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Releases: NeverSinkDev/NeverSink-Filter-for-PoE2

NeverSink's PoE2 Filter - version 0.10.3 - New Currencies, Eco Craft improvements

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@github-actions github-actions released this 25 Jun 12:56

All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.

  • Added the new Liquid Verisium and the new Sacrifice Orbs. Eco-Tiering will be added/enabled once available
  • Added a economy-based automated crafting base tiering for level 81 bases. Previously there was tiering for 79 and 82 and it was super well received, but it created its own little gap/niche.
  • Removed the now stale artefact tier

Developed by NeverSink

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NeverSink's PoE2 Filter - version 0.10.2a - Finetuning

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@github-actions github-actions released this 09 Jun 18:52

All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.

  • This league will have a second stable in a couple of days, because the amount of changes is so overwhelming
  • Adjusted all tierlists to better match the current economy
  • Added treatment and safeguards for many new items, integrated aspects and meta-infos for all new uniques
  • Tablets are now fully economy tiered correctly
  • Added utility belt to the lowest chancing tier
  • Improved the tiering of several Expedition drops, such as Aldur's Saga now being S-Tier. This also affects stable.
  • Added rule to highlight all unique rings (for loreweave)
  • Increased strictness on verisium and decreased it's highlight
  • Slightly adjusted the highlight of the newly introduced eco-basetype highlights
  • Minor adjustments all around

Developed by NeverSink

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NeverSink's PoE2 Filter - version 0.10.1a - Economy Update Runes of Aldur

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@github-actions github-actions released this 02 Jun 11:09

All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.

  • This league will have a second stable in a couple of days, because the amount of changes is so overwhelming
  • Adjusted all tierlists to better match the current economy
  • Added treatment and safeguards for many new items, integrated aspects and meta-infos for all new uniques
  • Tablets are now fully economy tiered correctly
  • Added utility belt to the lowest chancing tier

Developed by NeverSink

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NeverSink's PoE2 Filter - version 0.10.0a - Big Runes Update

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@github-actions github-actions released this 29 May 17:26

All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.

  • Adjusted tiering for the new economy. A LOT of things changed, expect a lot of updates!
  • Added a Xeno-Tierlist for new league items - items from there will be eventually moved into other tierlists, once we know how to handle them
  • Integrated all of the new items into different tierlists all across the filter
  • Added the trarthan cannon into the typical tierlists
  • Added 2 rules for pseudo-crafts
  • Added rules for verisium
  • NEW STYLE: Vaal
  • NEW STYLE: Aura
  • Added rules for Verisium
  • A ton of tiering changes
  • The filter now supports strictness generation that goes up to 3 strictnesses higher and mixed strictnesses (FilterBlade exclusive)
  • Strictnesses within the filter have been reviewed, revamped and overhauled
  • Improved the campaign gold progression, added 3 rules for campaign specific large goldpiles
  • Removed rare tablet rule
  • Crafting rules now have more priority than regular bases salvage rules
  • Added simple campaign unidentified tier ruling. T2 doesn't get any special treatment and follows the usual logic (as it's not very impactful). T3 and T4 is always highlighted, including when using FilterBlade's auto-adjust for build feature.
  • A lot of other smaller changes

Developed by NeverSink

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NeverSink's PoE2 Filter - version 0.10.0 - Big Runes Update

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@github-actions github-actions released this 29 May 16:03

All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.

  • Adjusted tiering for the new economy. A LOT of things changed, expect a lot of updates!
  • Added a Xeno-Tierlist for new league items - items from there will be eventually moved into other tierlists, once we know how to handle them
  • Integrated all of the new items into different tierlists all across the filter
  • Added the trarthan cannon into the typical tierlists
  • Added 2 rules for pseudo-crafts
  • Added rules for verisium
  • NEW STYLE: Vaal
  • NEW STYLE: Aura
  • Added rules for Verisium
  • A ton of tiering changes
  • The filter now supports strictness generation that goes up to 3 strictnesses higher and mixed strictnesses (FilterBlade exclusive)
  • Strictnesses within the filter have been reviewed, revamped and overhauled
  • Improved the campaign gold progression, added 3 rules for campaign specific large goldpiles
  • Removed rare tablet rule
  • Crafting rules now have more priority than regular bases salvage rules
  • Added simple campaign unidentified tier ruling. T2 doesn't get any special treatment and follows the usual logic (as it's not very impactful). T3 and T4 is always highlighted, including when using FilterBlade's auto-adjust for build feature.
  • A lot of other smaller changes

Developed by NeverSink

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NeverSink's PoE2 Filter - version 0.9.1 - Last of the Druids - Stable Update

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@github-actions github-actions released this 16 Dec 16:07

All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.

TIERING ADJUSTMENTS

  • Onboarded all new uniques
  • Adjusted all tierlists to better match the current economy
  • Improved safeguards for this and future leagues

MISC CHANGES

  • Made the highlight of high tier normal/magic best bases (Obliterator bows, Ancestral Tiaras etc) less strict, as these are crucial for crafting and also sell fairly well
  • Added a new campaign rule to highlight lesser jeweller's orbs during leveling with stronger highlight
  • Adjusted gold stack size offsets a bit

Developed by NeverSink

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NeverSink's PoE2 Filter - version 0.9.0 - Last of the Druids Update

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@github-actions github-actions released this 12 Dec 16:30

All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.

STYLE & MAJOR FILTERBLADE CHANGES:

  • Added a new style: 'Mythic' - it's a WoW inspired style with a focus on value tiering and wow-inspired color clustering
  • Added the Endgame Auto-Adjust tool to FilterBlade.

TIERING ADJUSTMENTS:

  • Adjusted the tiering in preparation for the new league. This includes retiering of many uniques based on buffs, meta and predictions
  • All currencies have been placed into 'safe positions', the same goes for socketables, essences and other sections

CONTENT RELATED CHANGES:

  • Purged the removed items (such as Homogenising Omen) from the filter and all related data files
  • Added 6 new rules to highlight different TwiceCorrupted items
  • Added all the new Vaal related currencies, new soul cores (all A-tier for now), abyss tablet
  • Added the first PoE incubator. For now I've expanded the currency section to also support incubators. The incubator is B-tier for now.
  • Added new lineage support gems (all A-tier for now)
  • Added a new unique rule to give Vaal-Origin items some extra highlight (for the Krangler-Machine)
  • Added a rule to highlight items with a Vaal Unique Mod
  • Migrated all the basetypes (written a script that migrates economy data, safeguard, aspect and file file snapshots automatically - huge time saver for future updates)
  • Added support for talismans across the filter and dedicated leveling sections
  • Added all new other basetypes and changes

TIERED ITEMS:

  • Split the 'remaining tiered rares/magics' into jewellery and gear sections

CAMPAIGN ADJUSTMENTS:

  • Split campaign shields and rare shields into 3 subsections: tower shields, crest shields and targes.
  • Endgame Tier-based rules can no longer apply during campaign
  • Adjusted the priorities of leveling rules a bit
  • Most leveling rules now consistently use AreaLevel <= 64
  • Added gold progression for campaign. Medium pile highlight stacksize now scales with area level
  • Split the campaign Baryas (Sekhema Trial Access key) rules into 1-point and 2-point versions. 1-point baryas are now hidden on strict and above, since you likely will get your first ascendancy through the (free) key. 2-point baryas are still shown and emit a sound

MISC CHANGES:

  • ANY 21%+ quality item is now highlighted.
  • Reduced the highlight of 'Rare Tablets'. Not sure if this section matters at all anymore.
  • Increased medium gold pile requirement in the endgame from 500->650
  • The hider rules usually used by FilterBlade now hide items up to and including tier 3.
  • The highlight for socketable items (for salvaging) has been reworked: it now has a section for small items and other items (previously large items and other items)
  • Salvaging rules now include quality charms
  • There's a lot of smaller changes and improvements all over the filter that are improving structure, architecture and other aspects without creating a noticable impact. Ask on the discord if anything is unclear!
  • Adjusted the appearance of remaining T4 items (any rank)

Developed by NeverSink

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NeverSink's PoE2 Filter - version 0.8.3 - Tiering and long-term improvements

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@github-actions github-actions released this 19 Sep 16:11

All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.

  • Adjusted the filter to highlight ANY exceptional base (either 24%+ quality or extra socket) and give the really good ones some extra highlight (Previously the filter was highlighting exceptional bases as long as the base is somewhat good)
  • Reliquary keys and calamity fragments now use the fragments visual style. The old red 'artefact' theme is reused for exceptional items with good bases
  • Added a rule for rare tablets (tablets drop VERY rarely in a rare/corrupted form and these are almost always worth around ~10ex)
  • Ongoing adjustments to the general tiering strategy. This is consistent out of dozens of individual changes. The main takeaway is that the filter will be better at evaluating drops better
  • Added an additional low tier for lineage gems in order to still show some of the low-mid-cost lineage gems (between ~3.5-9ex).
  • Currency tiering thresholds have been slightly adjusted. B tier threshold is slightly lower, C tier threshold is slightly higher.
  • Exotic coinage has been moved from the general currency to currency-artefacts. Just as a note: these are treated differently, because they drop in large quantities, only when running expedition content and filtering by their pure economic value can lead to undesirable results.
  • Tiny basetype tiering adjustments
  • ILVL83 flasks are now shown ob uber-strict
  • Changed a few uniques such as the 'Spire of Ire' was way higher tiered than intended.
  • Regular tablets are all tiered a tier lower now.
  • Many unique tiering adjustments notably 'The unborn lich' and 'Grip of Kulemac' is now in the 'T3-boss tier' as they are rather unexciting
  • Some fixes for the 'remaining tiered items' to prevent them from highlighting tiered precursor emblems

Developed by NeverSink

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NeverSink's PoE2 Filter - version 0.8.2 - Economy update for Abyss

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@github-actions github-actions released this 04 Sep 14:37

All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.

ECONOMY RELATED CHANGES:

  • Reenabled many economy based sections, now that GGG has enabled APIs and the quality of the data is good enough
  • Integrated all new uniques into the economy and given appropriate safeguards
  • Lineage gems are now fully economy tiered (with safeguards)
  • Abyss currencies are now economy tiered (with safeguards)
  • Catalysts are now fully economy tiered (with safeguards)

BASETYPE TIERING CHANGES:

  • The rule to highlight ilvl81+ normal wands now highlights different wands and is now disabled on very strict
  • Adjusted the tiering for wands, staves and spears
  • Finetuned the tiering a bit with the focus of making it more strict towards untiered bases. This mostly affects very strict and uber strict.

GEM RELATED CHANGES

  • Increased the arealevel requirement for skill and spirit gems from 78->79. This is due to level 18 gems being less common than before in T15 maps it seems.
  • Added a new rule to highlight support gems with additional highlight until you reach arealevel 79 (T15 maps). From my experience, the extra gem tiers and other changes lead to me needing a lot more uncut support gems. This rule is hidden on uber strict (note that very strict won't show uncut support gems in T15+ maps at all)

Developed by NeverSink

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NeverSink's PoE2 Filter - version 0.8 - Third Edict Update

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@github-actions github-actions released this 29 Aug 16:21

All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.

NEW CONTENT:

  • Purged all renamed and removed items from the filter
  • Added new essences, currencies, omens, fragments, splinters, calamity fragments, socketables and others to the filter
  • Tiered in all the new basetypes
  • Added a new tierlist for lineage gems

RARE TIERING AND UNIDENTIFIED TIERED ITEMS:

  • In all endgame sections Belts+Rings+Amulets have been merged to reduce complexity.
  • In all endgame sections Belts+Rings+Amulets now have 4 tiers instead of 3
  • Removed the previous UnidentifiedItemTier rules.
  • The unidentified item tier system has been merged into the general rare/magic tiering.
  • Added a new system of Unidentified rules that covers explicit cases for Every magic/rare item for Ranks A,B,C and Tiers 2,3,4+. The result is a comprhensive system that works with all strictnesses and is completely adjusted from the tiering section on filterblade.
  • Added extra rules for highlighting any T4 and any T5 item. These are designed to highlight low rank items and also act as a safeguard.

LEVELING ADJUSTMENTS:

  • Items below arealevel 3 now have additional highlight
  • Reduced the highlight of catch-all rules for magic and normal items. The intent is for them to be less highlighted on higher strictnesses and also work better with the new FilterBlade build-auto-adjuster
  • Added dedicated rules for Shields highlighting to allow for better customization

IDENTIFIED MODS:

  • Identified items use a new theme
  • Introduced a set of identified mod rules. These are currently designed to spot items with valuable chase mods for general and more importantly recombinator crafting (such as 35% movement speed, +3 amulets, high tier phys damage weapons etc). I expect many of these drops to sell well. Once the meta has settled I'll the PoE1-styled combo rules as well.

EXCEPTIONAL ITEMS:

  • Added a set of rules to find valuable overquality/oversocketed (exceptional) items.
  • Added a set of rules to find overquality/oversocketed items that are chance bases
  • Added a set of rules to detect overquality/oversocketed UNIQUE items

ARCHITECTURE IMPROVEMENTS & MINOR CHANGES:

  • A lot of small filter structure and style adjustments
  • Built additional tooling for economy tiering improvements to better deal with outliers and anomalies
  • Expanded my language model to support full themes in a better way
  • Added new tooling to better scour all files from outdated items

Developed by NeverSink

Follow me on Twitter FilterBlade Discord Watch FB Dev on Twitch Support development on Patreon