# Universal Duct & Native Storage Stage 8 introduces the **Universal Duct** — one duct that carries **items and fluids** on a single network — and **native storage** that the network indexes. ## Universal Duct The universal duct is the new default conduit. A single line carries **both items and fluids** (energy stays on [Energy Cables](Conduits.md)); each resource is routed to the matching neighbour — items to inventories, fluids to fluid storages. It is **cheap** to craft (8 per recipe). - **One line, two media.** Internally the duct joins both the item and fluid networks at the same positions, so you no longer run parallel item and fluid lines. - **Faces.** Set per-face input / output / disabled with the **Configurator**; the mode applies to both items and fluids on that face. - **Item filter.** Bare-hand right-click opens a whitelist: drop sample items into the slots and only those pass; an empty filter passes everything. (Per-face *fluid* filters are a later refinement.) - **Interop.** A universal duct placed against a legacy **Item Duct** merges with its item network, and against a **Fluid Duct** merges with its fluid network — so old and new lines mix freely. ## Item Storage The **Item Storage** block is a native network warehouse: a 54-slot store that the network reads and writes. - **Right-click** to open its double-chest GUI. - **On the network.** Universal ducts route items into and out of it, and the [Storage Request Terminal](Terminals.md) aggregates its contents into the searchable network index — no extra setup, because NeroLogistics discovers inventories through the vanilla container contract. - **Interop.** Hoppers, and the standard item capability (on all three loaders — Fabric, NeoForge and Forge), expose it to other mods; when **AE2** is present its interface is just another inventory on the network, read the same way — no hard AE2 dependency, no duplication. ## Roadmap (Stage 8 follow-ups) These are designed and scheduled but not in this build: - **Gas** as a third universal-duct medium (pending a confirmed gas capability / Mekanism interop). - **Native fluid tanks and gas containers** as first-class storage endpoints. - **Typed storage cells** (item / fluid / gas) with **capacity tiers** and **partition / priority**, held in storage drive/host blocks. - A **controller-unified network index** (the controller aggregating all storage into one index) and deeper **AE2** crafting delegation. ## See also - [Network Controller](Controller.md) — manages the network and scales its throughput. - [Conduits](Conduits.md) — legacy item/fluid ducts and energy cables. - [Terminals](Terminals.md) — the storage request terminal that indexes native storage.