# Getting Started **Neroland Core** is the foundation library for the Neroland sci-fi mod ecosystem. It is built for **Minecraft 26.1.2 and 26.2** on **NeoForge, Forge, and Fabric**, with the mod id `nerolandcore`. ## What Core is (and isn't) Core is a **library, not a content mod**. It provides the shared materials, tags, and APIs that the other Neroland mods rely on, so the whole ecosystem behaves consistently. By itself Core adds: - a handful of crafting materials and their blocks (see [Materials](Materials.md)), - a shared **Neroland** creative tab, - a `/neroland …` command tree (see [Commands](Commands.md)). The real gameplay — machines, planets, quests, economy — lives in the mods that build on Core (Nerospace, Nerotech, NeroPower, NeroEconomy, NeroFactions, NeroQuests, NeroEvents). ## Who it's for - **Players** — you install Core because a mod you want requires it. It runs quietly underneath. - **Pack makers** — Core is highly tunable from a datapack and config without touching code; see [Tags & Datapacks](Tags-and-Datapacks.md) and [Configuration](Configuration.md). - **Mod developers** — Core is the single, stable dependency you build against; see [For Developers](For-Developers.md). ## Installing 1. Install your loader of choice (NeoForge, Forge, or Fabric) for Minecraft 26.1.2 or 26.2. 2. On **Fabric**, also install Fabric API. 3. Drop `nerolandcore` and any mods that depend on it into your `mods/` folder. Core must load **before** the mods that depend on it; loaders handle this automatically from the dependency declarations. ## First things to try - Open the creative inventory and find the **Neroland** tab to see the materials Core ships. - Run `/neroland gate list` to view the progression milestones (see [Progression Gates](Progression-Gates.md)). - Run `/neroland config list` to see Core's tunable values (see [Configuration](Configuration.md)). ## See also - [Commands](Commands.md) - [Materials](Materials.md) - [For Developers](For-Developers.md) - [FAQ](FAQ.md)