# NeroTech Wiki Player- and contributor-facing documentation for **NeroTech**, part of the [Neroland ecosystem](../../neroland-mc-ecosystem/README.md). Built on **Neroland Core**. > **Status:** alpha (version `0.0.1-alpha.2`), built on Neroland Core across the six cross-loader > cells. Phase 3 has landed: Tier-1 materials/components and machines, heat + pollution consequence > systems, the orbit-gated advanced tier (Fusion Reactor), and the automation handoff surface. ## Contents - [Materials & Components](Materials-and-Components.md) — Tier-1 crafting components and Earth-metal processing dusts, with their `c:` tags. - [Tier-1 Machines](Machines.md) — Nero Generator, Solar Array, Ore Processor, Fabricator; power/energy, upgrade modules, and the `industrial_power` gate. - [Consequence Systems](Consequence-Systems.md) — heat (throttling, cooling) and regional pollution, with opt-in per-player attribution and POPIA/GDPR handling. - [Advanced Tier](Advanced-Tier.md) — Fusion Reactor and advanced machines, gated behind orbit + Starsteel (soft Nerospace coupling via Core tags/gates). - [Automation & Handoff](Automation.md) — Auto Crafter, Item Sorter, and the standard item-capability handoff surface NeroLogistics routes through. - [Power & the NeroPower Split](Power-and-NeroPower-Split.md) — how generation stays thin, and the dated decision to keep power in NeroTech. Add one page per block, item, machine, or system as it is built, and link it here. Keep this page as the index.