# NeroQuests integration NeroCompanion works with or without **NeroQuests**. When NeroQuests is installed, the quest book gains a **Companion Log** chapter with 14 quests that follow what you actually do: | Quest | What to do | | --- | --- | | Blueprint | Craft your first companion Capsule (a Helper Drone is the simplest). | | First Deploy | Deploy a companion from its Capsule so it binds to you. | | First Chip | Insert an upgrade chip into one of your companions. | | Pet Adopted | Hatch a Scrapling from a Scrap Egg, or tame a pet creature (NeroCreatures). | | Full Squad | Have as many companions active at once as the server allows. | | Companion Keeper | Finish the four above. Rewards the **Aurora** skin for every companion type. | | Topped Up | Charge a companion on a Charging Pad, in a Companion Bay or with the Hand Crank Charger. | | Best Friends | Reach bond level 3 with one companion. | | First Dig | Mark an area with the Remote and let a Mining Bot dig it out. | | Special Delivery | Bind a container and let a carrier deliver its cargo there. | | Good as New | Let a Repair Bot mend a worn tool or piece of gear. | | On Guard | Let a guarding Combat Bot see off a hostile mob. | | It Hatched! | Incubate a Scrap Egg until a Scrapling hatches. | | Found Again | Reclaim a lost companion. | Each quest is credited to the companion's owner when it happens, even if they are offline. Without NeroQuests nothing changes: the quest files stay dormant and NeroCompanion never needs NeroQuests to run. ## Privacy Milestones are recorded as per-player progression gates in Neroland Core, which you can export or have erased with your other Core data. NeroCompanion publishes no world-wide "someone reached X" signals for companions, because a companion count is about one player. ## See also - [Home](Home.md) - [Skins & Hats](Skins-and-Hats.md)