# Survey Bunker A hatch-and-ladder shelter left by the Halcyon Survey: a ladder shaft down to a hub chamber, a few corridors and rooms, one sealed vault and the Survey's logs. On Earth it is where the story starts. ## Where it generates - **Earth (overworld):** dry land — plains, meadows, deserts, forests, taigas, savannas, badlands and snowy plains. Rare: in testing the nearest bunker was usually 1.1–1.2 km away; over ocean it can be much farther. - **Every moon and planet** (with Nerospace): more common than on Earth. - Sites must be dry and reasonably flat. The hub sits deep enough that rooms stay buried on a slope. ## What you find - A hatch on the surface and a ladder down into the hub. One hub layout of three is chosen per bunker. - Corridors (straight, long, turns, a junction) leading to rooms: store, lab, service, canteen and archive. The archive room has a Log Terminal. - Satellites near some bunkers: a fallen or standing antenna, and a supply cache. - Chests with salvage, supplies and Earth data shards. ## Puzzle and vault The hub holds a **Vault Cache sealed by three or four Ballast Plates**. Each plate shows how many items it needs; load every plate exactly to unseal the vault. See [Puzzles](Puzzles.md). ## Guardians A **Ruin Spawner** is set into the hub floor; its range covers the ladder foot, every plate and the vault, so you cannot reach the vault without waking it. Arc Grates lie in some corridors. See [Guardians](Guardians.md). ## Protection The bunker has no separate gated room, so its hull is mineable. The vault, plates and spawner are unbreakable, and the vault stays sealed until its plates are solved. [Home](Home.md)