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Ultra lightweight webgl API
C# (wrapped in unity for now) implementation of the protocol for http://www.line-us.com
A collection of c# decoders & encoders. Mostly containers (Mpeg, ogg, etc). Use as a submodule!
Web implementation of some card games.
Testing PopTimeline by making a frame-by-frame viewer for MP4/Video
Multi-stream timeline view system for c#/unity. Clone as Submodule.
Tool to Generate a floor OBJ from an equirect
Test project for FBX exporter of PopUnityCommon. (Specifically animated cameras)
Rudimentry genetic algorithm implementation. Abstracted test project before integration
Arkit demo of solitaire winning waterfall https://twitter.com/soylentgraham/status/977691927368949761
Use as submodule
App for IOS that streams Arkit data live overwebsockets to a PopRelayServer
This was a projection minimal test case for a CAVE system, written on-set at 2am. Code won't be perfect, projection is.
Bridge application to send Openvr controller data to OSC
Simple Node.js media distribution server, relaying packets via websocket
Unity plugin to read pixels from a texture, on the render thread to avoid big CPU/GPU syncs. Essentially a deferred read.
Lightweight HTC Vive Library
Raspberry pi kernel that just draws to the screen (and now uses the GPU to draw triangles). Raw C, no Linux
Fun and Games with the Videocoreiv Quad Processor Units
Unity editor window for editing pixels of textures
GBA emulator for unity with GPU renderer. Original emulator stolen and abstracted from https://github.com/NewChromantics/PopUnityBoy/commit/a39cc0e23bda1da4baa43c75d98f1631f171cce8
Kinect access in unity