# Commands All NeroSecurity commands start with `/nerosecurity`. Players need no operator permission for them; each command checks your level at the installation, exactly as the hub does. A keycard in your hand never counts for a command. Replies go to you only. `` is an installation's id, the first eight characters of its id, or its exact name (in quotes if it contains spaces). Tab-completion suggests the short ids of your own installations only, never names or owners. ## Your installations | Command | Who | What it does | | --- | --- | --- | | `/nerosecurity installations` | anyone | Lists the installations you own or belong to, with your level and whether each is locked down. | | `/nerosecurity lockdown on` | OFFICER | Starts a lockdown. | | `/nerosecurity lockdown off` | OWNER | Clears a lockdown. | | `/nerosecurity log [count]` | OFFICER | Shows the newest audit log entries (20 by default, 1 to 100). The read is itself logged. | | `/nerosecurity keycards list` | OFFICER | Lists issued cards: serial, level, flags and age. Logged like a log read. | | `/nerosecurity keycards revoke ` | OWNER | Kills one card. | | `/nerosecurity keycards revokeall` | OWNER | Kills every card issued so far. | | `/nerosecurity automation off\|member\|officer` | OWNER | Sets how far hoppers and pipes may reach into secure chests. | | `/nerosecurity notify-officers on\|off` | OWNER | Whether officers also get alarm chat messages and phone notifications. | ## Bindings (optional mods) | Command | Who | What it does | | --- | --- | --- | | `/nerosecurity bind ` | MEMBER | Shows the faction, colony and station bindings. | | `/nerosecurity bind faction [member\|officer]` | OWNER | Binds a NeroFactions faction you belong to. | | `/nerosecurity bind colony here\| [member\|officer]` | OWNER | Binds a NeroColonies colony you belong to; `here` is the one you stand in. | | `/nerosecurity bind station ` | OWNER | Binds a Nerospace station you own. | | `/nerosecurity unbind faction\|colony\|station` | OWNER | Removes a binding. | The optional `member|officer` is the most the binding may give (MEMBER when left out). Only a real owner can bind or unbind; an OWNER keycard does not count. See [Access Levels](Access-Levels.md). ## Alerts | Command | Who | What it does | | --- | --- | --- | | `/nerosecurity alerts` | anyone | Lists your unread security alerts. | | `/nerosecurity alerts ack ` | anyone | Acknowledges one of your alerts, by the short id the list shows. | | `/nerosecurity alerts ack all` | anyone | Acknowledges all of your alerts. | See [NeroLink App and Notifications](Companion-App.md). ## Privacy | Command | Who | What it does | | --- | --- | --- | | `/nerosecurity privacy` or `/nerosecurity privacy status` | anyone | Says whether security logs name you. | | `/nerosecurity privacy optout` | anyone | Security logs record you as anonymous from now on. | | `/nerosecurity privacy optin` | anyone | Security logs name you again. | | `/nerosecurity privacy export` | anyone | Writes a copy of your NeroSecurity data to a file on the server and tells you where. | | `/neroland data eraseme` | anyone | Neroland Core's erasure command: removes you from every Neroland mod on the server. | These act only on you. See [Privacy](Privacy.md). ## Operators These need operator permission (level 2). | Command | What it does | | --- | --- | | `/nerosecurity admin list` | Lists every installation: short id, name, counts of owners, members and devices, and whether it is orphaned or locked down. No player names. | | `/nerosecurity admin unlock ` | Clears a lockdown on any installation. The owners are notified. | | `/nerosecurity admin dissolve ` | Removes an **orphaned** installation. Any other installation is dissolved by breaking its hub. | | `/nerosecurity gallery` | Operator and creative mode only. Builds a lit showcase of every NeroSecurity block just north of where you stand, owned by you as an installation named "Gallery": hub, programmer, monitor, secure chest, alarm, the three doors, cameras, laser beams, force fields, and racks of keycards, modules and the linking tool. Its sensors watch but record nobody, and it never starts a lockdown. At the far end, an **Access denied** bay holds a second installation that nobody is a member of: its chest, keycard-only door and force field refuse everyone but an operator, and a penned "visitor" (a harmless, no-AI villager) keeps tripping its beams and camera, so its alarm, lamp and monitor show a refusal even to the operator who built it. A three-card rack there shows the right card opening the door and foreign cards being refused. | | `/nerosecurity gallery clear` | Operator and creative mode only. Run it where you ran `gallery`: unlinks the devices, dissolves every installation whose hub stands inside the gallery (the two demo installations, and any hub you placed there while trying it; each log goes with its installation) and removes everything the gallery placed, the visitor included. `gallery` clears first on its own, so running it twice never stacks. | An installation becomes orphaned when its hub is removed by something other than its owner (an explosion, a command, another mod), or when its last owner's data is erased. ## Client commands `/nsber` prints how much work NeroSecurity's block renderers did over the last 200 frames, and `/nsber reset` clears the count. It runs on your own game only and is meant for testing performance. `/nsecgallery capture [time]` (creative, operator) rebuilds the gallery where you stand, freezes time and weather, hides the HUD and saves a fixed list of screenshots to `screenshots/nerosecurity/` in your game folder: the hero view, the hub, the doors, the laser corridor, the field wall, the keycard rack and a few details. `time` is `day`, `noon`, `night` (the default), `midnight` or a tick count. `/nsecgallery capture shot ` saves the current view once, overlays hidden, as `.png`. ## See also - [Home](Home.md)