# Telemetry (anonymous crash reporting) NeroQuests sends **anonymous crash reports** so bugs get fixed without anyone having to file a report by hand. It is on by default, it is disclosed here and in [`PRIVACY.md`](../PRIVACY.md), and you can **turn it off**. Reports go to **Sentry**, on EU ingest servers. ## How to opt out Set this in `config/neroquests.properties` (created on first launch): ```properties telemetryEnabled=false ``` Restart the game. That silences everything — including the developer's own dev runs. The setting is **client-local**: it is not server-authoritative, so a server you join can never switch your crash reporting on or off. Every other NeroQuests config value the server does dictate; this one is yours. ## What is sent Only when NeroQuests itself is involved in the failure — a report is dropped unless its stack trace touches `za.co.neroland.neroquests`. Crashes from other mods are never sent. - the stack trace of the error - version strings: NeroQuests, Minecraft, your loader (Fabric / Forge / NeoForge), OS, Java - the ids and versions of your other installed mods (public manifest values), to spot mod conflicts - NeroQuests' own config values (e.g. `gateWritesEnabled`) - breadcrumbs — a short trail of what the mod was doing just before the error - anonymous stability and timing samples ## What is never sent - your IP address - your username, player UUID, or any player identity - your machine's hostname or OS account name (home-directory paths are rewritten to `/~`) - world name, seed, coordinates, or chat - **your quest progress** — none of the data described in [`PRIVACY.md`](../PRIVACY.md) "What is stored" ever leaves your machine ## Volume Identical errors are reported once per game session, and no more than **10** reports are sent in a session at all. ## See also - [`PRIVACY.md`](../PRIVACY.md) — full data-protection statement (POPIA / GDPR), including quest-progress storage, erasure and retention - [Home](Home.md)