# Modules: Theme The **Theme** slot decides the look and sound of the screen: its colours, sprites and start and end jingles. One chip, no settings. Empty means **Neon Void**. Ingredient: **pink dye**. [All slots](Modules.md) A theme never changes how the game plays. Every theme draws the same sprites in its own colours, so a game looks the same shape in any theme. | Chip | Look | Recipe (shapeless) | | --- | --- | --- | | **Neon Void** (default) | Dark void, magenta pawns, cyan exits — the house look. | Blank Chip + pink dye | | **Cindara Dusk** | Ember reds and dusk amber under a warm sand glow. | Blank Chip + pink dye + orange dye | | **Hangar** | Graphite deck, hazard yellow and field blue. | Blank Chip + pink dye + yellow dye | | **Terminal Green** | One-colour phosphor ladder with a single white hot spot. | Blank Chip + pink dye + lime dye | Each player can also turn on CRT scanlines for their own screens (`client.scanlines` in [Config](Config.md)); that is a setting on your computer, not part of the game. Theme variants are not in this version.