# Chips Chips upgrade a companion. Every chip starts from a **Blank Chip** (copper ingot + redstone + iron nugget, makes 2). ## Fitting and removing - Hold a chip and click an empty slot on the **Companion screen**, or right-click your companion with it. - Click a fitted chip to take it out; it goes back to your inventory (or your feet if it is full). - Helper and Scout Drones have **2** slots, the bots **3**, the Scrapling **1** for cosmetic chips only. - One chip of each kind per companion (any tier), and some kinds cannot be fitted together: **Lamp + Silent Running**, **Chatterbox + Hush**, **Speed + Armour**. The screen tells you why a chip does not fit. - Chips travel with the companion into its Capsule, a Bay and back. Looks never change stats; chips do. ## Stat chips (tiers I, II, III) Tier I is a Blank Chip plus the reagent; tier II is tier I + the reagent + a gold ingot; tier III is tier II + the reagent + a diamond. | Chip | Reagent | I / II / III | |---|---|---| | Speed | sugar | moves and works 10 / 20 / 30 % faster | | Efficiency | lapis lazuli | uses 15 / 25 / 35 % less energy | | Range | amethyst shard | looks for work 2 / 4 / 6 blocks further | | Capacity | redstone | holds 25 / 50 / 75 % more charge | | Armour | iron ingot | +2 / 4 / 6 armour | | Vitality | glistering melon slice | +4 / 8 / 12 health | Speed, Efficiency, Range and Capacity chips also count as Neroland Core upgrade modules. ## Capability chips Blank Chip plus the reagent. | Chip | Reagent | Effect | |---|---|---| | Guard Protocol | iron sword | Lets any companion take the Guard job (one with no attack only keeps watch) | | Ore Filter | raw iron | Mining keeps only ore drops; scouting marks only ores | | Auto-Deposit | hopper | A carrier empties into its bound container without being told | | Cargo Rack | chest | Nine more carry slots | | Lamp | glowstone dust | Lights the space around a drone as it flies | | Salvage | compass | Gathers your dropped items when you die, on any companion | | Silent Running | white wool | No chatter, no work sounds, no sparkles | | Radiation Shielding | obsidian | Ignores radiation hazards (Nerospace worlds) | ## Cosmetic chips | Chip | Reagent | Effect | |---|---|---| | Chatterbox | note block | Chats twice as often | | Hush | feather | Chats a quarter as often | | Emote Pack | book | A second set of emotes | | Sparkle Trail | glow ink sac | A little sparkle trail while it moves | ## For pack makers Which chips exclude each other is data: `data//chip_rules/exclusive.json`, for example `{"pairs": [["nerocompanion:lamp", "nerocompanion:silent_running"]]}`. Every namespace's file is merged and `/reload` picks up a change. The chip kinds themselves are items and cannot be added by data.