# Meteor shower Meteors fall over an area for a few minutes. Each one digs a small crater with a hot crater pocket in the middle. | | | | --- | --- | | Severity | **HAZARD** (amber warning triangle) | | Needs | Neroland Core only (the space variant needs a mod that adds space dimensions, such as Nerospace) | | Can damage | **Terrain**: craters replace the ground where meteors land | | Location | Announced by dimension only | ## What to do Keep clear while it falls, then go mining in the craters. Break a **crater pocket** for loot; each one you open counts as taking part, and when the shower ends everyone who took part shares its rewards — see [Rewards](Rewards.md). The craters and their meteor ore stay after the event. ## What it changes Each impact digs a crater of meteor rock (radius 2 to 4) with some embedded meteor ore and a crater pocket. A crater **never** lands: - in a protected area — exclusion zones, near world spawn, in a NeroColonies colony or an Open Parties and Claims claim, near Neroland security or colony blocks, or in an area that cannot be checked because it is not loaded (see [Protection and fair play](Protection-and-Fair-Play.md)); - within `craterBlockEntityMarginBlocks` (4) blocks of any block entity — a chest, a machine, a sign — while `craterAvoidsBlockEntities` is on; - when `meteorBlockDamage` is off or `destructiveEventsEnabled` is off. In those cases the meteor lands softly: no crater, only the pocket. A few craters per chunk and per shower at most; further meteors land softly too. ## The two meteor events | Event | Where | | --- | --- | | Meteor Shower (`neroevents:core/meteor_shower`) | The overworld. | | Meteor Storm (`neroevents:core/meteor_shower_space`) | Space dimensions (dimension types in `neroland:space/dimensions`), with more meteors and more ore. | ## Switches - `meteorBlockDamage=false` — every impact is a soft landing. - `destructiveEventsEnabled=false` — no meteor events at all. - `craterAvoidsBlockEntities`, `craterBlockEntityMarginBlocks` — keep craters away from block entities. - On your own screen, the *Impact flash* switch in [HUD settings](HUD-Settings.md) turns the bright impact flash off. ## See also - [How events work](Events.md) - [Writing your own events](Writing-Your-Own-Events.md) — the meteor-shower payload settings