# Modules: Pickup The **Pickup** slot decides what the pawns collect. Up to **three** chips (the same chip twice with different settings is fine). Empty means no pickup. Ingredient: **gold nugget**. [All slots](Modules.md) | Chip | What it does | Recipe (shapeless) | | --- | --- | --- | | **Key** | Keys that unlock the exit; without one they are worth 5 points. | Blank Chip + gold nugget + tripwire hook | | **Score Orb** | Orbs worth points; they return unless the rule is to clear them. | Blank Chip + gold nugget + gold nugget | | **Shield** | Grab it to shrug off the next hits for a while. | Blank Chip + gold nugget + iron ingot | | **Speed Boost** | Grab it to move faster for a while. | Blank Chip + gold nugget + sugar | Pickups are placed on free floor cells at random (from the match's seed), never right next to where a player starts. Every pickup a Serpent collects makes it longer. ## Key Placed once at the start, a few cells away from every player, and never replaced. With the Reach Exit rule and **Needs key** on, the exit unlocks when every key has been collected. In any other game a key is simply worth 5 points (the bench warns). Keys count as clearable for Clear Board. | Setting | Default | Range | | --- | --- | --- | | Count | 1 | 1–4 | ## Score Orb Each orb gives its value to whoever collects it. A collected orb comes back somewhere else after one second — except under Clear Board, where the orbs are placed once and the goal is to take them all. | Setting | Default | Range | | --- | --- | --- | | Value | 10 | 1–100 points | | Count | 3 | 1–32 orbs | ## Shield Collecting it protects the pawn for the duration: hazards and shots do not cost a life. A collected shield returns after five seconds. | Setting | Default | Range | | --- | --- | --- | | Duration (ticks) | 100 | 20–400 | | Count | 1 | 1–4 | ## Speed Boost Collecting it makes the pawn faster for the duration. A collected boost returns after five seconds. | Setting | Default | Range | | --- | --- | --- | | Duration (ticks) | 100 | 20–400 | | Count | 1 | 1–4 |