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artilist.h
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artilist.h
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/* NetHack 3.7 artilist.h $NHDT-Date: 1596498526 2020/08/03 23:48:46 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.23 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2017. */
/* NetHack may be freely redistributed. See license for details. */
#if defined(MAKEDEFS_C) || defined (MDLIB_C)
/* in makedefs.c, all we care about is the list of names */
#define A(nam, typ, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, cost, clr) nam
static const char *artifact_names[] = {
#else
/* in artifact.c, set up the actual artifact list structure */
#define A(nam, typ, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, cost, clr) \
{ \
typ, nam, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, cost, clr \
}
/* clang-format off */
#define NO_ATTK {0,0,0,0} /* no attack */
#define NO_DFNS {0,0,0,0} /* no defense */
#define NO_CARY {0,0,0,0} /* no carry effects */
#define DFNS(c) {0,c,0,0}
#define CARY(c) {0,c,0,0}
#define PHYS(a,b) {0,AD_PHYS,a,b} /* physical */
#define DRLI(a,b) {0,AD_DRLI,a,b} /* life drain */
#define COLD(a,b) {0,AD_COLD,a,b}
#define FIRE(a,b) {0,AD_FIRE,a,b}
#define ELEC(a,b) {0,AD_ELEC,a,b} /* electrical shock */
#define STUN(a,b) {0,AD_STUN,a,b} /* magical attack */
/* clang-format on */
static NEARDATA struct artifact artilist[] = {
#endif /* MAKEDEFS_C || MDLIB_C */
/* Artifact cost rationale:
* 1. The more useful the artifact, the better its cost.
* 2. Quest artifacts are highly valued.
* 3. Chaotic artifacts are inflated due to scarcity (and balance).
*/
/* dummy element #0, so that all interesting indices are non-zero */
A("", STRANGE_OBJECT, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE,
NON_PM, NON_PM, 0L, NO_COLOR),
A("Excalibur", LONG_SWORD, (SPFX_NOGEN | SPFX_RESTR | SPFX_SEEK
| SPFX_DEFN | SPFX_INTEL | SPFX_SEARCH),
0, 0, PHYS(5, 10), DRLI(0, 0), NO_CARY, 0, A_LAWFUL, PM_KNIGHT, NON_PM,
4000L, NO_COLOR),
/*
* Stormbringer only has a 2 because it can drain a level,
* providing 8 more.
*/
A("Stormbringer", RUNESWORD,
(SPFX_RESTR | SPFX_ATTK | SPFX_DEFN | SPFX_INTEL | SPFX_DRLI), 0, 0,
DRLI(5, 2), DRLI(0, 0), NO_CARY, 0, A_CHAOTIC, NON_PM, NON_PM, 8000L,
NO_COLOR),
/*
* Mjollnir can be thrown when wielded if hero has 25 Strength
* (usually via gauntlets of power but possible with rings of
* gain strength). If the thrower is a Valkyrie, Mjollnir will
* usually (99%) return and then usually (separate 99%) be caught
* and automatically be re-wielded. When returning Mjollnir is
* not caught, there is a 50:50 chance of hitting hero for damage
* and its lightning shock might destroy some wands and/or rings.
*
* Monsters don't throw Mjollnir regardless of strength (not even
* fake-player valkyries).
*/
A("Mjollnir", WAR_HAMMER, /* Mjo:llnir */
(SPFX_RESTR | SPFX_ATTK), 0, 0, ELEC(5, 24), NO_DFNS, NO_CARY, 0,
A_NEUTRAL, PM_VALKYRIE, NON_PM, 4000L, NO_COLOR),
A("Cleaver", BATTLE_AXE, SPFX_RESTR, 0, 0, PHYS(3, 6), NO_DFNS, NO_CARY,
0, A_NEUTRAL, PM_BARBARIAN, NON_PM, 1500L, NO_COLOR),
/*
* Grimtooth glows in warning when elves are present, but its
* damage bonus applies to all targets rather than just elves
* (handled as special case in spec_dbon()).
*/
A("Grimtooth", ORCISH_DAGGER, (SPFX_RESTR | SPFX_WARN | SPFX_DFLAG2),
0, M2_ELF, PHYS(2, 6), NO_DFNS,
NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ORC, 300L, CLR_RED),
/*
* Orcrist and Sting have same alignment as elves.
*
* The combination of SPFX_WARN+SPFX_DFLAG2+M2_value will trigger
* EWarn_of_mon for all monsters that have the M2_value flag.
* Sting and Orcrist will warn of M2_ORC monsters.
