- | | Start divisor | 2 | 1–4 | | Every (seconds) | 20 | 5–120 |