Pomelo is a fast, scalable game server framework for node.js. It provides the basic development framework and many related components, including libraries and tools. Pomelo is also suitable for realtime web applications; its distributed architecture makes pomelo scale better than other realtime web frameworks.
- Homepage: http://pomelo.netease.com/
- Mailing list: https://groups.google.com/group/pomelo
- Documentation: http://github.com/NetEase/pomelo
- Wiki: https://github.com/NetEase/pomelo/wiki/
- Issues: https://github.com/NetEase/pomelo/issues/
- Tags: game, nodejs
- Distributed (multi-process) architecture
- Flexible server extension
- Full performance optimization and test
- Simple API: request, response, broadcast, etc.
- Lightweight: high development efficiency based on node.js
- Convention over configruation: almost zero config
- Many libraries and tools
- Good reference materials: full docs, and an open-source MMO RPG demo
Fast, scalable, realtime game server development is not an easy job, and a good container or framework can reduce its complexity. Unfortunately, not like web, the game server framework solution is quite rare, especially open source. Pomelo fills this gap, providing a full solution for building game server frameworks. Pomelo has the following advantages:
- The architecture is scalable. It uses multi-process, single thread runtime architecture, which has been proven in industry and is especially suited to the node.js thread model.
- Easy to use, the development model is quite similiar to web, using convention over configuration, almost zero config. The API is also easy to use.
- The framework is extensible. Based on node.js micro module principle, the core of pomelo is small. All the components, libraries and tools are individual npm modules, anyone can create their own module to extend the framework.
- The reference materials and documentation are quite complete. Besides documents, we also provide an open-source MMO RPG demo (HTML5 client), which is a far better reference material than any book.
With the following references, you can quickly familiarize yourself with the pomelo development process:
You can also learn from our MMO demo:
- NetEase, Inc.
- Aaron Yoshitake
- Eduard Gotwig
- Eric Muyser
(The MIT License)
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