*/
A("Orcrist", ELVEN_BROADSWORD, (SPFX_WARN | SPFX_DFLAG2), 0, M2_ORC,
PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ELF, 2000L,
CLR_BRIGHT_BLUE), /* bright blue is actually light blue */
A("Sting", ELVEN_DAGGER, (SPFX_WARN | SPFX_DFLAG2), 0, M2_ORC, PHYS(5, 0),
NO_DFNS, NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ELF, 800L, CLR_BRIGHT_BLUE),
/*
* Magicbane is a bit different! Its magic fanfare
* unbalances victims in addition to doing some damage.
*/
A("Magicbane", ATHAME, (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN), 0, 0,
STUN(3, 4), DFNS(AD_MAGM), NO_CARY, 0, A_NEUTRAL, PM_WIZARD, NON_PM,
3500L, NO_COLOR),
A("Frost Brand", LONG_SWORD, (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN), 0, 0,
COLD(5, 0), COLD(0, 0), NO_CARY, 0, A_NONE, NON_PM, NON_PM, 3000L,
NO_COLOR),
A("Fire Brand", LONG_SWORD, (SPFX_RESTR | SPFX_ATTK | SPFX_DEFN), 0, 0,
FIRE(5, 0), FIRE(0, 0), NO_CARY, 0, A_NONE, NON_PM, NON_PM, 3000L,
NO_COLOR),
A("Dragonbane", BROADSWORD,
(SPFX_RESTR | SPFX_DCLAS | SPFX_REFLECT), 0, S_DRAGON,
PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 500L,
NO_COLOR),
A("Demonbane", LONG_SWORD, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_DEMON,
PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 2500L,
NO_COLOR),
A("Werebane", SILVER_SABER, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_WERE,
PHYS(5, 0), DFNS(AD_WERE), NO_CARY, 0, A_NONE, NON_PM, NON_PM, 1500L,
NO_COLOR),
A("Grayswandir", SILVER_SABER, (SPFX_RESTR | SPFX_HALRES), 0, 0,
PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 8000L,
NO_COLOR),
A("Giantslayer", LONG_SWORD, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_GIANT,
PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NEUTRAL, NON_PM, NON_PM, 200L,
NO_COLOR),
A("Ogresmasher", WAR_HAMMER, (SPFX_RESTR | SPFX_DCLAS), 0, S_OGRE,
PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 200L,
NO_COLOR),
A("Trollsbane", MORNING_STAR, (SPFX_RESTR | SPFX_DCLAS), 0, S_TROLL,
PHYS(5, 0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 200L,
NO_COLOR),
/*
* Two problems: 1) doesn't let trolls regenerate heads,
* 2) doesn't give unusual message for 2-headed monsters (but
* allowing those at all causes more problems than worth the effort).
*/
A("Vorpal Blade", LONG_SWORD, (SPFX_RESTR | SPFX_BEHEAD), 0, 0,
PHYS(5, 1), NO_DFNS, NO_CARY, 0, A_NEUTRAL, NON_PM, NON_PM, 4000L,
NO_COLOR),
/*
* Ah, never shall I forget the cry,
* or the shriek that shrieked he,
* As I gnashed my teeth, and from my sheath
* I drew my Snickersnee!
* --Koko, Lord high executioner of Titipu
* (From Sir W.S. Gilbert's "The Mikado")
*/
A("Snickersnee", KATANA, SPFX_RESTR, 0, 0, PHYS(0, 8), NO_DFNS, NO_CARY,
0, A_LAWFUL, PM_SAMURAI, NON_PM, 1200L, NO_COLOR),
A("Sunsword", LONG_SWORD, (SPFX_RESTR | SPFX_DFLAG2), 0, M2_UNDEAD,
PHYS(5, 0), DFNS(AD_BLND), NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 1500L,
NO_COLOR),
/*
* The artifacts for the quest dungeon, all self-willed.
