# Bond & Personality Bond and personality are cosmetic. They never change what a companion can do. ## Traits Every companion is born with one of six traits that shapes how it idles and what it says: | Trait | How it behaves | |---|---| | Curious | Wanders off to look at things, then comes back | | Grumpy | Keeps its distance and grumbles at strangers. It still likes you | | Loyal | Sticks close and salutes when asked | | Show-off | Flips and poses when you look at it | | Shy | Hides behind you when strangers come close | | Sleepy | Naps whenever nothing is happening | ## Chatter Companions now and then say something in a small speech bubble above their head: a greeting, a grumble, "found ore", "battery low". Other players nearby can see the bubbles too. - The **Chatterbox** chip doubles how often it talks, **Hush** cuts it to a quarter, **Silent Running** stops it. - `/nscomp privacy chatter off` silences your companions and hides other players' companions' chatter from you. ## Bond Bond grows from 0 to level **4**: - **time together**: being near you (within 16 blocks), - **pats**: right-click it with an empty hand (counts once a minute), - **finished jobs**. Levels need 100, 300, 700 and 1 500 points; level 4 takes roughly eight hours of play together. The Companion screen shows the level and what the next one brings. | Level | What you get | |---|---| | 1 | It starts looking around on its own | | 2 | A second idle habit and a happy greeting | | 3 | A trick it shows off now and then when you are close, and a heart by its name | | 4 | A coloured nameplate | Several skins and hats unlock at bond levels: see [Skins & Hats](Skins-and-Hats.md). Bond belongs to the companion and travels with it through Capsules, Bays and recovery. ## Perching Small companions (the Helper Drone and the Scrapling) hop onto your **right shoulder** after a few seconds near you. Sneaking, taking a hit, flying with an elytra or lying in bed sets them down.