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Reconnection / disconnection #1116
Hi Pomelo Team,
We are using Pomelo framework for multiplayer game, in this we are currently using Gate Connector for user authentication system. Due to network fluctuation we are facing lot of disconnection issue, on re connection it always check heartbeat and pass the user for authentication process from gate connector to the game server and there is lot of delay while reconnecting for the player to make connection to the server.
Please find below current structure we are using while reconnecting a player:
What we are looking for: