diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 9f56a0e834..27e727e32f 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -983,6 +983,7 @@ recent changes to losedogs() could result in an infinite loop when migrating monsters try to arrive as hero moves to a different level when invisible without see invisible you could see your hands glowing red after reading a scroll of confuse monster and delivering melee hits +greased saddle makes it impossible to mount the steed Fixes to 3.7.0-x Problems that Were Exposed Via git Repository diff --git a/src/steed.c b/src/steed.c index 176d7a86a2..e9848c42e6 100644 --- a/src/steed.c +++ b/src/steed.c @@ -322,6 +322,7 @@ mount_steed( } if (!force && (Confusion || Fumbling || Glib || Wounded_legs || otmp->cursed + || otmp->greased || (u.ulevel + mtmp->mtame < rnd(MAXULEV / 2 + 5)))) { if (Levitation) { pline("%s slips away from you.", Monnam(mtmp));