# Modes A companion always has one mode (job). Pick it from the **Remote's radial** (hold use; keys 1-8 also work), from the Companion screen, or from the NeroLink app. A companion only offers the modes it can do: see [Companions](Companions.md). | Mode | What the companion does | Who has it | |---|---|---| | **Follow** | Stays close and comes along wherever you go; small ones perch on your shoulder | everyone | | **Stay** | Waits where it is until told otherwise (a Combat Bot guards that spot) | everyone | | **Guard** | Watches over you and fights hostile mobs that come near | Combat Bot, or any companion with Guard Protocol | | **Mine** | Digs out the box you marked with the Remote | Mining Bot | | **Carry** | Picks up dropped items and delivers them | Helper Drone, Carry Bot | | **Repair** | Mends your worn armour and hotbar items | Repair Bot | | **Scout** | Flies ahead and marks ores and enemies for you | Helper Drone, Scout Drone | | **Sleep** | Powers down and uses no energy; pick any job to wake it | everyone | ## Things that change a companion's behaviour on their own - **Low battery**: at `energy.lowBatteryPercent` (10 %) it heads to its home Pad or Bay if that is within `energy.returnHomeRange` (96 blocks), otherwise it sleeps where it is. Charge it and pick a job again. - **Owner away**: beyond `throttleDistance` (32 blocks) it thinks less often; beyond `sleepDistance` (64 blocks), or while you are offline or in another dimension, an idle companion sleeps. Work pauses and resumes when you return. - **Hazards**: a sleeping companion is moved out of water, lava or a wall instead of being left to drown or burn. - **Off-world** (with Nerospace): radiation puts it to sleep unless it carries a Radiation Shielding chip.