*/
A("The Orb of Detection", CRYSTAL_BALL,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL), (SPFX_ESP | SPFX_HSPDAM), 0,
NO_ATTK, NO_DFNS, CARY(AD_MAGM), INVIS, A_LAWFUL, PM_ARCHEOLOGIST,
NON_PM, 2500L, NO_COLOR),
A("The Heart of Ahriman", LUCKSTONE,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL), SPFX_STLTH, 0,
/* this stone does double damage if used as a projectile weapon */
PHYS(5, 0), NO_DFNS, NO_CARY, LEVITATION, A_NEUTRAL, PM_BARBARIAN,
NON_PM, 2500L, NO_COLOR),
A("The Sceptre of Might", MACE,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_DALIGN), 0, 0, PHYS(5, 0),
DFNS(AD_MAGM), NO_CARY, CONFLICT, A_LAWFUL, PM_CAVE_DWELLER, NON_PM, 2500L,
NO_COLOR),
#if 0 /* OBSOLETE */
A("The Palantir of Westernesse", CRYSTAL_BALL,
(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL),
(SPFX_ESP|SPFX_REGEN|SPFX_HSPDAM), 0,
NO_ATTK, NO_DFNS, NO_CARY,
TAMING, A_CHAOTIC, NON_PM , PM_ELF, 8000L, NO_COLOR ),
#endif
A("The Staff of Aesculapius", QUARTERSTAFF,
(SPFX_NOGEN | SPFX_RESTR | SPFX_ATTK | SPFX_INTEL | SPFX_DRLI
| SPFX_REGEN),
0, 0, DRLI(0, 0), DRLI(0, 0), NO_CARY, HEALING, A_NEUTRAL, PM_HEALER,
NON_PM, 5000L, NO_COLOR),
A("The Magic Mirror of Merlin", MIRROR,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_SPEAK), SPFX_ESP, 0,
NO_ATTK, NO_DFNS, CARY(AD_MAGM), 0, A_LAWFUL, PM_KNIGHT, NON_PM, 1500L,
NO_COLOR),
A("The Eyes of the Overworld", LENSES,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_XRAY), 0, 0, NO_ATTK,
DFNS(AD_MAGM), NO_CARY, ENLIGHTENING, A_NEUTRAL, PM_MONK, NON_PM,
2500L, NO_COLOR),
A("The Mitre of Holiness", HELM_OF_BRILLIANCE,
(SPFX_NOGEN | SPFX_RESTR | SPFX_DFLAG2 | SPFX_INTEL | SPFX_PROTECT), 0,
M2_UNDEAD, NO_ATTK, NO_DFNS, CARY(AD_FIRE), ENERGY_BOOST, A_LAWFUL,
PM_CLERIC, NON_PM, 2000L, NO_COLOR),
A("The Longbow of Diana", BOW,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_REFLECT), SPFX_ESP, 0,
PHYS(5, 0), NO_DFNS, NO_CARY, CREATE_AMMO, A_CHAOTIC, PM_RANGER, NON_PM,
4000L, NO_COLOR),
/* MKoT has an additional carry property if the Key is not cursed (for
rogues) or blessed (for non-rogues): #untrap of doors and chests
will always find any traps and disarming those will always succeed */
A("The Master Key of Thievery", SKELETON_KEY,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_SPEAK),
(SPFX_WARN | SPFX_TCTRL | SPFX_HPHDAM), 0, NO_ATTK, NO_DFNS, NO_CARY,
UNTRAP, A_CHAOTIC, PM_ROGUE, NON_PM, 3500L, NO_COLOR),
A("The Tsurugi of Muramasa", TSURUGI,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_BEHEAD | SPFX_LUCK
| SPFX_PROTECT),
0, 0, PHYS(0, 8), NO_DFNS, NO_CARY, 0, A_LAWFUL, PM_SAMURAI, NON_PM,
4500L, NO_COLOR),
A("The Platinum Yendorian Express Card", CREDIT_CARD,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_DEFN),
(SPFX_ESP | SPFX_HSPDAM), 0, NO_ATTK, NO_DFNS, CARY(AD_MAGM),
CHARGE_OBJ, A_NEUTRAL, PM_TOURIST, NON_PM, 7000L, NO_COLOR),
A("The Orb of Fate", CRYSTAL_BALL,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL | SPFX_LUCK),
(SPFX_WARN | SPFX_HSPDAM | SPFX_HPHDAM), 0, NO_ATTK, NO_DFNS, NO_CARY,
LEV_TELE, A_NEUTRAL, PM_VALKYRIE, NON_PM, 3500L, NO_COLOR),
A("The Eye of the Aethiopica", AMULET_OF_ESP,
(SPFX_NOGEN | SPFX_RESTR | SPFX_INTEL), (SPFX_EREGEN | SPFX_HSPDAM), 0,
NO_ATTK, DFNS(AD_MAGM), NO_CARY, CREATE_PORTAL, A_NEUTRAL, PM_WIZARD,
NON_PM, 4000L, NO_COLOR),
/*
* terminator; otyp must be zero
*/
A(0, 0, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 0L,
0) /* 0 is CLR_BLACK rather than NO_COLOR but it doesn't matter here */
}; /* artilist[] (or artifact_names[]) */
#undef A
#if !defined(MAKEDEFS_C) && !defined(MDLIB_C)
#undef NO_ATTK
#undef NO_DFNS
#undef DFNS
#undef PHYS
#undef DRLI
#undef COLD
#undef FIRE
#undef ELEC
#undef STUN
#endif
/*artilist.h*/