Skip to content
This repository

HTTPS clone URL

Subversion checkout URL

You can clone with HTTPS or Subversion.

Download ZIP

C client lib for Pomelo.

branch: master
README.md

libpomelo

libpomelo is a C language client SDK for Pomelo, supporting the Pomelo protocol definition in Pomelo 0.3 version.

Dependencies

  • libuv - Cross platform layer, mainly using Network IO and thread.
  • jansson - JSON encode and decode library.

Usage

Create a client instance

// create a client instance.
pc_client_t *client = pc_client_new();

Add listeners

  // add some event callback.
  pc_add_listener(client, "onHey", on_hey);
  pc_add_listener(client, PC_EVENT_DISCONNECT, on_close);

Listener definition

// disconnect event callback.
void on_close(pc_client_t *client, const char *event, void *data) {
  printf("client closed: %d.\n", client->state);
}

Pomelo defined listeners

#define PC_EVENT_DISCONNECT "disconnect"
#define PC_EVENT_TIMEOUT "timeout"
#define PC_EVENT_KICK "onKick"

Connect to server

  struct sockaddr_in address;

  memset(&address, 0, sizeof(struct sockaddr_in));
  address.sin_family = AF_INET;
  address.sin_port = htons(port);
  address.sin_addr.s_addr = inet_addr(ip);

  // try to connect to server.
  if(pc_client_connect(client, &address)) {
    printf("fail to connect server.\n");
    pc_client_destroy(client);
    return 1;
  }

Send a notify

// notified callback
void on_notified(pc_notify_t *req, int status) {
  if(status == -1) {
    printf("Fail to send notify to server.\n");
  } else {
    printf("Notify finished.\n");
  }

  // release resources
  json_t *msg = req->msg;
  json_decref(msg);
  pc_notify_destroy(req);
}

// send a notify
void do_notify(pc_client_t *client) {
  // compose notify.
  const char *route = "connector.helloHandler.hello";
  json_t *msg = json_object();
  json_t *json_str = json_string("hello");
  json_object_set(msg, "msg", json_str);
  // decref json string
  json_decref(json_str);

  pc_notify_t *notify = pc_notify_new();
  pc_notify(client, notify, route, msg, on_notified);
}

Send a request

// request callback
void on_request_cb(pc_request_t *req, int status, json_t *resp) {
  if(status == -1) {
    printf("Fail to send request to server.\n");
  } else if(status == 0) {
    char *json_str = json_dumps(resp, 0);
    if(json_str != NULL) {
      printf("server response: %s\n", json_str);
      free(json_str);
    }
  }

  // release relative resource with pc_request_t
  json_t *msg = req->msg;
  pc_client_t *client = req->client;
  json_decref(msg);
  pc_request_destroy(req);

  // stop client
  pc_client_stop(client);
}

// send a request
void do_request(pc_client_t *client) {
  // compose request
  const char *route = "connector.helloHandler.hi";
  json_t *msg = json_object();
  json_t *str = json_string("hi~");
  json_object_set(msg, "msg", str);
  // decref for json object
  json_decref(str);

  pc_request_t *request = pc_request_new();
  pc_request(client, request, route, msg, on_request_cb);
}

More example

The complete examples: example/

Tcp server for test: tcp-pomelo.

API

More information about API, please refer to pomelo.h.

Build

Prerequisite

Install GYP.

Mac

./pomelo_gyp
xcodebuild -project pomelo.xcodeproj

IOS

./pomelo_gyp -DTO=ios
./build_ios

IOS Simulator

./pomelo_gyp -DTO=ios
./build_iossim

Linux

./pomelo_gyp
make

Windows

in your libpomelo project root directory
open git bash and type in

mkdir -p build
git clone https://github.com/martine/gyp.git build/gyp

then open cmd shell in windows and cd to your libpomelo project root directory
and type in

build\gyp\gyp.bat --depth=. pomelo.gyp -Dlibrary=static_library -DTO=pc 

then open pomelo.sln in visual studio and you can build libpomelo in windows

Cocos2d-x

Android

just put libpomelo in ${COCOS2DX-ROOT}/cocos2dx/platform/third_party/android/prebuild path
then in your cocos2d-x android project's root and type in

./build_native.sh  

it will build libpomelo into a .so file and then you can use it in your android application

ChatDemo

pomelo-cocos2dchat you can find more information about using libpomelo in different platforms

Notice

There is a worker thread inside libpomelo to run the libuv loop and handle the IO events. So all the callback functions are fired in the worker thread. And the application should take care the synchronization between the main thread (such as UI thread) and the libpomelo worker thread.

Something went wrong with that request. Please try again.